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28 lines
329 B
GLSL
28 lines
329 B
GLSL
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#version 330 core
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in vec2 v_pos;
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layout (std140)
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uniform u_locals {
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vec4 nul;
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};
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layout (std140)
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uniform u_globals {
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mat4 view_mat;
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mat4 proj_mat;
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vec4 cam_pos;
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vec4 focus_pos;
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vec4 view_distance;
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vec4 time_of_day;
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vec4 tick;
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};
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out vec2 f_pos;
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void main() {
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f_pos = v_pos;
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gl_Position = vec4(v_pos, 0.0, 1.0);
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}
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