2020-01-26 00:22:48 +00:00
|
|
|
use super::{super::Animation, CharacterSkeleton, SkeletonAttr};
|
2019-12-29 23:47:42 +00:00
|
|
|
use common::comp::item::ToolKind;
|
2019-07-04 14:58:59 +00:00
|
|
|
use std::f32::consts::PI;
|
2019-06-11 04:08:55 +00:00
|
|
|
use vek::*;
|
|
|
|
|
|
|
|
pub struct RollAnimation;
|
|
|
|
|
|
|
|
impl Animation for RollAnimation {
|
2020-01-16 13:27:30 +00:00
|
|
|
type Dependency = (Option<ToolKind>, Vec3<f32>, Vec3<f32>, f64);
|
2020-02-01 20:39:39 +00:00
|
|
|
type Skeleton = CharacterSkeleton;
|
2019-06-11 04:08:55 +00:00
|
|
|
|
|
|
|
fn update_skeleton(
|
|
|
|
skeleton: &Self::Skeleton,
|
2019-12-30 15:16:21 +00:00
|
|
|
(_active_tool_kind, orientation, last_ori, _global_time): Self::Dependency,
|
2019-06-11 04:08:55 +00:00
|
|
|
anim_time: f64,
|
2020-01-27 17:32:05 +00:00
|
|
|
rate: &mut f32,
|
2019-06-28 08:24:13 +00:00
|
|
|
skeleton_attr: &SkeletonAttr,
|
2019-06-11 04:08:55 +00:00
|
|
|
) -> Self::Skeleton {
|
2020-01-27 17:32:05 +00:00
|
|
|
*rate = 1.0;
|
2019-06-11 04:08:55 +00:00
|
|
|
let mut next = (*skeleton).clone();
|
|
|
|
|
2020-04-12 01:02:23 +00:00
|
|
|
let wave = (anim_time as f32 * 4.5).sin();
|
|
|
|
let wave_quick = (anim_time as f32 * 7.5).sin();
|
|
|
|
let wave_quick_cos = (anim_time as f32 * 7.5).cos();
|
|
|
|
let wave_slow = (anim_time as f32 * 2.3 + PI).sin();
|
|
|
|
let wave_dub = (anim_time as f32 * 4.5).sin();
|
2019-06-11 04:08:55 +00:00
|
|
|
|
2019-12-30 15:16:21 +00:00
|
|
|
let ori = Vec2::from(orientation);
|
|
|
|
let last_ori = Vec2::from(last_ori);
|
|
|
|
let tilt = if Vec2::new(ori, last_ori)
|
|
|
|
.map(|o| Vec2::<f32>::from(o).magnitude_squared())
|
|
|
|
.map(|m| m > 0.001 && m.is_finite())
|
|
|
|
.reduce_and()
|
|
|
|
&& ori.angle_between(last_ori).is_finite()
|
|
|
|
{
|
|
|
|
ori.angle_between(last_ori).min(0.5)
|
|
|
|
* last_ori.determine_side(Vec2::zero(), ori).signum()
|
|
|
|
} else {
|
|
|
|
0.0
|
|
|
|
} * 1.3;
|
|
|
|
|
2019-06-28 08:24:13 +00:00
|
|
|
next.head.offset = Vec3::new(
|
2020-04-27 05:11:34 +00:00
|
|
|
0.0,
|
2020-05-09 22:01:49 +00:00
|
|
|
-2.0 + skeleton_attr.head.0 + 3.0,
|
|
|
|
skeleton_attr.head.1 - 2.0,
|
2019-06-28 08:24:13 +00:00
|
|
|
);
|
2020-05-09 22:01:49 +00:00
|
|
|
next.head.ori = Quaternion::rotation_x(wave_dub * -0.8);
|
2019-06-11 04:08:55 +00:00
|
|
|
next.head.scale = Vec3::one();
|
|
|
|
|
2020-04-27 05:11:34 +00:00
|
|
|
next.chest.offset = Vec3::new(
|
|
|
|
0.0,
|
|
|
|
skeleton_attr.chest.0,
|
|
|
|
skeleton_attr.chest.1 + wave_dub * -5.0,
