veloren/common/src/states/idle.rs

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use super::utils::*;
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use crate::{
comp::StateUpdate,
sys::character_behavior::{CharacterBehavior, JoinData},
};
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use std::collections::VecDeque;
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pub struct Data;
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impl CharacterBehavior for Data {
fn behavior(&self, data: &JoinData) -> StateUpdate {
let mut update = StateUpdate {
character: *data.character,
pos: *data.pos,
vel: *data.vel,
ori: *data.ori,
energy: *data.energy,
local_events: VecDeque::new(),
server_events: VecDeque::new(),
};
handle_move(data, &mut update);
handle_jump(data, &mut update);
handle_wield(data, &mut update);
handle_sit(data, &mut update);
handle_climb(data, &mut update);
handle_glide(data, &mut update);
handle_dodge_input(data, &mut update);
update
}
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}