2020-01-21 22:54:32 +00:00
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use super::utils::*;
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2020-03-14 21:17:27 +00:00
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use crate::{
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comp::{StateUpdate, ToolData},
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sys::character_behavior::{CharacterBehavior, JoinData},
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};
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2020-03-07 18:15:02 +00:00
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use std::collections::VecDeque;
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2020-03-14 21:17:27 +00:00
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)]
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pub struct Data {
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/// The weapon being wielded
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pub tool: ToolData,
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}
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2019-12-26 14:43:59 +00:00
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2020-03-14 21:17:27 +00:00
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impl CharacterBehavior for Data {
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fn behavior(&self, data: &JoinData) -> StateUpdate {
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let mut update = StateUpdate {
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character: *data.character,
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pos: *data.pos,
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vel: *data.vel,
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ori: *data.ori,
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energy: *data.energy,
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local_events: VecDeque::new(),
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server_events: VecDeque::new(),
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};
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2019-12-26 14:43:59 +00:00
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2020-03-14 21:17:27 +00:00
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handle_move(&data, &mut update);
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handle_jump(&data, &mut update);
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handle_sit(&data, &mut update);
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handle_climb(&data, &mut update);
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handle_glide(&data, &mut update);
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handle_unwield(&data, &mut update);
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handle_primary_input(&data, &mut update);
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handle_secondary_input(&data, &mut update);
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handle_dodge_input(&data, &mut update);
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2019-12-26 14:43:59 +00:00
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2020-03-14 21:17:27 +00:00
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update
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}
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2019-12-26 14:43:59 +00:00
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}
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