|
|
|
|
);
|
2019-08-02 03:57:26 +00:00
|
|
|
next.chest.ori = Quaternion::rotation_x(wave_dub * 0.4);
|
2019-06-11 04:08:55 +00:00
|
|
|
next.chest.scale = Vec3::one() * 1.01;
|
|
|
|
|
2020-05-09 22:02:27 +00:00
|
|
|
next.belt.offset = Vec3::new(0.0, skeleton_attr.belt.0 + 2.0, skeleton_attr.belt.1 + 2.0);
|
2020-05-09 22:01:49 +00:00
|
|
|
next.belt.ori = Quaternion::rotation_x(0.0 + wave_dub * 0.8);
|
2019-06-11 04:08:55 +00:00
|
|
|
|
2020-04-27 05:11:34 +00:00
|
|
|
next.shorts.offset = Vec3::new(
|
|
|
|
0.0,
|
2020-05-09 22:01:49 +00:00
|
|
|
skeleton_attr.shorts.0 + 2.0,
|
|
|
|
skeleton_attr.shorts.1 + 3.0,
|
2020-04-27 05:11:34 +00:00
|
|
|
);
|
2020-05-09 22:01:49 +00:00
|
|
|
next.shorts.ori = Quaternion::rotation_x(0.0 + wave_dub * 0.8);
|
2019-06-11 04:08:55 +00:00
|
|
|
|
|
|
|
next.l_hand.offset = Vec3::new(
|
2020-04-27 05:11:34 +00:00
|
|
|
-skeleton_attr.chest.0 + wave * -0.5,
|
|
|
|
skeleton_attr.hand.1 + wave_quick_cos * -5.5,
|
|
|
|
skeleton_attr.hand.2 + wave_quick * 0.5,
|
2019-06-16 02:16:22 +00:00
|
|
|
);
|
2019-06-11 04:08:55 +00:00
|
|
|
|
|
|
|
next.l_hand.ori =
|
|
|
|
Quaternion::rotation_x(wave_slow * 6.5) * Quaternion::rotation_y(wave * 0.3);
|
2019-06-16 02:16:22 +00:00
|
|
|
next.l_hand.scale = Vec3::one();
|
2019-06-11 04:08:55 +00:00
|
|
|
|
|
|
|
next.r_hand.offset = Vec3::new(
|
2020-04-27 05:11:34 +00:00
|
|
|
skeleton_attr.hand.0 + wave * 0.5,
|
|
|
|
skeleton_attr.hand.1 + wave_quick_cos * 2.5,
|
|
|
|
skeleton_attr.hand.2 + wave_quick * 3.0,
|
2019-06-16 02:16:22 +00:00
|
|
|
);
|
2019-06-11 04:08:55 +00:00
|
|
|
next.r_hand.ori =
|
|
|
|
Quaternion::rotation_x(wave_slow * 6.5) * Quaternion::rotation_y(wave * 0.3);
|
|
|
|
|
2020-04-27 05:11:34 +00:00
|
|
|
next.l_foot.offset = Vec3::new(
|
|
|
|
-skeleton_attr.foot.0,
|
|
|
|
skeleton_attr.foot.1,
|
2020-05-09 22:01:49 +00:00
|
|
|
skeleton_attr.foot.2 + wave_dub * -1.2,
|
2020-04-27 05:11:34 +00:00
|
|
|
);
|
2019-06-11 04:08:55 +00:00
|
|
|
next.l_foot.ori = Quaternion::rotation_x(wave * 0.6);
|
|
|
|
|
2020-04-27 05:11:34 +00:00
|
|
|
next.r_foot.offset = Vec3::new(
|
|
|
|
skeleton_attr.foot.0,
|
|
|
|
skeleton_attr.foot.1,
|
2020-05-09 22:01:49 +00:00
|
|
|
skeleton_attr.foot.2 + wave_dub * -1.0,
|
2020-04-27 05:11:34 +00:00
|
|
|
);
|
2019-06-11 04:08:55 +00:00
|
|
|
next.r_foot.ori = Quaternion::rotation_x(wave * -0.4);
|
|
|
|
|
2020-04-27 05:11:34 +00:00
|
|
|
next.l_shoulder.offset = Vec3::new(
|
|
|
|
-skeleton_attr.shoulder.0,
|
|
|
|
skeleton_attr.shoulder.0,
|
|
|
|
