veloren/common/src/comp/projectile.rs

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use crate::comp;
use crate::state::Uid;
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use specs::{Component, FlaggedStorage};
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use specs_idvs::IDVStorage;
use std::time::Duration;
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#[derive(Clone, Debug, Serialize, Deserialize)]
pub enum Effect {
Damage(comp::HealthChange),
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Vanish,
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Stick,
Possess,
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}
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct Projectile {
pub owner: Uid,
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// TODO: use SmallVec for these effects
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pub hit_ground: Vec<Effect>,
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pub hit_wall: Vec<Effect>,
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pub hit_entity: Vec<Effect>,
/// Time left until the projectile will despawn
pub time_left: Duration,
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}
impl Component for Projectile {
type Storage = FlaggedStorage<Self, IDVStorage<Self>>;
}