2021-02-14 07:04:29 +00:00
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BasicRanged(
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energy_cost: 0,
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buildup_duration: 0.5,
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recover_duration: 0.35,
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2021-02-16 05:18:05 +00:00
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projectile: Frostball(
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2021-06-15 05:43:49 +00:00
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damage: 120.0,
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2021-02-14 07:04:29 +00:00
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radius: 5.0,
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),
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2021-02-16 05:18:05 +00:00
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projectile_body: Object(BoltFire), // TODO: Get ice projectile model
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2021-02-14 07:04:29 +00:00
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/*projectile_light: Some(LightEmitter {
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col: (1.0, 0.75, 0.11).into(),
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..Default::default()
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}),*/
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projectile_speed: 60.0,
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2021-05-16 03:09:39 +00:00
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num_projectiles: 1,
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2021-05-22 05:05:27 +00:00
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projectile_spread: 0.0,
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2021-02-14 07:04:29 +00:00
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)
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