veloren/server/src/sys/persistence.rs

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use crate::{
persistence::character_updater,
presence::Presence,
sys::{SysScheduler, SysTimer},
};
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use common::{
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comp::{Inventory, Loadout, Stats, Waypoint},
msg::PresenceKind,
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span,
};
use specs::{Join, ReadExpect, ReadStorage, System, Write};
pub struct Sys;
impl<'a> System<'a> for Sys {
#[allow(clippy::type_complexity)] // TODO: Pending review in #587
type SystemData = (
ReadStorage<'a, Presence>,
ReadStorage<'a, Stats>,
ReadStorage<'a, Inventory>,
ReadStorage<'a, Loadout>,
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ReadStorage<'a, Waypoint>,
ReadExpect<'a, character_updater::CharacterUpdater>,
Write<'a, SysScheduler<Self>>,
Write<'a, SysTimer<Self>>,
);
fn run(
&mut self,
(
presences,
player_stats,
player_inventories,
player_loadouts,
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player_waypoint,
updater,
mut scheduler,
mut timer,
): Self::SystemData,
) {
span!(_guard, "run", "persistence::Sys::run");
if scheduler.should_run() {
timer.start();
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updater.batch_update(
(
&presences,
&player_stats,
&player_inventories,
&player_loadouts,
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player_waypoint.maybe(),
)
.join()
.filter_map(
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|(presence, stats, inventory, loadout, waypoint)| match presence.kind {
PresenceKind::Character(id) => {
Some((id, stats, inventory, loadout, waypoint))
},
PresenceKind::Spectator => None,
},
),
);
timer.end();
}
}
}