veloren/voxygen/src/ui/widgets/slot.rs

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//! A widget for selecting a single value along some linear range.
use conrod_core::{
builder_methods, image,
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input::state::mouse,
text::font,
widget::{self, Image, Text},
widget_ids, Color, Colorable, Positionable, Sizeable, Widget, WidgetCommon,
};
use vek::*;
const AMOUNT_SHADOW_OFFSET: [f64; 2] = [1.0, 1.0];
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pub trait SlotKey<C, I>: Copy {
type ImageKey: PartialEq + Send + 'static;
/// Returns an Option since the slot could be empty
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fn image_key(&self, source: &C) -> Option<Self::ImageKey>;
fn amount(&self, source: &C) -> Option<u32>;
fn image_id(key: &Self::ImageKey, source: &I) -> image::Id;
}
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pub trait SumSlot: Sized + PartialEq + Copy + Send + 'static {}
pub struct ContentSize {
// Width divided by height
pub width_height_ratio: f32,
// Max fraction of slot widget size that each side can be
pub max_fraction: f32,
}
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pub struct SlotMaker<'a, C, I, S: SumSlot> {
pub empty_slot: image::Id,
pub filled_slot: image::Id,
pub selected_slot: image::Id,
// Is this useful?
pub background_color: Option<Color>,
pub content_size: ContentSize,
// How to scale content size relative to base content size when selected
pub selected_content_scale: f32,
pub amount_font: font::Id,
pub amount_font_size: u32,
pub amount_margins: Vec2<f32>,
pub amount_text_color: Color,
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pub content_source: &'a C,
pub image_source: &'a I,
pub slot_manager: Option<&'a mut SlotManager<S>>,
}
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impl<'a, C, I, S> SlotMaker<'a, C, I, S>
where
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S: SumSlot,
{
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pub fn fabricate<K: SlotKey<C, I> + Into<S>>(
&mut self,
contents: K,
wh: [f32; 2],
) -> Slot<K, C, I, S> {
let content_size = {
let ContentSize {
max_fraction,
width_height_ratio,
} = self.content_size;
let w_max = max_fraction * wh[0];
let h_max = max_fraction * wh[1];
let max_ratio = w_max / h_max;
let (w, h) = if max_ratio > width_height_ratio {
(width_height_ratio * h_max, w_max)
} else {
(w_max, w_max / width_height_ratio)
};
Vec2::new(w, h)
};
Slot::new(
contents,
self.empty_slot,
self.filled_slot,
self.selected_slot,
content_size,
self.selected_content_scale,
self.amount_font,
self.amount_font_size,
self.amount_margins,
self.amount_text_color,
self.content_source,
self.image_source,
)
.wh([wh[0] as f64, wh[1] as f64])
.and_then(self.background_color, |s, c| s.with_background_color(c))
.and_then(self.slot_manager.as_mut(), |s, m| s.with_manager(m))
}
}
#[derive(Clone, Copy)]
enum ManagerState<K> {
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Dragging(widget::Id, K, image::Id),
Selected(widget::Id, K),
Idle,
}
enum Interaction {
Selected,
Dragging,
None,
}
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pub enum Event<K> {
// Dragged to another slot
Dragged(K, K),
// Dragged to open space
Dropped(K),
// Clicked while selected
Used(K),
}
// Handles interactions with slots
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pub struct SlotManager<S: SumSlot> {
state: ManagerState<S>,
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// Rebuilt every frame
slot_ids: Vec<widget::Id>,
// Rebuilt every frame
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slots: Vec<S>,
events: Vec<Event<S>>,
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// Widget id for dragging image
drag_id: widget::Id,
// Size to display dragged content
// Note: could potentially be specialized for each slot if needed
drag_img_size: Vec2<f32>,
}
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impl<S> SlotManager<S>
where
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S: SumSlot,
{
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pub fn new(mut gen: widget::id::Generator, drag_img_size: Vec2<f32>) -> Self {
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Self {
state: ManagerState::Idle,
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slot_ids: Vec::new(),
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slots: Vec::new(),
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events: Vec::new(),
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drag_id: gen.next(),
drag_img_size,
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}
}
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pub fn maintain(&mut self, ui: &mut conrod_core::UiCell) -> Vec<Event<S>> {
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// Clear
let slot_ids = std::mem::replace(&mut self.slot_ids, Vec::new());
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let slots = std::mem::replace(&mut self.slots, Vec::new());
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// Detect drops by of selected item by clicking in empty space
if let ManagerState::Selected(_, slot) = self.state {
if ui.widget_input(ui.window).clicks().left().next().is_some() {
self.state = ManagerState::Idle;
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self.events.push(Event::Dropped(slot));
}
}
// If dragging and mouse is released check if there is a slot widget under the
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// mouse
if let ManagerState::Dragging(_, slot, content_img) = &self.state {
