2020-06-14 16:56:32 +00:00
|
|
|
//! Handles music playback and transitions
|
|
|
|
//!
|
|
|
|
//! Game music is controlled though a configuration file found in the source at
|
|
|
|
//! `/assets/voxygen/audio/soundtrack.ron`. Each track enabled in game has a
|
|
|
|
//! configuration corresponding to the
|
|
|
|
//! [`SoundtrackItem`](struct.SoundtrackItem.html) format, as well as the
|
|
|
|
//! corresponding `.ogg` file in the `/assets/voxygen/audio/soundtrack/`
|
|
|
|
//! directory.
|
|
|
|
//!
|
|
|
|
//! If there are errors while reading or deserialising the configuration file, a
|
|
|
|
//! warning is logged and music will be disabled.
|
|
|
|
//!
|
|
|
|
//! ## Adding new music
|
|
|
|
//!
|
|
|
|
//! To add a new item, append the details to the audio configuration file, and
|
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|
|
//! add the audio file (in `.ogg` format) to the assets directory.
|
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|
|
//!
|
|
|
|
//! The `length` should be provided in seconds. This allows us to know when to
|
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|
|
//! transition to another track, without having to spend time determining track
|
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|
|
//! length programmatically.
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|
|
//!
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|
|
//! An example of a new night time track:
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|
|
//! ```text
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|
|
|
//! (
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|
|
//! title: "Sleepy Song",
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|
|
|
//! path: "voxygen.audio.soundtrack.sleepy",
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|
|
//! length: 400.0,
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|
|
//! timing: Some(Night),
|
2020-11-12 03:55:40 +00:00
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|
|
//! biomes: [
|
2020-11-11 08:51:14 +00:00
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|
|
//! (Forest, 1),
|
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|
|
//! (Grassland, 2),
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|
|
//! ],
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|
//! site: None,
|
2021-04-12 00:43:08 +00:00
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|
//! activity: Explore,
|
2020-06-14 16:56:32 +00:00
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|
//! artist: "Elvis",
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|
|
//! ),
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|
|
//! ```
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|
|
//!
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|
|
//! Before sending an MR for your new track item:
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|
|
//! - Be conscious of the file size for your new track. Assets contribute to
|
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|
|
//! download sizes
|
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|
|
//! - Ensure that the track is mastered to a volume proportionate to other music
|
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|
|
//! tracks
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|
|
//! - If you are not the author of the track, ensure that the song's licensing
|
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|
|
//! permits usage of the track for non-commercial use
|
2020-11-14 00:27:09 +00:00
