2019-03-02 03:48:30 +00:00
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use crate::{
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2019-05-28 16:37:49 +00:00
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comp::{
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phys::{Pos, Vel},
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Stats,
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},
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2019-03-02 03:48:30 +00:00
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state::DeltaTime,
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2019-04-23 22:48:31 +00:00
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terrain::TerrainMap,
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2019-04-29 20:37:19 +00:00
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vol::{ReadVol, Vox},
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2019-03-02 03:48:30 +00:00
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};
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2019-04-29 20:37:19 +00:00
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use specs::{Join, Read, ReadExpect, ReadStorage, System, WriteStorage};
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use vek::*;
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2019-03-02 03:48:30 +00:00
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// Basic ECS physics system
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2019-04-16 21:06:33 +00:00
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pub struct Sys;
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2019-03-02 03:48:30 +00:00
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2019-05-01 16:55:29 +00:00
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const GRAVITY: f32 = 9.81 * 4.0;
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2019-06-04 16:09:34 +00:00
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const FRIC_GROUND: f32 = 0.15;
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const FRIC_AIR: f32 = 0.015;
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2019-04-23 22:48:31 +00:00
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2019-06-04 15:42:31 +00:00
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// Integrates forces, calculates the new velocity based off of the old velocity
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// dt = delta time
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// lv = linear velocity
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// damp = linear damping
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// Friction is a type of damping.
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fn integrate_forces(dt: f32, mut lv: Vec3<f32>, damp: f32) -> Vec3<f32> {
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lv.z -= (GRAVITY * dt).max(-50.0);
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let mut linear_damp = 1.0 - dt * damp;
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if linear_damp < 0.0
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// reached zero in the given time
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{
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linear_damp = 0.0;
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}
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lv *= linear_damp;
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lv
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}
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2019-04-16 21:06:33 +00:00
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impl<'a> System<'a> for Sys {
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2019-03-02 03:48:30 +00:00
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type SystemData = (
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2019-04-23 22:48:31 +00:00
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ReadExpect<'a, TerrainMap>,
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2019-03-02 03:48:30 +00:00
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Read<'a, DeltaTime>,
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2019-05-28 16:37:49 +00:00
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ReadStorage<'a, Stats>,
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2019-04-23 22:48:31 +00:00
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WriteStorage<'a, Pos>,
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WriteStorage<'a, Vel>,
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2019-03-02 03:48:30 +00:00
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);
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2019-05-28 16:37:49 +00:00
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fn run(&mut self, (terrain, dt, stats, mut positions, mut velocities): Self::SystemData) {
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for (stats, pos, vel) in (&stats, &mut positions, &mut velocities).join() {
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// Disable while dead TODO: Replace with client states
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if stats.is_dead {
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continue;
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}
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2019-05-23 14:03:21 +00:00
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let on_ground = terrain
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.get((pos.0 - Vec3::unit_z() * 0.1).map(|e| e.floor() as i32))
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.map(|vox| !vox.is_empty())
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.unwrap_or(false)
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&& vel.0.z <= 0.0;
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2019-06-04 18:14:10 +00:00
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// Movement
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pos.0 += vel.0 * dt.0;
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2019-06-04 15:42:31 +00:00
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// Integrate forces
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// Friction is assumed to be a constant dependent on location
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2019-06-04 16:09:34 +00:00
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let friction = 50.0 * if on_ground { FRIC_GROUND } else { FRIC_AIR };
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2019-06-04 15:42:31 +00:00
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vel.0 = integrate_forces(dt.0, vel.0, friction);
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2019-04-23 22:48:31 +00:00
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// Basic collision with terrain
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2019-05-17 22:42:44 +00:00
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let mut i = 0.0;
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2019-04-23 22:48:31 +00:00
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while terrain
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2019-04-25 15:04:36 +00:00
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.get(pos.0.map(|e| e.floor() as i32))
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2019-04-23 22:48:31 +00:00
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.map(|vox| !vox.is_empty())
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2019-04-29 20:37:19 +00:00
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.unwrap_or(false)
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2019-05-17 22:42:44 +00:00
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&& i < 6000.0 * dt.0
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2019-04-23 22:48:31 +00:00
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{
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2019-05-09 15:15:46 +00:00
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pos.0.z += 0.0025;
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2019-04-23 22:48:31 +00:00
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vel.0.z = 0.0;
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2019-05-17 22:42:44 +00:00
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i += 1.0;
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2019-04-23 22:48:31 +00:00
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}
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}
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2019-03-02 03:48:30 +00:00
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}
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}
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