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let content_img = *content_img;
let input = &ui.global_input().current;
if let mouse::ButtonPosition::Up = input.mouse.buttons.left() {
// Get widget under the mouse
if let Some(id) = input.widget_under_mouse {
// If over the window widget drop the contents
if id == ui.window {
self.events.push(Event::Dropped(*slot));
} else if let Some(idx) = slot_ids.iter().position(|slot_id| *slot_id == id) {
// If widget is a slot widget swap with it
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self.events.push(Event::Dragged(*slot, slots[idx]));
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}
}
// Mouse released stop dragging
self.state = ManagerState::Idle;
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}
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// Draw image of contents being dragged
let [mouse_x, mouse_y] = input.mouse.xy;
let size = self.drag_img_size.map(|e| e as f64).into_array();
super::ghost_image::GhostImage::new(content_img)
.wh(size)
.xy([mouse_x, mouse_y])
.set(self.drag_id, ui);
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}
std::mem::replace(&mut self.events, Vec::new())
}
fn update(
&mut self,
widget: widget::Id,
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slot: S,
ui: &conrod_core::Ui,
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content_img: Option<image::Id>,
) -> Interaction {
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// Add to list of slots
self.slot_ids.push(widget);
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self.slots.push(slot);
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let filled = content_img.is_some();
// If the slot is no longer filled deselect it or cancel dragging
match &self.state {
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ManagerState::Selected(id, _) | ManagerState::Dragging(id, _, _)
if *id == widget && !filled =>
{
self.state = ManagerState::Idle;
}
_ => (),
}
// If this is the selected/dragged widget make sure the slot value is up to date
match &mut self.state {
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ManagerState::Selected(id, stored_slot)
| ManagerState::Dragging(id, stored_slot, _)
if *id == widget =>
{
*stored_slot = slot
},
_ => (),
}
let input = ui.widget_input(widget);
// TODO: make more robust wrt multiple events in the same frame (eg event order
// may matter) TODO: handle taps as well
let click_count = input.clicks().left().count();
if click_count > 0 {
let odd_num_clicks = click_count % 2 == 1;
self.state = if let ManagerState::Selected(id, other_slot) = self.state {
if id != widget {
// Swap
if slot != other_slot {
self.events.push(Event::Dragged(other_slot, slot));
}
if click_count == 1 {
ManagerState::Idle
} else if click_count == 2 {
// Was clicked again
ManagerState::Selected(widget, slot)
} else {
// Clicked more than once after swap, use and deselect
self.events.push(Event::Used(slot));
ManagerState::Idle
}
} else {
// Clicked widget was already selected
// Deselect and emit use if clicked while selected
self.events.push(Event::Used(slot));
ManagerState::Idle
}
} else {
// No widgets were selected
if odd_num_clicks && filled {
ManagerState::Selected(widget, slot)
} else {
// Selected and then deselected with one or more clicks
ManagerState::Idle
}
};
}
// Use on right click if not dragging
if input.clicks().right().next().is_some() {
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match self.state {
ManagerState::Selected(_, _) | ManagerState::Idle => {
self.events.push(Event::Used(slot));
// If something is selected, deselect
self.state = ManagerState::Idle;
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},
ManagerState::Dragging(_, _, _) => {},
}
}
// If not dragging and there is a drag event on this slot start dragging
if input.drags().left().next().is_some()
&& !matches!(self.state, ManagerState::Dragging(_, _, _))
{
// Start dragging if widget is filled
if let Some(img) = content_img {
self.state = ManagerState::Dragging(widget, slot, img);
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}
}
// Determine whether this slot is being interacted with
match self.state {
ManagerState::Selected(id, _) if id == widget => Interaction::Selected,
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ManagerState::Dragging(id, _, _) if id == widget => Interaction::Dragging,
_ => Interaction::None,
}
}
}
#[derive(WidgetCommon)]
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pub struct Slot<'a, K: SlotKey<C, I> + Into<S>, C, I, S: SumSlot> {
slot_key: K,
// Images for slot background and frame
empty_slot: image::Id,
filled_slot: image::Id,
selected_slot: image::Id,
background_color: Option<Color>,
// Size of content image
content_size: Vec2<f32>,
selected_content_scale: f32,
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icon: Option<(image::Id, Vec2<f32>, Option<Color>)>,
// Amount styling
amount_font: font::Id,
amount_font_size: u32,
amount_margins: Vec2<f32>,
amount_text_color: Color,
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slot_manager: Option<&'a mut SlotManager<S>>,
// Should we just pass in the ImageKey?
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content_source: &'a C,
image_source: &'a I,
#[conrod(common_builder)]
common: widget::CommonBuilder,
}
widget_ids! {
// Note: icon, amount, and amount_bg are not always used. Is there any cost to having them?
struct Ids {
background,
icon,
amount,
amount_bg,
content,
}
}
/// Represents the state of the Slot widget.