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|
|
use crate::audio::{AudioFrontend, MusicChannelTag};
|
2020-10-16 23:52:09 +00:00
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|
|
use client::Client;
|
2020-11-02 07:19:28 +00:00
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|
|
use common::{
|
2020-12-12 22:14:24 +00:00
|
|
|
assets::{self, AssetExt, AssetHandle},
|
2020-11-02 07:19:28 +00:00
|
|
|
terrain::{BiomeKind, SitesKind},
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|
|
};
|
2020-12-01 12:13:07 +00:00
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|
|
use common_sys::state::State;
|
2020-11-06 08:05:29 +00:00
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|
|
use rand::{prelude::SliceRandom, thread_rng, Rng};
|
2020-02-03 11:55:32 +00:00
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|
|
use serde::Deserialize;
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|
|
|
use std::time::Instant;
|
2020-06-21 10:22:26 +00:00
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|
|
use tracing::warn;
|
2020-02-03 11:55:32 +00:00
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|
|
2020-11-09 07:05:07 +00:00
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|
|
/// Collection of all the tracks
|
2020-06-14 16:56:32 +00:00
|
|
|
#[derive(Debug, Default, Deserialize)]
|
2020-02-03 11:55:32 +00:00
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|
|
struct SoundtrackCollection {
|
2020-11-09 07:05:07 +00:00
|
|
|
/// List of tracks
|
2020-02-03 11:55:32 +00:00
|
|
|
tracks: Vec<SoundtrackItem>,
|
|
|
|
}
|
|
|
|
|
2020-06-14 16:56:32 +00:00
|
|
|
/// Configuration for a single music track in the soundtrack
|
2020-02-03 11:55:32 +00:00
|
|
|
#[derive(Debug, Deserialize)]
|
|
|
|
pub struct SoundtrackItem {
|
2020-11-09 07:05:07 +00:00
|
|
|
/// Song title
|
2020-02-03 11:55:32 +00:00
|
|
|
title: String,
|
2020-11-09 07:05:07 +00:00
|
|
|
/// File path to asset
|
2020-02-03 11:55:32 +00:00
|
|
|
path: String,
|
2020-06-14 16:56:32 +00:00
|
|
|
/// Length of the track in seconds
|
2020-11-06 08:05:29 +00:00
|
|
|
length: f32,
|
2020-06-14 16:56:32 +00:00
|
|
|
/// Whether this track should play during day or night
|
2020-02-03 11:55:32 +00:00
|
|
|
timing: Option<DayPeriod>,
|
2020-11-09 07:05:07 +00:00
|
|
|
/// What biomes this track should play in with chance of play
|
2020-11-04 23:22:56 +00:00
|
|
|
biomes: Vec<(BiomeKind, u8)>,
|
2020-11-09 07:05:07 +00:00
|
|
|
/// Whether this track should play in a specific site
|
2020-11-02 07:19:28 +00:00
|
|
|
site: Option<SitesKind>,
|
2021-03-12 23:00:09 +00:00
|
|
|
/// What the player is doing when the track is played (i.e. exploring,
|
|
|
|
/// combat)
|
|
|
|
activity: MusicActivity,
|
|
|
|
}
|
|
|
|
|
|
|
|
#[derive(Debug, Deserialize, PartialEq)]
|
|
|
|
enum MusicActivity {
|
|
|
|
Explore,
|
|
|
|
Combat,
|
2020-02-03 11:55:32 +00:00
|
|
|
}
|
|
|
|
|
2020-06-14 16:56:32 +00:00
|
|
|
/// Allows control over when a track should play based on in-game time of day
|
2020-02-03 11:55:32 +00:00
|
|
|
#[derive(Debug, Deserialize, PartialEq)]
|
|
|
|
enum DayPeriod {
|
2020-06-14 16:56:32 +00:00
|
|
|
/// 8:00 AM to 7:30 PM
|
|
|
|
Day,
|
|
|
|
/// 7:31 PM to 6:59 AM
|
|
|
|
Night,
|
2020-02-03 11:55:32 +00:00
|
|
|
}
|
|
|
|
|
2020-10-21 22:10:32 +00:00
|
|
|
/// Determines whether the sound is stopped, playing, or fading
|
|
|
|
#[derive(Debug, Deserialize, PartialEq)]
|
|
|
|
enum PlayState {
|
|
|
|
Playing,
|
|
|
|
Stopped,
|
|
|
|
FadingOut,
|
|
|
|
FadingIn,
|
|
|
