2019-04-16 21:06:33 +00:00
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// Library
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use specs::{Join, Read, ReadStorage, System, WriteStorage};
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use vek::*;
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// Crate
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2019-04-29 20:37:19 +00:00
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use crate::comp::{phys::Pos, Agent, Control};
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2019-04-16 21:06:33 +00:00
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// Basic ECS AI agent system
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pub struct Sys;
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impl<'a> System<'a> for Sys {
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type SystemData = (
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WriteStorage<'a, Agent>,
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ReadStorage<'a, Pos>,
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WriteStorage<'a, Control>,
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);
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2019-05-11 12:43:19 +00:00
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fn run(&mut self, (mut agents, positions, mut controls): Self::SystemData) {
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for (mut agent, pos, mut control) in (&mut agents, &positions, &mut controls).join() {
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2019-04-16 21:06:33 +00:00
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match agent {
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Agent::Wanderer(bearing) => {
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2019-05-12 19:57:39 +00:00
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*bearing += Vec2::new(rand::random::<f32>() - 0.5, rand::random::<f32>() - 0.5)
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* 0.1
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2019-04-29 20:37:19 +00:00
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- *bearing * 0.01
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- pos.0 * 0.0002;
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2019-04-16 21:06:33 +00:00
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if bearing.magnitude_squared() != 0.0 {
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control.move_dir = bearing.normalized();
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}
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2019-05-12 19:57:39 +00:00
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}
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2019-05-11 12:43:19 +00:00
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Agent::Pet { target, offset } => {
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// Run towards target
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match positions.get(*target) {
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Some(tgt_pos) => {
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let tgt_pos = tgt_pos.0 + *offset;
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2019-05-17 09:22:32 +00:00
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// Jump with target.
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2019-05-11 12:43:19 +00:00
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control.jumping = tgt_pos.z > pos.0.z + 1.0;
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2019-05-17 09:22:32 +00:00
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// Move towards the target.
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2019-05-11 12:43:19 +00:00
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let dist = tgt_pos.distance(pos.0);
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control.move_dir = if dist > 5.0 {
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Vec2::from(tgt_pos - pos.0).normalized()
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2019-05-13 17:26:07 +00:00
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} else if dist < 1.5 && dist > 0.0 {
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2019-05-11 12:43:19 +00:00
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Vec2::from(pos.0 - tgt_pos).normalized()
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} else {
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Vec2::zero()
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};
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2019-05-12 19:57:39 +00:00
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}
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2019-05-11 12:43:19 +00:00
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_ => control.move_dir = Vec2::zero(),
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}
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2019-05-17 09:22:32 +00:00
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// Change offset occasionally.
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2019-05-11 12:43:19 +00:00
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if rand::random::<f32>() < 0.003 {
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2019-05-12 19:57:39 +00:00
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*offset =
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Vec2::new(rand::random::<f32>() - 0.5, rand::random::<f32>() - 0.5)
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* 10.0;
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2019-05-11 12:43:19 +00:00
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}
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2019-05-12 19:57:39 +00:00
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}
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2019-04-16 21:06:33 +00:00
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}
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}
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}
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}
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