veloren/assets/voxygen/shaders/include/cloud/none.glsl

9 lines
255 B
Plaintext
Raw Normal View History

#include <lod.glsl>
2020-10-21 21:05:25 +00:00
vec3 get_cloud_color(vec3 surf_color, vec3 dir, vec3 origin, float time_of_day, float max_dist, float quality) {
// Underwater light attenuation
surf_color = water_diffuse(surf_color, dir, max_dist);
2020-10-21 21:05:25 +00:00
return surf_color;
}