|
}
|
|
|
|
|
2020-06-14 16:56:32 +00:00
|
|
|
/// Provides methods to control music playback
|
2020-02-03 11:55:32 +00:00
|
|
|
pub struct MusicMgr {
|
2020-11-09 07:05:07 +00:00
|
|
|
/// Collection of all the tracks
|
2020-12-12 22:14:24 +00:00
|
|
|
soundtrack: AssetHandle<SoundtrackCollection>,
|
2020-11-09 07:05:07 +00:00
|
|
|
/// Instant at which the current track began playing
|
2020-02-03 11:55:32 +00:00
|
|
|
began_playing: Instant,
|
2020-11-09 07:05:07 +00:00
|
|
|
/// Time until the next track should be played
|
2020-11-06 08:05:29 +00:00
|
|
|
next_track_change: f32,
|
2020-06-14 16:56:32 +00:00
|
|
|
/// The title of the last track played. Used to prevent a track
|
|
|
|
/// being played twice in a row
|
2020-02-03 11:55:32 +00:00
|
|
|
last_track: String,
|
|
|
|
}
|
|
|
|
|
2020-11-09 07:05:07 +00:00
|
|
|
impl Default for MusicMgr {
|
|
|
|
fn default() -> Self {
|
2020-02-03 11:55:32 +00:00
|
|
|
Self {
|
|
|
|
soundtrack: Self::load_soundtrack_items(),
|
|
|
|
began_playing: Instant::now(),
|
|
|
|
next_track_change: 0.0,
|
|
|
|
last_track: String::from("None"),
|
|
|
|
}
|
|
|
|
}
|
2020-11-09 07:05:07 +00:00
|
|
|
}
|
2020-02-03 11:55:32 +00:00
|
|
|
|
2020-11-09 07:05:07 +00:00
|
|
|
impl MusicMgr {
|
2020-06-14 16:56:32 +00:00
|
|
|
/// Checks whether the previous track has completed. If so, sends a
|
|
|
|
/// request to play the next (random) track
|
2020-10-16 23:52:09 +00:00
|
|
|
pub fn maintain(&mut self, audio: &mut AudioFrontend, state: &State, client: &Client) {
|
2020-11-07 01:55:59 +00:00
|
|
|
//if let Some(current_chunk) = client.current_chunk() {
|
|
|
|
//println!("biome: {:?}", current_chunk.meta().biome());
|
|
|
|
//println!("chaos: {}", current_chunk.meta().chaos());
|
|
|
|
//println!("alt: {}", current_chunk.meta().alt());
|
2020-11-11 08:51:14 +00:00
|
|
|
//println!("tree_density: {}",
|
|
|
|
// current_chunk.meta().tree_density());
|
2020-11-14 00:27:09 +00:00
|
|
|
//if let Some(position) = client.current::<comp::Pos>() {
|
|
|
|
// player_alt = position.0.z;
|
2020-11-07 01:55:59 +00:00
|
|
|
//}
|
2020-11-02 07:19:28 +00:00
|
|
|
|
2020-02-03 11:55:32 +00:00
|
|
|
if audio.music_enabled()
|
2020-12-12 22:14:24 +00:00
|
|
|
&& !self.soundtrack.read().tracks.is_empty()
|
2020-11-06 08:05:29 +00:00
|
|
|
&& self.began_playing.elapsed().as_secs_f32() > self.next_track_change
|
2020-02-03 11:55:32 +00:00
|
|
|
{
|
2020-10-16 23:52:09 +00:00
|
|
|
self.play_random_track(audio, state, client);
|
2020-02-03 11:55:32 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-10-16 23:52:09 +00:00
|
|
|
fn play_random_track(&mut self, audio: &mut AudioFrontend, state: &State, client: &Client) {
|
2020-11-09 07:05:07 +00:00
|
|
|
let mut rng = thread_rng();
|
|
|
|
|
|
|
|
// Adds a bit of randomness between plays
|
2021-03-12 23:00:09 +00:00
|
|
|
let silence_between_tracks_seconds: f32 = rng.gen_range(60.0..120.0);
|
2020-02-03 11:55:32 +00:00
|
|
|
|
2021-04-12 00:43:08 +00:00
|
|
|
let is_dark = (state.get_day_period().is_dark()) as bool;
|
|
|
|
let current_period_of_day = Self::get_current_day_period(is_dark);
|
2020-11-14 06:52:20 +00:00
|
|
|
let current_biome = client.current_biome();
|
|
|
|
let current_site = client.current_site();
|
2020-02-03 11:55:32 +00:00
|
|
|
|
2020-11-09 07:05:07 +00:00
|
|
|
// Filters out tracks not matching the timing, site, and biome
|
2020-12-12 22:14:24 +00:00
|
|
|
let soundtrack = self.soundtrack.read();
|
|
|
|
let maybe_tracks = soundtrack
|
2020-02-03 11:55:32 +00:00
|
|
|
.tracks
|
|
|
|
.iter()
|
