2020-01-08 19:31:42 +00:00
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use crate::comp::{ActionState, EcsStateData, ItemKind::Tool, StateHandler, StateUpdate};
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2019-12-28 16:10:39 +00:00
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2020-01-05 18:19:09 +00:00
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#[derive(Clone, Copy, Default, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)]
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2020-01-08 16:56:36 +00:00
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pub struct State;
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2019-12-28 16:10:39 +00:00
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2020-01-08 16:56:36 +00:00
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impl StateHandler for State {
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2020-01-07 15:49:08 +00:00
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fn new(_ecs_data: &EcsStateData) -> Self {
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2020-01-05 23:17:22 +00:00
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Self {}
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}
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2019-12-28 16:10:39 +00:00
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fn handle(&self, ecs_data: &EcsStateData) -> StateUpdate {
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let mut update = StateUpdate {
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character: *ecs_data.character,
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pos: *ecs_data.pos,
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vel: *ecs_data.vel,
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ori: *ecs_data.ori,
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};
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// Try to wield
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2019-12-29 16:36:59 +00:00
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if ecs_data.inputs.primary.is_pressed()
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2019-12-28 16:10:39 +00:00
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|| ecs_data.inputs.secondary.is_pressed()
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2019-12-29 16:36:59 +00:00
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|| (ecs_data.inputs.toggle_wield.is_just_pressed()
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&& update.character.action_state.is_equip_finished())
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2019-12-28 16:10:39 +00:00
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{
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2020-01-07 15:49:08 +00:00
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if let Some(Tool(_)) = ecs_data.stats.equipment.main.as_ref().map(|i| &i.kind) {
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2020-01-08 19:31:42 +00:00
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update.character.action_state = ActionState::Wield(None);
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2019-12-28 16:10:39 +00:00
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}
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// else unarmed stuff?
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}
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return update;
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}
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}
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