veloren/common/sys/src/plugin/module.rs

262 lines
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use std::{
cell::Cell,
collections::HashSet,
marker::PhantomData,
sync::{Arc, Mutex},
};
use wasmer::{
imports, Cranelift, Function, HostEnvInitError, Instance, LazyInit, Memory, MemoryView, Module,
Store, Value, WasmerEnv, JIT,
};
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use super::errors::{MemoryAllocationError, PluginError, PluginModuleError};
use plugin_api::{Action, Event};
#[derive(Clone)]
// This structure represent the WASM State of the plugin.
pub struct PluginModule {
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wasm_state: Arc<Mutex<WasmState>>,
events: HashSet<String>,
name: String,
}
impl PluginModule {
// This function takes bytes from a WASM File and compile them
pub fn new(name: String, wasm_data: &[u8]) -> Result<Self, PluginModuleError> {
// This is creating the engine is this case a JIT based on Cranelift
let engine = JIT::new(Cranelift::default()).engine();
// We are creating an enironnement
let store = Store::new(&engine);
// We are compiling the WASM file in the previously generated environement
let module = Module::new(&store, &wasm_data).expect("Can't compile");
// This is the function imported into the wasm environement
fn raw_emit_actions(env: &EmitActionEnv, ptr: u32, len: u32) {
let memory: &Memory = if let Some(e) = env.memory.get_ref() {
e
} else {
// This should not be possible but I prefer be safer!
tracing::error!("Can't get memory from: `{}` plugin", env.name);
return;
};
let memory: MemoryView<u8> = memory.view();
let str_slice = &memory[ptr as usize..(ptr + len) as usize];
let bytes: Vec<u8> = str_slice.iter().map(|x| x.get()).collect();
handle_actions(match bincode::deserialize(&bytes) {
Ok(e) => e,
Err(e) => {
tracing::error!(?e, "Can't decode action");
return;
},
});
}
// Create an import object.
let import_object = imports! {
"env" => {
"raw_emit_actions" => Function::new_native_with_env(&store, EmitActionEnv::new(name.clone()), raw_emit_actions),
}
};
// Create an instance (Code execution environement)
let instance = Instance::new(&module, &import_object)
.map_err(PluginModuleError::InstantiationError)?;
Ok(Self {
events: instance
.exports
.iter()
.map(|(name, _)| name.to_string())
.collect(),
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wasm_state: Arc::new(Mutex::new(WasmState::new(instance))),
name,
})
}
// This function tries to execute an event for the current module. Will return
// None if the event doesn't exists
pub fn try_execute<T>(
&self,
event_name: &str,
request: &PreparedEventQuery<T>,
) -> Option<Result<T::Response, PluginModuleError>>
where
T: Event,
{
if !self.events.contains(event_name) {
return None;
}
let bytes = {
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let mut state = self.wasm_state.lock().unwrap();
match execute_raw(&mut state, event_name, &request.bytes) {
Ok(e) => e,
Err(e) => return Some(Err(e)),
}
};
Some(bincode::deserialize(&bytes).map_err(PluginModuleError::Encoding))
}
}
/// This is an internal struct used to represent the WASM state when the
/// emit_action function is called
#[derive(Clone)]
struct EmitActionEnv {
memory: LazyInit<Memory>,
name: String,
}
impl EmitActionEnv {
fn new(name: String) -> Self {
Self {
memory: LazyInit::new(),
name,
}
}
}
impl WasmerEnv for EmitActionEnv {
fn init_with_instance(&mut self, instance: &Instance) -> Result<(), HostEnvInitError> {
let memory = instance.exports.get_memory("memory").unwrap();
self.memory.initialize(memory.clone());
Ok(())
}
}
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pub struct WasmMemoryContext {
memory_buffer_size: usize,
memory_pointer: i32,
}
pub struct WasmState {
instance: Instance,
memory: WasmMemoryContext,
}
impl WasmState {
fn new(instance: Instance) -> Self {
Self {
instance,
memory: WasmMemoryContext {
memory_buffer_size: 0,
memory_pointer: 0,
},
}
}
}
// This structure represent a Pre-encoded event object (Useful to avoid
// reencoding for each module in every plugin)
pub struct PreparedEventQuery<T> {
bytes: Vec<u8>,
_phantom: PhantomData<T>,
}
impl<T: Event> PreparedEventQuery<T> {
// Create a prepared query from an event reference (Encode to bytes the struct)
// This Prepared Query is used by the `try_execute` method in `PluginModule`
pub fn new(event: &T) -> Result<Self, PluginError>
where
T: Event,
{
Ok(Self {
bytes: bincode::serialize(&event).map_err(PluginError::Encoding)?,
_phantom: PhantomData::default(),
})
}
}
// This function is not public because this function should not be used without
// an interface to limit unsafe behaviours
#[allow(clippy::needless_range_loop)]
fn execute_raw(
instance: &mut WasmState,
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event_name: &str,
bytes: &[u8],
) -> Result<Vec<u8>, PluginModuleError> {
let len = bytes.len();
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let mem_position = reserve_wasm_memory_buffer(len, &instance.instance, &mut instance.memory)
.map_err(PluginModuleError::MemoryAllocation)? as usize;
let memory = instance
.instance
.exports
.get_memory("memory")
.map_err(PluginModuleError::MemoryUninit)?;
memory.view()[mem_position..mem_position + len]
.iter()
.zip(bytes.iter())
.for_each(|(cell, byte)| cell.set(*byte));
let func = instance
.instance
.exports
.get_function(event_name)
.map_err(PluginModuleError::MemoryUninit)?;
let mem_position = func
.call(&[Value::I32(mem_position as i32), Value::I32(len as i32)])
.map_err(PluginModuleError::RunFunction)?[0]
.i32()
.ok_or_else(PluginModuleError::InvalidArgumentType)? as usize;
let view: MemoryView<u8> = memory.view();
let mut new_len_bytes = [0u8; 4];
// TODO: It is probably better to dirrectly make the new_len_bytes
for i in 0..4 {
new_len_bytes[i] = view.get(i + 1).map(Cell::get).unwrap_or(0);
}
let len = u32::from_ne_bytes(new_len_bytes) as usize;
Ok(view[mem_position..mem_position + len]
.iter()
.map(|x| x.get())
.collect())
}
fn reserve_wasm_memory_buffer(
size: usize,
instance: &Instance,
context: &mut WasmMemoryContext,
) -> Result<i32, MemoryAllocationError> {
if context.memory_buffer_size >= size {
return Ok(context.memory_pointer);
}
let pointer = instance
.exports
.get_function("wasm_prepare_buffer")
.map_err(MemoryAllocationError::AllocatorNotFound)?
.call(&[Value::I32(size as i32)])
.map_err(MemoryAllocationError::CantAllocate)?;
context.memory_buffer_size = size;
context.memory_pointer = pointer[0].i32().unwrap();
Ok(context.memory_pointer)
}
fn handle_actions(actions: Vec<Action>) {
for action in actions {
match action {
Action::ServerClose => {
tracing::info!("Server closed by plugin");
std::process::exit(-1);
},
Action::Print(e) => {
tracing::info!("{}", e);
},
Action::PlayerSendMessage(a, b) => {
tracing::info!("SendMessage {} -> {}", a, b);
},
Action::KillEntity(e) => {
tracing::info!("Kill Entity {}", e);
},
}
}
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}