veloren/voxygen/src/menu/char_selection/mod.rs

100 lines
2.9 KiB
Rust
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mod ui;
use crate::{
window::{Event, Window},
session::SessionState,
GlobalState, PlayState, PlayStateResult,
};
use client::{self, Client};
use common::clock::Clock;
use std::{cell::RefCell, rc::Rc, time::Duration};
use ui::CharSelectionUi;
use vek::*;
const FPS: u64 = 60;
pub struct CharSelectionState {
char_selection_ui: CharSelectionUi,
client: Rc<RefCell<Client>>,
}
impl CharSelectionState {
/// Create a new `CharSelectionState`
pub fn new(window: &mut Window, client: Rc<RefCell<Client>>) -> Self {
Self {
char_selection_ui: CharSelectionUi::new(window),
client,
}
}
}
// The background colour
const BG_COLOR: Rgba<f32> = Rgba {
r: 0.0,
g: 0.3,
b: 1.0,
a: 1.0,
};
impl PlayState for CharSelectionState {
fn play(&mut self, global_state: &mut GlobalState) -> PlayStateResult {
// Set up an fps clock
let mut clock = Clock::new();
loop {
// Handle window events
for event in global_state.window.fetch_events() {
match event {
Event::Close => {
global_state.singleplayer = None;
return PlayStateResult::Shutdown;
},
// Pass events to ui
Event::Ui(event) => {
self.char_selection_ui.handle_event(event);
}
// Ignore all other events
_ => {}
}
}
global_state.window.renderer_mut().clear(BG_COLOR);
// Maintain the UI
for event in self.char_selection_ui.maintain(global_state.window.renderer_mut()) {
match event {
ui::Event::Logout => {
global_state.singleplayer = None;
return PlayStateResult::Pop;
},
ui::Event::Play => return PlayStateResult::Switch(
Box::new(SessionState::new(&mut global_state.window, self.client.clone()))
),
}
}
// Draw the UI to the screen
self.char_selection_ui.render(global_state.window.renderer_mut());
// Tick the client (currently only to keep the connection alive)
self.client.borrow_mut().tick(client::Input::default(), clock.get_last_delta())
.expect("Failed to tick the client");
self.client.borrow_mut().cleanup();
// Finish the frame
global_state.window.renderer_mut().flush();
global_state
.window
.swap_buffers()
.expect("Failed to swap window buffers");
// Wait for the next tick
clock.tick(Duration::from_millis(1000 / FPS));
}
}
fn name(&self) -> &'static str {
"Title"
}
}