veloren/common/src/states/rapid_melee.rs

142 lines
5.5 KiB
Rust
Raw Normal View History

2022-03-06 01:02:08 +00:00
use crate::{
2022-10-23 17:10:37 +00:00
comp::{character_state::OutputEvents, CharacterState, MeleeConstructor, StateUpdate},
event::ServerEvent,
2022-03-06 01:02:08 +00:00
states::{
behavior::{CharacterBehavior, JoinData},
utils::*,
},
};
use serde::{Deserialize, Serialize};
use std::time::Duration;
/// Separated out to condense update portions of character state
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct StaticData {
/// How long until the state attacks
pub buildup_duration: Duration,
/// How long the state is in the swing duration
pub swing_duration: Duration,
/// How long until state ends
pub recover_duration: Duration,
/// Used to construct the Melee attack
pub melee_constructor: MeleeConstructor,
/// Energy cost per attack
pub energy_cost: f32,
2022-11-27 21:11:19 +00:00
/// Maximum number of consecutive strikes, if there is a max
pub max_strikes: Option<u32>,
pub move_modifier: f32,
pub ori_modifier: f32,
2022-12-20 01:58:38 +00:00
pub minimum_combo: u32,
2022-03-06 01:02:08 +00:00
/// What key is used to press ability
pub ability_info: AbilityInfo,
}
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct Data {
/// Struct containing data that does not change over the course of the
/// character state
pub static_data: StaticData,
/// Timer for each stage
pub timer: Duration,
/// How many spins it has done
pub current_strike: u32,
/// What section the character stage is in
pub stage_section: StageSection,
/// Whether the state can deal damage
pub exhausted: bool,
}
impl CharacterBehavior for Data {
2022-12-20 01:58:38 +00:00
fn behavior(&self, data: &JoinData, output_events: &mut OutputEvents) -> StateUpdate {
2022-03-06 01:02:08 +00:00
let mut update = StateUpdate::from(data);
2022-11-27 21:11:19 +00:00
handle_orientation(data, &mut update, self.static_data.ori_modifier, None);
handle_move(data, &mut update, self.static_data.move_modifier);
handle_interrupts(data, &mut update, output_events);
2022-03-06 01:02:08 +00:00
match self.stage_section {
StageSection::Buildup => {
if self.timer < self.static_data.buildup_duration {
// Build up
if let CharacterState::RapidMelee(c) = &mut update.character {
c.timer = tick_attack_or_default(data, self.timer, None);
}
} else {
// Transitions to swing section of stage
if let CharacterState::RapidMelee(c) = &mut update.character {
c.timer = Duration::default();
c.stage_section = StageSection::Action;
}
}
},
StageSection::Action => {
if !self.exhausted {
if let CharacterState::RapidMelee(c) = &mut update.character {
c.timer = Duration::default();
c.exhausted = true;
}
let crit_data = get_crit_data(data, self.static_data.ability_info);
let tool_stats = get_tool_stats(data, self.static_data.ability_info);
2022-03-06 01:02:08 +00:00
data.updater.insert(
data.entity,
self.static_data
.melee_constructor
.create_melee(crit_data, tool_stats),
2022-03-06 01:02:08 +00:00
);
} else if self.timer < self.static_data.swing_duration {
// Swings
if let CharacterState::RapidMelee(c) = &mut update.character {
c.timer = tick_attack_or_default(data, self.timer, None);
}
2022-11-27 21:11:19 +00:00
} else if match self.static_data.max_strikes {
Some(max) => self.current_strike < max,
None => input_is_pressed(data, self.static_data.ability_info.input),
} && update
2022-12-16 02:51:03 +00:00
.energy
.try_change_by(-self.static_data.energy_cost)
.is_ok()
2022-03-06 01:02:08 +00:00
{
if let CharacterState::RapidMelee(c) = &mut update.character {
c.timer = Duration::default();
c.current_strike += 1;
c.exhausted = false;
}
} else {
// Transitions to recover section of stage
if let CharacterState::RapidMelee(c) = &mut update.character {
c.timer = Duration::default();
c.stage_section = StageSection::Recover;
}
}
2023-03-29 00:46:44 +00:00
// Consume combo if any was required
if self.static_data.minimum_combo > 0 {
output_events.emit_server(ServerEvent::ComboChange {
entity: data.entity,
change: -data.combo.map_or(0, |c| c.counter() as i32),
});
}
2022-03-06 01:02:08 +00:00
},
StageSection::Recover => {
if self.timer < self.static_data.recover_duration {
// Recover
if let CharacterState::RapidMelee(c) = &mut update.character {
c.timer = tick_attack_or_default(data, self.timer, None);
}
} else {
// Done
2022-10-23 17:10:37 +00:00
end_melee_ability(data, &mut update);
2022-03-06 01:02:08 +00:00
}
},
_ => {
// If it somehow ends up in an incorrect stage section
2022-10-23 17:10:37 +00:00
end_melee_ability(data, &mut update);
2022-03-06 01:02:08 +00:00
},
}
update
}
}