mirror of
https://gitlab.com/veloren/veloren.git
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115 lines
3.5 KiB
Rust
115 lines
3.5 KiB
Rust
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use crate::{
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comp::{
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phys::{ForceUpdate, Ori, Pos, Vel},
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Animation, AnimationInfo, Attacking, Controller, Gliding, HealthSource, Jumping, Stats,
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},
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state::{DeltaTime, Uid},
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terrain::TerrainMap,
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vol::{ReadVol, Vox},
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};
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use log::warn;
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use specs::{Entities, Join, Read, ReadExpect, ReadStorage, System, WriteStorage};
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use vek::*;
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const HUMANOID_ACCEL: f32 = 100.0;
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const HUMANOID_SPEED: f32 = 500.0;
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const HUMANOID_AIR_ACCEL: f32 = 10.0;
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const HUMANOID_AIR_SPEED: f32 = 100.0;
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const HUMANOID_JUMP_ACCEL: f32 = 16.0;
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const GLIDE_ACCEL: f32 = 15.0;
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const GLIDE_SPEED: f32 = 45.0;
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// Gravity is 9.81 * 4, so this makes gravity equal to .15
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const GLIDE_ANTIGRAV: f32 = 9.81 * 3.95;
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pub struct Sys;
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impl<'a> System<'a> for Sys {
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type SystemData = (
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Entities<'a>,
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Read<'a, DeltaTime>,
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ReadStorage<'a, Controller>,
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ReadStorage<'a, Stats>,
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ReadExpect<'a, TerrainMap>,
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ReadStorage<'a, Pos>,
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WriteStorage<'a, Vel>,
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WriteStorage<'a, Ori>,
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WriteStorage<'a, Jumping>,
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WriteStorage<'a, Attacking>,
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WriteStorage<'a, Gliding>,
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WriteStorage<'a, ForceUpdate>,
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);
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fn run(
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&mut self,
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(
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entities,
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dt,
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controllers,
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stats,
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terrain,
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positions,
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mut velocities,
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mut orientations,
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mut jumps,
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mut attacks,
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mut glides,
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mut force_updates,
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): Self::SystemData,
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) {
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for (entity, controller, stats, pos, mut vel, mut ori) in (
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&entities,
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&controllers,
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&stats,
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&positions,
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&mut velocities,
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&mut orientations,
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)
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.join()
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{
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if stats.is_dead {
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continue;
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}
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let on_ground = terrain
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.get((pos.0 - Vec3::unit_z() * 0.1).map(|e| e.floor() as i32))
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.map(|vox| !vox.is_empty())
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.unwrap_or(false)
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&& vel.0.z <= 0.0;
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let gliding = controller.glide && vel.0.z < 0.0;
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let move_dir = if controller.move_dir.magnitude() > 1.0 {
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controller.move_dir.normalized()
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} else {
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controller.move_dir
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};
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if on_ground {
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// Move player according to move_dir
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if vel.0.magnitude() < HUMANOID_SPEED {
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vel.0 += Vec2::broadcast(dt.0) * move_dir * HUMANOID_ACCEL;
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}
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// Jump
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if controller.jump && vel.0.z <= 0.0 {
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vel.0.z = HUMANOID_JUMP_ACCEL;
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}
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} else if gliding && vel.0.magnitude() < GLIDE_SPEED {
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let anti_grav = GLIDE_ANTIGRAV + vel.0.z.powf(2.0) * 0.2;
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vel.0.z += dt.0 * anti_grav * Vec2::<f32>::from(vel.0 * 0.15).magnitude().min(1.0);
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vel.0 += Vec2::broadcast(dt.0) * move_dir * GLIDE_ACCEL;
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} else if vel.0.magnitude() < HUMANOID_AIR_SPEED {
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vel.0 += Vec2::broadcast(dt.0) * move_dir * HUMANOID_AIR_ACCEL;
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}
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// Set direction based on velocity
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if vel.0.magnitude_squared() != 0.0 {
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ori.0 = vel.0.normalized() * Vec3::new(1.0, 1.0, 0.0);
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}
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// Attack
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if controller.attack && attacks.get(entity).is_none() {
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attacks.insert(entity, Attacking::start());
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}
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}
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}
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}
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