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pub struct State<K> {
ids: Ids,
cached_image: Option<(K, image::Id)>,
}
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impl<'a, K, C, I, S> Slot<'a, K, C, I, S>
where
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K: SlotKey<C, I> + Into<S>,
S: SumSlot,
{
builder_methods! {
pub with_background_color { background_color = Some(Color) }
}
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pub fn with_manager(mut self, slot_manager: &'a mut SlotManager<S>) -> Self {
self.slot_manager = Some(slot_manager);
self
}
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pub fn with_icon(mut self, img: image::Id, size: Vec2<f32>, color: Option<Color>) -> Self {
self.icon = Some((img, size, color));
self
}
fn new(
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slot_key: K,
empty_slot: image::Id,
filled_slot: image::Id,
selected_slot: image::Id,
content_size: Vec2<f32>,
selected_content_scale: f32,
amount_font: font::Id,
amount_font_size: u32,
amount_margins: Vec2<f32>,
amount_text_color: Color,
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content_source: &'a C,
image_source: &'a I,
) -> Self {
Self {
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slot_key,
empty_slot,
filled_slot,
selected_slot,
background_color: None,
content_size,
selected_content_scale,
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icon: None,
amount_font,
amount_font_size,
amount_margins,
amount_text_color,
slot_manager: None,
content_source,
image_source,
common: widget::CommonBuilder::default(),
}
}
}
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impl<'a, K, C, I, S> Widget for Slot<'a, K, C, I, S>
where
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K: SlotKey<C, I> + Into<S>,
S: SumSlot,
{
type Event = ();
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type State = State<K::ImageKey>;
type Style = ();
fn init_state(&self, id_gen: widget::id::Generator) -> Self::State {
State {
ids: Ids::new(id_gen),
cached_image: None,
}
}
fn style(&self) -> Self::Style { () }
/// Update the state of the Slider.
fn update(self, args: widget::UpdateArgs<Self>) -> Self::Event {
let widget::UpdateArgs {
id,
state,
rect,
ui,
..
} = args;
let Slot {
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slot_key,
empty_slot,
filled_slot,
selected_slot,
background_color,
content_size,
selected_content_scale,
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icon,
amount_font,
amount_font_size,
amount_margins,
amount_text_color,
content_source,
image_source,
..
} = self;
// If the key changed update the cached image id
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let image_key = slot_key.image_key(content_source);
if state.cached_image.as_ref().map(|c| &c.0) != image_key.as_ref() {
state.update(|state| {
state.cached_image = image_key.map(|key| {
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let image_id = K::image_id(&key, &image_source);
(key, image_id)
});
});
}
// Get image ids
let content_image = state.cached_image.as_ref().map(|c| c.1);
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// Get whether this slot is selected
let interaction = self.slot_manager.map_or(Interaction::None, |m| {
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m.update(id, slot_key.into(), ui, content_image)
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});
// No content if it is being dragged
let content_image = if let Interaction::Dragging = interaction {
None
} else {
content_image
};
// Go back to getting image ids
let slot_image = if let Interaction::Selected = interaction {
selected_slot
} else if content_image.is_some() {
filled_slot
} else {
empty_slot
};
// Get amount (None => no amount text)
let amount = if let Interaction::Dragging = interaction {
None // Don't show amount if being dragged
} else {
slot_key.amount(content_source)
};
// Get slot widget dimensions and position
let (x, y, w, h) = rect.x_y_w_h();
// Draw slot frame/background
Image::new(slot_image)
.x_y(x, y)
.w_h(w, h)
.parent(id)
.graphics_for(id)
.color(background_color)
.set(state.ids.background, ui);
// Draw icon (only when there is not content)
// Note: this could potentially be done by the user instead
if let (Some((icon_image, size, color)), true) = (icon, content_image.is_none()) {
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let wh = size.map(|e| e as f64).into_array();
Image::new(icon_image)
.x_y(x, y)
.wh(wh)
.parent(id)
.graphics_for(id)
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.color(color)
.set(state.ids.icon, ui);
}
// Draw contents
if let Some(content_image) = content_image {
Image::new(content_image)
.x_y(x, y)
.wh((content_size
* if let Interaction::Selected = interaction {
selected_content_scale
} else {
1.0
})
.map(|e| e as f64)
.into_array())
.parent(id)
.graphics_for(id)
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.set(state.ids.content, ui);
}
// Draw amount
if let Some(amount) = amount {
let amount = format!("{}", &amount);
// Text shadow
Text::new(&amount)
.font_id(amount_font)
.font_size(amount_font_size)
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.top_right_with_margins_on(
state.ids.content,
amount_margins.x as f64,
amount_margins.y as f64,
)
.parent(id)
.graphics_for(id)
.color(Color::Rgba(0.0, 0.0, 0.0, 1.0))
.set(state.ids.amount_bg, ui);
Text::new(&amount)
.parent(id)
.graphics_for(id)
.bottom_left_with_margins_on(
state.ids.amount_bg,
AMOUNT_SHADOW_OFFSET[0],
AMOUNT_SHADOW_OFFSET[1],
)
.font_id(amount_font)
.font_size(amount_font_size)
.color(amount_text_color)
.set(state.ids.amount, ui);
}
}
}