veloren/server/src/client.rs

94 lines
2.8 KiB
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use std::collections::HashMap;
use specs::Entity as EcsEntity;
use common::{
comp,
msg::{ServerMsg, ClientMsg, ClientState, RequestStateError},
net::PostBox,
};
use crate::Error;
pub struct Client {
pub client_state: ClientState,
pub postbox: PostBox<ServerMsg, ClientMsg>,
pub last_ping: f64,
}
impl Client {
pub fn notify(&mut self, msg: ServerMsg) {
self.postbox.send_message(msg);
}
pub fn allow_state(&mut self, new_state: ClientState) {
self.client_state = new_state;
self.postbox.send_message(ServerMsg::StateAnswer(
Ok(new_state)));
}
pub fn error_state(&mut self, error: RequestStateError) {
self.postbox.send_message(ServerMsg::StateAnswer(
Err((error, self.client_state))));
}
pub fn force_state(&mut self, new_state: ClientState) {
self.client_state = new_state;
self.postbox.send_message(ServerMsg::ForceState(
new_state));
}
}
pub struct Clients {
clients: HashMap<EcsEntity, Client>,
}
impl Clients {
pub fn empty() -> Self {
Self {
clients: HashMap::new(),
}
}
pub fn add(&mut self, entity: EcsEntity, client: Client) {
self.clients.insert(entity, client);
}
pub fn remove_if<F: FnMut(EcsEntity, &mut Client) -> bool>(&mut self, mut f: F) {
self.clients.retain(|entity, client| !f(*entity, client));
}
pub fn notify(&mut self, entity: EcsEntity, msg: ServerMsg) {
if let Some(client) = self.clients.get_mut(&entity) {
client.notify(msg);
}
}
pub fn notify_registered(&mut self, msg: ServerMsg) {
for client in self.clients.values_mut() {
if client.client_state != ClientState::Connected {
client.notify(msg.clone());
}
}
}
pub fn notify_ingame(&mut self, msg: ServerMsg) {
for client in self.clients.values_mut() {
if client.client_state == ClientState::Spectator || client.client_state == ClientState::Character {
client.notify(msg.clone());
}
}
}
pub fn notify_registered_except(&mut self, except_entity: EcsEntity, msg: ServerMsg) {
for (entity, client) in self.clients.iter_mut() {
if client.client_state != ClientState::Connected && *entity != except_entity {
client.notify(msg.clone());
}
}
}
pub fn notify_ingame_except(&mut self, except_entity: EcsEntity, msg: ServerMsg) {
for (entity, client) in self.clients.iter_mut() {
if (client.client_state == ClientState::Spectator || client.client_state == ClientState::Character)
&& *entity != except_entity {
client.notify(msg.clone());
}
}
}
}