2020-04-20 19:18:51 +00:00
|
|
|
use std::f32;
|
|
|
|
use vek::*;
|
|
|
|
use common::{
|
|
|
|
terrain::{Block, BlockKind},
|
|
|
|
vol::{BaseVol, ReadVol, RectSizedVol, RectVolSize, Vox, WriteVol},
|
2020-04-21 20:05:01 +00:00
|
|
|
spiral::Spiral2d,
|
2020-04-20 19:18:51 +00:00
|
|
|
};
|
|
|
|
use crate::{
|
|
|
|
column::ColumnSample,
|
|
|
|
util::{RandomField, Sampler},
|
|
|
|
};
|
|
|
|
|
|
|
|
pub fn apply_paths_to<'a>(
|
|
|
|
wpos2d: Vec2<i32>,
|
|
|
|
mut get_column: impl FnMut(Vec2<i32>) -> Option<&'a ColumnSample<'a>>,
|
|
|
|
vol: &mut (impl BaseVol<Vox = Block> + RectSizedVol + ReadVol + WriteVol),
|
|
|
|
) {
|
|
|
|
for y in 0..vol.size_xy().y as i32 {
|
|
|
|
for x in 0..vol.size_xy().x as i32 {
|
|
|
|
let offs = Vec2::new(x, y);
|
|
|
|
|
|
|
|
let wpos2d = wpos2d + offs;
|
|
|
|
|
|
|
|
// Sample terrain
|
|
|
|
let col_sample = if let Some(col_sample) = get_column(offs) {
|
|
|
|
col_sample
|
|
|
|
} else {
|
|
|
|
continue;
|
|
|
|
};
|
|
|
|
let surface_z = col_sample.riverless_alt.floor() as i32;
|
|
|
|
|
|
|
|
let noisy_color = |col: Rgb<u8>, factor: u32| {
|
|
|
|
let nz = RandomField::new(0).get(Vec3::new(wpos2d.x, wpos2d.y, surface_z));
|
|
|
|
col.map(|e| {
|
|
|
|
(e as u32 + nz % (factor * 2))
|
|
|
|
.saturating_sub(factor)
|
|
|
|
.min(255) as u8
|
|
|
|
})
|
|
|
|
};
|
|
|
|
|
|
|
|
if let Some((path_dist, path_nearest)) = col_sample.path.filter(|(dist, _)| *dist < 5.0) {
|
|
|
|
let inset = 0;
|
|
|
|
|
|
|
|
// Try to use the column at the centre of the path for sampling to make them
|
|
|
|
// flatter
|
2020-04-21 20:05:01 +00:00
|
|
|
let col_pos = offs + path_nearest.map(|e| e.floor() as i32) - wpos2d;
|
|
|
|
let col = get_column(col_pos)
|
2020-04-20 19:18:51 +00:00
|
|
|
.unwrap_or(col_sample);
|
|
|
|
let (bridge_offset, depth) = if let Some(water_dist) = col.water_dist {
|
|
|
|
(
|
|
|
|
((water_dist.max(0.0) * 0.2).min(f32::consts::PI).cos() + 1.0) * 5.0,
|
|
|
|
((1.0 - ((water_dist + 2.0) * 0.3).min(0.0).cos().abs())
|
|
|
|
* (col.riverless_alt + 5.0 - col.alt).max(0.0)
|
|
|
|
* 1.75
|
|
|
|
+ 3.0) as i32,
|
|
|
|
)
|
|
|
|
} else {
|
|
|
|
(0.0, 3)
|
|
|
|
};
|
|
|
|
let surface_z = (col.riverless_alt + bridge_offset).floor() as i32;
|
|
|
|
|
|
|
|
for z in inset - depth..inset {
|
|
|
|
vol.set(
|
|
|
|
Vec3::new(offs.x, offs.y, surface_z + z),
|
|
|
|
if bridge_offset >= 2.0 && path_dist >= 3.0 || z < inset - 1 {
|
|
|
|
Block::new(BlockKind::Normal, noisy_color(Rgb::new(80, 80, 100), 8))
|
|
|
|
} else {
|
|
|
|
let path_color = col_sample.sub_surface_color.map(|e| (e * 255.0 * 0.7) as u8);
|
|
|
|
Block::new(BlockKind::Normal, noisy_color(path_color, 8))
|
|
|
|
},
|
|
|
|
);
|
|
|
|
}
|
|
|
|
let head_space = (8 - (path_dist * 0.25).powf(6.0).round() as i32).max(1);
|
|
|
|
for z in inset..inset + head_space {
|
|
|
|
let pos = Vec3::new(offs.x, offs.y, surface_z + z);
|
|
|
|
if vol.get(pos).unwrap().kind() != BlockKind::Water {
|
|
|
|
vol.set(pos, Block::empty());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|