veloren/voxygen/anim/src/theropod/run.rs

161 lines
6.7 KiB
Rust
Raw Normal View History

use super::{super::Animation, SkeletonAttr, TheropodSkeleton};
//use std::{f32::consts::PI, ops::Mul};
use super::super::vek::*;
use std::f32::consts::PI;
pub struct RunAnimation;
impl Animation for RunAnimation {
type Dependency = (f32, Vec3<f32>, Vec3<f32>, f64, Vec3<f32>);
type Skeleton = TheropodSkeleton;
#[cfg(feature = "use-dyn-lib")]
const UPDATE_FN: &'static [u8] = b"theropod_run\0";
#[cfg_attr(feature = "be-dyn-lib", export_name = "theropod_run")]
fn update_skeleton_inner(
skeleton: &Self::Skeleton,
(velocity, orientation, last_ori, _global_time, avg_vel): Self::Dependency,
anim_time: f64,
2020-08-30 07:40:40 +00:00
rate: &mut f32,
2020-10-20 23:05:52 +00:00
s_a: &SkeletonAttr,
) -> Self::Skeleton {
let mut next = (*skeleton).clone();
2020-11-21 19:06:36 +00:00
let speed = (Vec2::<f32>::from(velocity).magnitude()).min(22.0);
2020-08-30 07:40:40 +00:00
*rate = 1.0;
let breathe = (anim_time as f32 * 0.8).sin();
2020-09-02 05:14:50 +00:00
let topspeed = 18.0;
2020-08-30 07:40:40 +00:00
let canceler = speed / topspeed;
let lab = 0.5; //6
let amplitude2 = (speed * 1.4 / topspeed).max(0.6);
let amplitude3 = (speed / topspeed).max(0.35);
let speedmult = if speed > 0.0 {
1.2 * (1.0 * 1.0)
} else {
0.9 * (1.0 * 1.0)
};
let short = (((1.0)
/ (0.72
+ 0.28
* ((anim_time as f32 * (16.0) * lab as f32 * speedmult + PI * -0.15 - 0.5)
.sin())
.powi(2)))
.sqrt())
2020-08-30 07:40:40 +00:00
* ((anim_time as f32 * (16.0) * lab as f32 * speedmult + PI * -0.15 - 0.5).sin());
//
let shortalt =
(anim_time as f32 * (16.0) * lab as f32 * speedmult + PI * 3.0 / 8.0 - 0.5).sin();
//FL
2020-09-02 05:14:50 +00:00
let foot1a = (anim_time as f32 * (16.0) * lab as f32 * speedmult + 0.0 + PI).sin(); //1.5
let foot1b = (anim_time as f32 * (16.0) * lab as f32 * speedmult + 1.57 + PI).sin(); //1.9
2020-08-30 07:40:40 +00:00
//FR
2020-09-02 05:14:50 +00:00
let foot2a = (anim_time as f32 * (16.0) * lab as f32 * speedmult).sin(); //1.2
let foot2b = (anim_time as f32 * (16.0) * lab as f32 * speedmult + 1.57).sin(); //1.6
let ori: Vec2<f32> = Vec2::from(orientation);
let last_ori = Vec2::from(last_ori);
let tilt = if ::vek::Vec2::new(ori, last_ori)
.map(|o| o.magnitude_squared())
.map(|m| m > 0.001 && m.is_finite())
.reduce_and()
&& ori.angle_between(last_ori).is_finite()
{
ori.angle_between(last_ori).min(0.2)
* last_ori.determine_side(Vec2::zero(), ori).signum()
} else {
0.0
} * 1.3;
let x_tilt = avg_vel.z.atan2(avg_vel.xy().magnitude());
2020-10-21 03:35:20 +00:00
next.head.scale = Vec3::one() * 1.02;
next.neck.scale = Vec3::one() * 0.98;
next.jaw.scale = Vec3::one() * 0.98;
next.foot_l.scale = Vec3::one() * 0.96;
next.foot_r.scale = Vec3::one() * 0.96;
next.chest_front.scale = Vec3::one() / s_a.scaler;
2020-10-20 23:05:52 +00:00
next.head.position = Vec3::new(0.0, s_a.head.0, s_a.head.1 + breathe * 0.3);
next.head.orientation = Quaternion::rotation_x(-0.1 + short * -0.05)
* Quaternion::rotation_y(tilt * 0.8)
2020-11-21 19:06:36 +00:00
* Quaternion::rotation_z(shortalt * -0.2 - tilt * 4.5);
2020-10-20 23:05:52 +00:00
next.jaw.position = Vec3::new(0.0, s_a.jaw.0, s_a.jaw.1);
2020-09-02 05:14:50 +00:00
next.jaw.orientation = Quaternion::rotation_x(short * -0.03);
2020-10-20 23:05:52 +00:00
