veloren/assets/common/loadout/test.ron

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({
// Weapons
ActiveMainhand: Item("common.items.weapons.sword_1h.bloodsteel-0"),
ActiveOffhand: Item("common.items.weapons.sword_1h.bloodsteel-0"),
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InactiveMainhand: Item("common.items.weapons.sword_1h.bloodsteel-0"),
InactiveOffhand: Item("common.items.weapons.sword_1h.bloodsteel-0"),
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// Gear
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Armor(Head): Item("common.items.npc_armor.biped_small.myrmidon.head.hoplite"),
Armor(Shoulders): Item("common.items.armor.twigsflowers.shoulder"),
Armor(Chest): Item("common.items.armor.twigsflowers.chest"),
Armor(Hands): Item("common.items.armor.twigsflowers.hand"),
Armor(Legs): Item("common.items.armor.twigsflowers.pants"),
Armor(Feet): Item("common.items.armor.twigsflowers.foot"),
Armor(Belt): Item("common.items.armor.twigsflowers.belt"),
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// Biju
Armor(Back): Item("common.items.armor.misc.back.dungeon_purple"),
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Armor(Neck): Item("common.items.armor.misc.neck.gem_of_resilience"),
Armor(Ring1): Item("common.items.armor.misc.ring.gold"),
Armor(Ring2): Item("common.items.armor.misc.ring.gold"),
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// Misc
Lantern: Item("common.items.lantern.black_0"),
Armor(Tabard): Item("common.items.debug.admin"),
Glider: Item("common.items.glider.basic_red"),
Armor(Bag1): Item("common.items.armor.misc.bag.tiny_leather_pouch"),
Armor(Bag2): Item("common.items.armor.misc.bag.tiny_leather_pouch"),
Armor(Bag3): Item("common.items.armor.misc.bag.tiny_leather_pouch"),
Armor(Bag4): Item("common.items.armor.misc.bag.tiny_leather_pouch"),
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})