2021-03-12 23:00:09 +00:00
|
|
|
.filter(|track| track.activity == MusicActivity::Explore)
|
2020-02-03 11:55:32 +00:00
|
|
|
.filter(|track| {
|
|
|
|
!track.title.eq(&self.last_track)
|
|
|
|
&& match &track.timing {
|
|
|
|
Some(period_of_day) => period_of_day == ¤t_period_of_day,
|
|
|
|
None => true,
|
|
|
|
}
|
2020-11-09 07:05:07 +00:00
|
|
|
&& match &track.site {
|
|
|
|
Some(site) => site == ¤t_site,
|
|
|
|
None => true,
|
|
|
|
}
|
2020-11-02 07:19:28 +00:00
|
|
|
})
|
2020-11-04 23:22:56 +00:00
|
|
|
.filter(|track| {
|
|
|
|
let mut result = false;
|
2020-11-10 01:10:08 +00:00
|
|
|
if !track.biomes.is_empty() {
|
2020-11-04 23:22:56 +00:00
|
|
|
for biome in track.biomes.iter() {
|
|
|
|
if biome.0 == current_biome {
|
|
|
|
result = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
result = true;
|
|
|
|
}
|
|
|
|
result
|
2020-11-04 06:41:54 +00:00
|
|
|
})
|
|
|
|
.collect::<Vec<&SoundtrackItem>>();
|
|
|
|
|
2020-11-09 07:05:07 +00:00
|
|
|
// Randomly selects a track from the remaining tracks weighted based
|
|
|
|
// on the biome
|
|
|
|
let new_maybe_track = maybe_tracks.choose_weighted(&mut rng, |track| {
|
2020-11-04 23:22:56 +00:00
|
|
|
let mut chance = 0;
|
2020-11-10 01:10:08 +00:00
|
|
|
if !track.biomes.is_empty() {
|
2020-11-04 23:22:56 +00:00
|
|
|
for biome in track.biomes.iter() {
|
|
|
|
if biome.0 == current_biome {
|
|
|
|
chance = biome.1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
2020-11-09 07:05:07 +00:00
|
|
|
// If no biome is listed, the song is still added to the
|
|
|
|
// rotation to allow for site specific songs to play
|
|
|
|
// in any biome
|
2020-11-04 23:22:56 +00:00
|
|
|
chance = 1;
|
|
|
|
}
|
|
|
|
chance
|
2020-11-04 06:41:54 +00:00
|
|
|
});
|
2020-02-03 11:55:32 +00:00
|
|
|
|
2020-11-04 06:41:54 +00:00
|
|
|
if let Ok(track) = new_maybe_track {
|
2020-11-12 03:55:40 +00:00
|
|
|
//println!("Now playing {:?}", track.title);
|
2020-06-14 16:56:32 +00:00
|
|
|
self.last_track = String::from(&track.title);
|
|
|
|
self.began_playing = Instant::now();
|
2020-11-06 08:05:29 +00:00
|
|
|
self.next_track_change = track.length + silence_between_tracks_seconds;
|
2020-02-03 11:55:32 +00:00
|
|
|
|
2020-11-14 00:27:09 +00:00
|
|
|
audio.play_music(&track.path, MusicChannelTag::Exploration);
|
2020-06-14 16:56:32 +00:00
|
|
|
}
|
2020-02-03 11:55:32 +00:00
|
|
|
}
|
|
|
|
|
2021-04-12 00:43:08 +00:00
|
|
|
fn get_current_day_period(is_dark: bool) -> DayPeriod {
|
|
|
|
if is_dark {
|
2020-02-03 11:55:32 +00:00
|
|
|
DayPeriod::Night
|
2021-04-12 00:43:08 +00:00
|
|
|
} else {
|
|
|
|
DayPeriod::Day
|
2020-02-03 11:55:32 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-12-12 22:14:24 +00:00
|
|
|
fn load_soundtrack_items() -> AssetHandle<SoundtrackCollection> {
|
|
|
|
// Cannot fail: A default value is always provided
|
|
|
|
SoundtrackCollection::load_expect("voxygen.audio.soundtrack")
|
2020-02-03 11:55:32 +00:00
|
|
|
}
|
|
|
|
}
|
2020-12-12 22:14:24 +00:00
|
|
|
|
|
|
|
impl assets::Asset for SoundtrackCollection {
|
|
|
|
type Loader = assets::RonLoader;
|
|
|
|
|
2020-12-13 01:09:57 +00:00
|
|
|
const EXTENSION: &'static str = "ron";
|
|
|
|
|
2020-12-12 22:14:24 +00:00
|
|
|
fn default_value(_: &str, error: assets::Error) -> Result<Self, assets::Error> {
|
|
|
|
warn!(
|
2020-12-13 01:09:57 +00:00
|
|
|
"Error reading music config file, music will not be available: {:#?}",
|
|
|
|
error
|
2020-12-12 22:14:24 +00:00
|
|
|
);
|
|
|
|
|
|
|
|
Ok(SoundtrackCollection::default())
|
|
|
|
}
|
2020-12-13 01:09:57 +00:00
|
|
|
}
|