next.neck.position = Vec3::new(0.0, s_a.neck.0, s_a.neck.1);
next.neck.orientation = Quaternion::rotation_x(-0.1 + short * -0.04)
* Quaternion::rotation_y(tilt * 0.3)
2020-11-21 19:06:36 +00:00
* Quaternion::rotation_z(shortalt * -0.1 - tilt * 4.2);
next.chest_front.position = Vec3::new(
0.0,
s_a.chest_front.0,
s_a.chest_front.1 + short * 0.5 + x_tilt * 10.0 * canceler,
) / s_a.scaler;
2020-09-02 05:14:50 +00:00
next.chest_front.orientation =
Quaternion::rotation_x(short * 0.07 + x_tilt * (canceler * 6.0).min(1.0))
* Quaternion::rotation_y(tilt * 0.8)
* Quaternion::rotation_z(shortalt * 0.15 + tilt * -1.5);
2020-10-20 23:05:52 +00:00
next.chest_back.position = Vec3::new(0.0, s_a.chest_back.0, s_a.chest_back.1);
next.chest_back.orientation = Quaternion::rotation_x(short * -0.04)
* Quaternion::rotation_y(tilt * 0.6)
* Quaternion::rotation_z(shortalt * -0.15 + tilt * 0.6);
2020-10-20 23:05:52 +00:00
next.tail_front.position = Vec3::new(0.0, s_a.tail_front.0, s_a.tail_front.1);
next.tail_front.orientation = Quaternion::rotation_x(0.1 + short * -0.02)
* Quaternion::rotation_z(shortalt * -0.1 + tilt * 1.0);
2020-10-20 23:05:52 +00:00
next.tail_back.position = Vec3::new(0.0, s_a.tail_back.0, s_a.tail_back.1);
next.tail_back.orientation = Quaternion::rotation_x(0.2 + short * -0.1)
* Quaternion::rotation_z(shortalt * -0.2 + tilt * 1.4);
2020-10-20 23:05:52 +00:00
next.hand_l.position = Vec3::new(-s_a.hand.0, s_a.hand.1, s_a.hand.2);
2020-09-02 05:14:50 +00:00
next.hand_l.orientation = Quaternion::rotation_x(-0.2 + amplitude3 * foot2a * 0.3);
2020-10-20 23:05:52 +00:00
next.hand_r.position = Vec3::new(s_a.hand.0, s_a.hand.1, s_a.hand.2);
2020-09-02 05:14:50 +00:00
next.hand_r.orientation = Quaternion::rotation_x(-0.2 + amplitude3 * foot1a * 0.3);
next.leg_l.position = Vec3::new(
2020-10-20 23:05:52 +00:00
-s_a.leg.0,
s_a.leg.1 + amplitude3 * foot1b * -1.3,
2020-11-21 19:06:36 +00:00
s_a.leg.2 + amplitude3 * foot1a * 1.0,
);
2020-11-21 19:06:36 +00:00
next.leg_l.orientation = Quaternion::rotation_x(-0.2 + amplitude3 * foot1a * 0.15)
* Quaternion::rotation_y(tilt * 0.5)
* Quaternion::rotation_z(foot1a * -0.3 + tilt * -0.5);
next.leg_r.position = Vec3::new(
2020-10-20 23:05:52 +00:00
s_a.leg.0,
s_a.leg.1 + amplitude3 * foot2b * -1.3,
2020-11-21 19:06:36 +00:00
s_a.leg.2 + amplitude3 * foot2a * 1.0,
);
2020-11-21 19:06:36 +00:00
next.leg_r.orientation = Quaternion::rotation_x(-0.2 + amplitude3 * foot2a * 0.15)
* Quaternion::rotation_y(tilt * 0.5)
* Quaternion::rotation_z(foot2a * 0.3 + tilt * -0.5);
next.foot_l.position = Vec3::new(
2020-10-20 23:05:52 +00:00
-s_a.foot.0,
2020-11-21 19:06:36 +00:00
s_a.foot.1 + canceler * -1.0 + amplitude3 * foot1b * -2.0,
s_a.foot.2 + canceler * 2.0 + (foot1a * 1.5).max(0.0) * amplitude2,
);
2020-09-02 05:14:50 +00:00
next.foot_l.orientation = Quaternion::rotation_x(-0.3 + amplitude2 * foot1b * -0.35)
* Quaternion::rotation_y(tilt * -1.0)
* Quaternion::rotation_z(tilt * -0.5);
next.foot_r.position = Vec3::new(
2020-10-20 23:05:52 +00:00
s_a.foot.0,
2020-11-21 19:06:36 +00:00
s_a.foot.1 + canceler * -1.0 + amplitude3 * foot2b * -2.0,
s_a.foot.2 + canceler * 2.0 + (foot2a * 1.5).max(0.0) * amplitude2,
);
next.foot_r.orientation = Quaternion::rotation_x(-0.3 + amplitude2 * foot2b * -0.35)
* Quaternion::rotation_y(tilt * -1.0);
next
}
}