skeleton_attr.shoulder.2,
|
|
|
|
);
|
2019-06-11 04:08:55 +00:00
|
|
|
next.l_shoulder.ori = Quaternion::rotation_x(0.0);
|
2019-08-18 06:35:27 +00:00
|
|
|
next.l_shoulder.scale = Vec3::one() * 1.1;
|
2019-06-11 04:08:55 +00:00
|
|
|
|
2020-04-27 05:11:34 +00:00
|
|
|
next.r_shoulder.offset = Vec3::new(
|
|
|
|
skeleton_attr.shoulder.0,
|
|
|
|
skeleton_attr.shoulder.0,
|
|
|
|
skeleton_attr.shoulder.2,
|
|
|
|
);
|
2019-06-11 04:08:55 +00:00
|
|
|
next.r_shoulder.ori = Quaternion::rotation_x(0.0);
|
2019-08-18 06:35:27 +00:00
|
|
|
next.r_shoulder.scale = Vec3::one() * 1.1;
|
2019-06-11 04:08:55 +00:00
|
|
|
|
2020-04-27 05:11:34 +00:00
|
|
|
next.glider.offset = Vec3::new(0.0, 0.0, 10.0);
|
2019-12-03 06:30:08 +00:00
|
|
|
next.glider.scale = Vec3::one() * 0.0;
|
|
|
|
|
2020-04-27 05:11:34 +00:00
|
|
|
next.main.offset = Vec3::new(-7.0, -5.0, 15.0);
|
|
|
|
next.main.ori = Quaternion::rotation_y(2.5) * Quaternion::rotation_z(1.57);
|
2020-03-05 14:02:11 +00:00
|
|
|
next.main.scale = Vec3::one();
|
|
|
|
|
2020-04-27 05:11:34 +00:00
|
|
|
next.second.offset = Vec3::new(0.0, 0.0, 0.0);
|
2020-03-05 14:02:11 +00:00
|
|
|
next.second.scale = Vec3::one() * 0.0;
|
|
|
|
|
2020-04-27 05:11:34 +00:00
|
|
|
next.lantern.offset = Vec3::new(
|
|
|
|
skeleton_attr.lantern.0,
|
|
|
|
skeleton_attr.lantern.1,
|
|
|
|
skeleton_attr.lantern.2,
|
|
|
|
);
|
2020-04-12 01:02:23 +00:00
|
|
|
next.lantern.ori = Quaternion::rotation_x(0.1) * Quaternion::rotation_y(0.1);
|
|
|
|
next.lantern.scale = Vec3::one() * 0.65;
|
2019-06-11 04:08:55 +00:00
|
|
|
|
2019-06-28 08:24:13 +00:00
|
|
|
next.torso.offset =
|
2020-05-09 22:01:49 +00:00
|
|
|
Vec3::new(0.0, 0.0, 0.0 + wave_dub * 16.0) / 11.0 * skeleton_attr.scaler;
|
2019-12-30 15:16:21 +00:00
|
|
|
next.torso.ori = Quaternion::rotation_x(wave_slow * 6.5) * Quaternion::rotation_y(tilt);
|
2019-06-28 08:24:13 +00:00
|
|
|
next.torso.scale = Vec3::one() / 11.0 * skeleton_attr.scaler;
|
2020-03-05 14:02:11 +00:00
|
|
|
|
|
|
|
next.control.offset = Vec3::new(0.0, 0.0, 0.0);
|
|
|
|
next.control.ori = Quaternion::rotation_x(0.0);
|
|
|
|
next.control.scale = Vec3::one();
|
|
|
|
|
|
|
|
next.l_control.offset = Vec3::new(0.0, 0.0, 0.0);
|
|
|
|
next.l_control.ori = Quaternion::rotation_x(0.0);
|
|
|
|
next.l_control.scale = Vec3::one();
|
|
|
|
|
|
|
|
next.r_control.offset = Vec3::new(0.0, 0.0, 0.0);
|
|
|
|
next.r_control.ori = Quaternion::rotation_x(0.0);
|
|
|
|
next.r_control.scale = Vec3::one();
|
2019-06-11 04:08:55 +00:00
|
|
|
next
|
|
|
|
}
|
|
|
|
}
|