veloren/voxygen/src/anim/quadruped_low/mod.rs

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pub mod idle;
pub mod jump;
pub mod run;
// Reexports
pub use self::{idle::IdleAnimation, jump::JumpAnimation, run::RunAnimation};
use super::{Bone, Skeleton};
use crate::render::FigureBoneData;
use common::comp::{self};
use vek::Vec3;
#[derive(Clone, Default)]
pub struct QuadrupedLowSkeleton {
head_upper: Bone,
head_lower: Bone,
jaw: Bone,
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chest: Bone,
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tail_front: Bone,
tail_rear: Bone,
foot_fl: Bone,
foot_fr: Bone,
foot_bl: Bone,
foot_br: Bone,
}
impl QuadrupedLowSkeleton {
pub fn new() -> Self { Self::default() }
}
impl Skeleton for QuadrupedLowSkeleton {
type Attr = SkeletonAttr;
fn bone_count(&self) -> usize { 10 }
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fn compute_matrices(&self) -> ([FigureBoneData; 16], Vec3<f32>) {
let head_upper_mat = self.head_upper.compute_base_matrix();
let head_lower_mat = self.head_lower.compute_base_matrix();
let chest_mat = self.chest.compute_base_matrix();
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(
[
FigureBoneData::new(chest_mat * head_lower_mat * head_upper_mat),
FigureBoneData::new(chest_mat * head_lower_mat),
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FigureBoneData::new(
chest_mat
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* head_lower_mat
* head_upper_mat
* self.jaw.compute_base_matrix(),
),
FigureBoneData::new(chest_mat),
FigureBoneData::new(chest_mat * self.tail_front.compute_base_matrix()),
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FigureBoneData::new(
chest_mat
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* self.tail_front.compute_base_matrix()
* self.tail_rear.compute_base_matrix(),
),
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FigureBoneData::new(chest_mat*self.foot_fl.compute_base_matrix()),
FigureBoneData::new(chest_mat*self.foot_fr.compute_base_matrix()),
FigureBoneData::new(chest_mat*self.foot_bl.compute_base_matrix()),
FigureBoneData::new(chest_mat*self.foot_br.compute_base_matrix()),
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FigureBoneData::default(),
FigureBoneData::default(),
FigureBoneData::default(),
FigureBoneData::default(),
FigureBoneData::default(),
FigureBoneData::default(),
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],
Vec3::default(),
)
}
fn interpolate(&mut self, target: &Self, dt: f32) {
self.head_upper.interpolate(&target.head_upper, dt);
self.head_lower.interpolate(&target.head_lower, dt);
self.jaw.interpolate(&target.jaw, dt);
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self.chest.interpolate(&target.chest, dt);
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self.tail_front.interpolate(&target.tail_front, dt);
self.tail_rear.interpolate(&target.tail_rear, dt);
self.foot_fl.interpolate(&target.foot_fl, dt);
self.foot_fr.interpolate(&target.foot_fr, dt);
self.foot_bl.interpolate(&target.foot_bl, dt);
self.foot_br.interpolate(&target.foot_br, dt);
}
}
pub struct SkeletonAttr {
head_upper: (f32, f32),
head_lower: (f32, f32),
jaw: (f32, f32),
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chest: (f32, f32),
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tail_front: (f32, f32),
tail_rear: (f32, f32),
feet_f: (f32, f32, f32),
feet_b: (f32, f32, f32),
height: f32,
}
impl<'a> std::convert::TryFrom<&'a comp::Body> for SkeletonAttr {
type Error = ();
fn try_from(body: &'a comp::Body) -> Result<Self, Self::Error> {
match body {
comp::Body::QuadrupedLow(body) => Ok(SkeletonAttr::from(body)),
_ => Err(()),
}
}
}
impl Default for SkeletonAttr {
fn default() -> Self {
Self {
head_upper: (0.0, 0.0),
head_lower: (0.0, 0.0),
jaw: (0.0, 0.0),
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chest: (0.0, 0.0),
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tail_front: (0.0, 0.0),
tail_rear: (0.0, 0.0),
feet_f: (0.0, 0.0, 0.0),
feet_b: (0.0, 0.0, 0.0),
height: (0.0),
}
}
}
impl<'a> From<&'a comp::quadruped_low::Body> for SkeletonAttr {
fn from(body: &'a comp::quadruped_low::Body) -> Self {
use comp::quadruped_low::Species::*;
Self {
head_upper: match (body.species, body.body_type) {
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(Crocodile, _) => (10.0, 2.0),
(Alligator, _) => (0.5, 3.25),
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(Salamander, _) => (3.0, 1.0),
(Monitor, _) => (3.5, 2.0),
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},
head_lower: match (body.species, body.body_type) {
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(Crocodile, _) => (8.0, 0.0),
(Alligator, _) => (9.0, 0.25),
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(Salamander, _) => (10.0, 2.0),
(Monitor, _) => (10.0, 3.0),
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},
jaw: match (body.species, body.body_type) {
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(Crocodile, _) => (0.0, -3.0),
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(Alligator, _) => (8.5, -2.0),
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(Salamander, _) => (2.0, -3.0),
(Monitor, _) => (0.0, -1.0),
},
chest: match (body.species, body.body_type) {
(Crocodile, _) => (0.0, 5.0),
(Alligator, _) => (0.0, 5.0),
(Salamander, _) => (0.0, 5.0),
(Monitor, _) => (0.0, 5.0),
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},
tail_rear: match (body.species, body.body_type) {
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(Crocodile, _) => (-12.5, -1.0),
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(Alligator, _) => (-13.0, -1.0),
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(Salamander, _) => (-9.0, 0.0),
(Monitor, _) => (-12.0, 0.0),
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},
tail_front: match (body.species, body.body_type) {
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(Crocodile, _) => (-6.0, 0.0),
(Alligator, _) => (-5.0, 0.0),
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(Salamander, _) => (-7.5, 0.0),
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(Monitor, _) => (-6.5, 0.0),
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},
feet_f: match (body.species, body.body_type) {
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(Crocodile, _) => (6.0, 6.0, -1.0),
(Alligator, _) => (6.75, 6.25, -1.0),
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(Salamander, _) => (6.0, 6.0, -2.0),
(Monitor, _) => (6.0, 6.0, 0.0),
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},
feet_b: match (body.species, body.body_type) {
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(Crocodile, _) => (6.0, -6.0, -1.0),
(Alligator, _) => (6.5, -4.5, -1.0),
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(Salamander, _) => (6.0, -6.0, -2.0),
(Monitor, _) => (6.0, -6.0, 0.0),
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},
height: match (body.species, body.body_type) {
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(Crocodile, _) => (1.0),
(Alligator, _) => (1.0),
(Salamander, _) => (1.0),
(Monitor, _) => (1.0),
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},
}
}
}