veloren/voxygen/anim/src/biped_small/mod.rs

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pub mod idle;
pub mod run;
// Reexports
pub use self::{idle::IdleAnimation, run::RunAnimation};
use super::{make_bone, vek::*, FigureBoneData, Skeleton};
use common::comp::{self};
use core::convert::TryFrom;
pub type Body = comp::biped_small::Body;
skeleton_impls!(struct BipedSmallSkeleton {
+ head,
+ chest,
+ shorts,
+ tail,
+ main,
+ hand_l,
+ hand_r,
+ foot_l,
+ foot_r,
});
impl Skeleton for BipedSmallSkeleton {
type Attr = SkeletonAttr;
type Body = Body;
const BONE_COUNT: usize = 9;
#[cfg(feature = "use-dyn-lib")]
const COMPUTE_FN: &'static [u8] = b"biped_small_compute_mats\0";
#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_small_compute_mats")]
fn compute_matrices_inner(
&self,
base_mat: Mat4<f32>,
buf: &mut [FigureBoneData; super::MAX_BONE_COUNT],
) -> Vec3<f32> {
let chest_mat = base_mat * Mat4::<f32>::from(self.chest);
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let shorts_mat = chest_mat * Mat4::<f32>::from(self.shorts);
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*(<&mut [_; Self::BONE_COUNT]>::try_from(&mut buf[0..Self::BONE_COUNT]).unwrap()) = [
make_bone(chest_mat * Mat4::<f32>::from(self.head)),
make_bone(chest_mat),
make_bone(shorts_mat),
make_bone(shorts_mat * Mat4::<f32>::from(self.tail)),
make_bone(chest_mat * Mat4::<f32>::from(self.main)),
make_bone(chest_mat * Mat4::<f32>::from(self.hand_l)),
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make_bone(chest_mat * Mat4::<f32>::from(self.hand_r)),
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make_bone(base_mat * Mat4::<f32>::from(self.foot_l)),
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make_bone(base_mat * Mat4::<f32>::from(self.foot_r)),
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];
Vec3::default()
}
}
pub struct SkeletonAttr {
head: (f32, f32),
chest: (f32, f32),
shorts: (f32, f32),
tail: (f32, f32),
hand: (f32, f32, f32),
foot: (f32, f32, f32),
}
impl<'a> std::convert::TryFrom<&'a comp::Body> for SkeletonAttr {
type Error = ();
fn try_from(body: &'a comp::Body) -> Result<Self, Self::Error> {
match body {
comp::Body::BipedSmall(body) => Ok(SkeletonAttr::from(body)),
_ => Err(()),
}
}
}
impl Default for SkeletonAttr {
fn default() -> Self {
Self {
head: (0.0, 0.0),
chest: (0.0, 0.0),
shorts: (0.0, 0.0),
tail: (0.0, 0.0),
hand: (0.0, 0.0, 0.0),
foot: (0.0, 0.0, 0.0),
}
}
}
impl<'a> From<&'a Body> for SkeletonAttr {
fn from(body: &'a Body) -> Self {
use comp::biped_small::Species::*;
Self {
head: match (body.species, body.body_type) {
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(Gnome, _) => (-1.0, 9.0),
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},
chest: match (body.species, body.body_type) {
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(Gnome, _) => (0.0, 9.0),
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},
shorts: match (body.species, body.body_type) {
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(Gnome, _) => (0.0, -3.0),
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},
tail: match (body.species, body.body_type) {
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(Gnome, _) => (0.0, 0.0),
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},
hand: match (body.species, body.body_type) {
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(Gnome, _) => (6.0, 0.5, -1.0),
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},
foot: match (body.species, body.body_type) {
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(Gnome, _) => (3.0, 0.0, 4.0),
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},
}
}
}