veloren/voxygen/src/hud/hotbar.rs

107 lines
3.1 KiB
Rust
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use crate::hud::slots::EquipSlot;
use common::comp::{slot::InvSlotId, Inventory};
use serde::{Deserialize, Serialize};
#[derive(Clone, Copy, Debug, PartialEq)]
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pub enum Slot {
One = 0,
Two = 1,
Three = 2,
Four = 3,
Five = 4,
Six = 5,
Seven = 6,
Eight = 7,
Nine = 8,
Ten = 9,
}
#[derive(Clone, Copy, PartialEq, Debug, Serialize, Deserialize)]
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pub enum SlotContents {
Inventory(InvSlotId),
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Ability3,
}
#[derive(Clone, Debug)]
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pub struct State {
pub slots: [Option<SlotContents>; 10],
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inputs: [bool; 10],
}
impl Default for State {
fn default() -> Self {
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Self {
slots: [None; 10],
inputs: [false; 10],
}
}
}
impl State {
pub fn new(slots: [Option<SlotContents>; 10]) -> Self {
Self {
slots,
inputs: [false; 10],
}
}
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/// Returns true if the button was just pressed
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pub fn process_input(&mut self, slot: Slot, state: bool) -> bool {
let slot = slot as usize;
let just_pressed = !self.inputs[slot] && state;
self.inputs[slot] = state;
just_pressed
}
pub fn get(&self, slot: Slot) -> Option<SlotContents> { self.slots[slot as usize] }
pub fn swap(&mut self, a: Slot, b: Slot) { self.slots.swap(a as usize, b as usize); }
pub fn clear_slot(&mut self, slot: Slot) { self.slots[slot as usize] = None; }
pub fn add_inventory_link(&mut self, slot: Slot, inventory_pos: InvSlotId) {
self.slots[slot as usize] = Some(SlotContents::Inventory(inventory_pos));
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}
// TODO: remove
// Adds ability3 slot if it is missing and should be present
// Removes if it is there and shouldn't be present
#[allow(clippy::unnested_or_patterns)] // TODO: Pending review in #587
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pub fn maintain_ability3(&mut self, client: &client::Client) {
use specs::WorldExt;
let inventories = client.state().ecs().read_storage::<Inventory>();
let inventory = inventories.get(client.entity());
let stats = client.state().ecs().read_storage::<common::comp::Stats>();
let stat = stats.get(client.entity());
let should_be_present = if let (Some(inventory), Some(stat)) = (inventory, stat) {
inventory.equipped(EquipSlot::Mainhand).map_or(false, |i| {
i.item_config_expect()
.abilities
.skills
.get(0)
.as_ref()
.map_or(false, |(s, _)| {
s.map_or(true, |s| stat.skill_set.has_skill(s))
})
})
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} else {
false
};
if should_be_present {
if !self
.slots
.iter()
.any(|s| matches!(s, Some(SlotContents::Ability3)))
{
self.slots[0] = Some(SlotContents::Ability3);
}
} else {
self.slots
.iter_mut()
.filter(|s| matches!(s, Some(SlotContents::Ability3)))
.for_each(|s| *s = None)
}
}
}