veloren/assets/common/loot_tables/cave_large.ron

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[
// Misc
(0.25, Item("common.items.armor.misc.neck.plain_1")),
(2.0, Item("common.items.crafting_ing.cloth_scraps")),
(1.0, Item("common.items.crafting_ing.empty_vial")),
(0.1, Item("common.items.glider.glider_blue")),
(0.05, Item("common.items.glider.glider_morpho")),
(0.05, Item("common.items.glider.glider_monarch")),
(0.05, Item("common.items.glider.glider_moth")),
(0.05, Item("common.items.armor.misc.ring.gold")),
(0.1, Item("common.items.lantern.geode_purp")),
// swords
(0.03, Item("common.items.weapons.sword.steel-0")),
(0.03, Item("common.items.weapons.sword.steel-1")),
(0.03, Item("common.items.weapons.sword.steel-2")),
(0.03, Item("common.items.weapons.sword.steel-3")),
(0.03, Item("common.items.weapons.sword.steel-4")),
(0.03, Item("common.items.weapons.sword.steel-5")),
(0.03, Item("common.items.weapons.sword.steel-6")),
(0.03, Item("common.items.weapons.sword.steel-7")),
(0.03, Item("common.items.weapons.sword.steel-8")),
(0.02, Item("common.items.weapons.sword.cobalt-0")),
(0.02, Item("common.items.weapons.sword.cobalt-1")),
(0.02, Item("common.items.weapons.sword.cobalt-2")),
(0.02, Item("common.items.weapons.sword.cobalt-3")),
(0.01, Item("common.items.weapons.sword.bloodsteel-0")),
(0.01, Item("common.items.weapons.sword.bloodsteel-1")),
(0.01, Item("common.items.weapons.sword.bloodsteel-2")),
// axes
(0.02, Item("common.items.weapons.axe.bloodsteel_axe-0")),
(0.02, Item("common.items.weapons.axe.bloodsteel_axe-1")),
(0.02, Item("common.items.weapons.axe.bloodsteel_axe-2")),
(0.01, Item("common.items.weapons.axe.cobalt_axe-0")),
(0.01, Item("common.items.weapons.axe.cobalt_axe-1")),
(0.001, Item("common.items.weapons.axe.malachite_axe-0")),
(0.04, Item("common.items.weapons.axe.iron_axe-7")),
(0.04, Item("common.items.weapons.axe.iron_axe-8")),
(0.04, Item("common.items.weapons.axe.iron_axe-9")),
(0.04, Item("common.items.weapons.axe.steel_axe-0")),
(0.04, Item("common.items.weapons.axe.steel_axe-1")),
(0.04, Item("common.items.weapons.axe.steel_axe-2")),
(0.04, Item("common.items.weapons.axe.steel_axe-3")),
(0.04, Item("common.items.weapons.axe.steel_axe-4")),
(0.04, Item("common.items.weapons.axe.steel_axe-5")),
(0.04, Item("common.items.weapons.axe.steel_axe-6")),
// healing sceptre
(0.2, Item("common.items.weapons.sceptre.staff_nature")),
(0.1, Item("common.items.weapons.sceptre.fork0")),
(0.1, Item("common.items.weapons.sceptre.emerald")),
(0.1, Item("common.items.weapons.sceptre.coralline_cane")),
(0.001, Item("common.items.weapons.sceptre.sceptre_velorite_0")),
// staves
(0.2, Item("common.items.weapons.staff.bone_staff")),
(0.2, Item("common.items.weapons.staff.ley_seeker")),
(0.10, Item("common.items.weapons.staff.fiery_wishing_rod")),
(0.10, Item("common.items.weapons.staff.heated_arm")),
(0.10, Item("common.items.weapons.staff.golden_khakkara")),
(0.10, Item("common.items.weapons.staff.crimson_eye")),
(0.10, Item("common.items.weapons.staff.solar")),
(0.05, Item("common.items.weapons.staff.lava_rod")),
(0.05, Item("common.items.weapons.staff.dragon_tongue")),
(0.01, Item("common.items.weapons.staff.orc_iron")),
// hammers
(0.3, Item("common.items.weapons.hammer.cobalt_hammer-0")),
(0.3, Item("common.items.weapons.hammer.cobalt_hammer-1")),
(0.15, Item("common.items.weapons.hammer.runic_hammer")),
(0.15, Item("common.items.weapons.hammer.ramshead_hammer")),
(0.04, Item("common.items.weapons.hammer.iron_hammer-7")),
(0.04, Item("common.items.weapons.hammer.iron_hammer-8")),
(0.05, Item("common.items.weapons.hammer.steel_hammer-0")),
(0.05, Item("common.items.weapons.hammer.steel_hammer-1")),
(0.05, Item("common.items.weapons.hammer.steel_hammer-2")),
(0.05, Item("common.items.weapons.hammer.steel_hammer-3")),
(0.05, Item("common.items.weapons.hammer.steel_hammer-4")),
(0.05, Item("common.items.weapons.hammer.steel_hammer-5")),
// bows
(0.03, Item("common.items.weapons.bow.metal-0")),
(0.03, Item("common.items.weapons.bow.metal-1")),
(0.03, Item("common.items.weapons.bow.metal-2")),
(0.03, Item("common.items.weapons.bow.metal-3")),
(0.03, Item("common.items.weapons.bow.metal-4")),
(0.02, Item("common.items.weapons.bow.frostwood-0")),
(0.02, Item("common.items.weapons.bow.frostwood-1")),
(0.02, Item("common.items.weapons.bow.frostwood-2")),
(0.01, Item("common.items.weapons.bow.eldwood-0")),
(0.01, Item("common.items.weapons.bow.eldwood-1")),
(0.01, Item("common.items.weapons.bow.eldwood-2")),
(0.001, Item("common.items.weapons.bow.velorite")),
]