2020-10-17 22:42:43 +00:00
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use crate::{
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comp::{HealthChange, HealthSource, Loadout},
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sync::Uid,
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2020-10-18 18:21:58 +00:00
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util::Dir,
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2020-10-17 22:42:43 +00:00
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};
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use serde::{Deserialize, Serialize};
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2020-10-18 18:21:58 +00:00
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use vek::*;
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2020-10-17 22:42:43 +00:00
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pub const BLOCK_EFFICIENCY: f32 = 0.9;
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2020-10-27 22:16:17 +00:00
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/// Each section of this struct determines what damage is applied to a
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/// particular target, using some identifier
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2020-10-17 22:42:43 +00:00
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub struct Damages {
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2020-10-27 22:16:17 +00:00
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/// Targets enemies, and all other creatures not in your group
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2020-10-17 22:42:43 +00:00
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pub enemy: Option<Damage>,
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2020-10-27 22:16:17 +00:00
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/// Targets people in the same group as you, and any pets you have
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2020-10-17 22:42:43 +00:00
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pub group: Option<Damage>,
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}
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impl Damages {
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pub fn new(enemy: Option<Damage>, group: Option<Damage>) -> Self { Damages { enemy, group } }
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2020-10-27 22:16:17 +00:00
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pub fn get_damage(self, same_group: bool) -> Option<Damage> {
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if same_group { self.group } else { self.enemy }
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}
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2020-10-30 20:41:21 +00:00
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pub fn contains_damage(self, source: DamageSource) -> bool {
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self.enemy.map_or(false, |e| e.source == source)
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|| self.group.map_or(false, |g| g.source == source)
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}
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}
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#[derive(Copy, Clone, Debug, Eq, PartialEq, Serialize, Deserialize)]
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pub enum DamageSource {
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Melee,
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Healing,
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Projectile,
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Explosion,
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Falling,
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Shockwave,
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Energy,
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}
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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2020-10-30 20:41:21 +00:00
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pub struct Damage {
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pub source: DamageSource,
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pub value: f32,
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2020-10-17 22:42:43 +00:00
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}
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impl Damage {
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pub fn modify_damage(
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self,
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block: bool,
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loadout: Option<&Loadout>,
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uid: Option<Uid>,
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) -> HealthChange {
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2020-10-30 20:41:21 +00:00
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let mut damage = self.value;
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match self.source {
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DamageSource::Melee => {
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2020-10-17 22:42:43 +00:00
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// Critical hit
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let mut critdamage = 0.0;
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if rand::random() {
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critdamage = damage * 0.3;
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}
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// Block
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if block {
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damage *= 1.0 - BLOCK_EFFICIENCY
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}
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// Armor
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let damage_reduction = loadout.map_or(0.0, |l| l.get_damage_reduction());
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2020-10-17 22:42:43 +00:00
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damage *= 1.0 - damage_reduction;
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// Critical damage applies after armor for melee
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if (damage_reduction - 1.0).abs() > f32::EPSILON {
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damage += critdamage;
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}
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HealthChange {
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amount: -damage as i32,
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cause: HealthSource::Attack { by: uid.unwrap() },
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}
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},
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DamageSource::Projectile => {
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// Critical hit
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if rand::random() {
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damage *= 1.2;
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}
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// Block
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if block {
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damage *= 1.0 - BLOCK_EFFICIENCY
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}
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// Armor
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2020-10-27 22:16:17 +00:00
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let damage_reduction = loadout.map_or(0.0, |l| l.get_damage_reduction());
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damage *= 1.0 - damage_reduction;
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HealthChange {
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amount: -damage as i32,
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cause: HealthSource::Projectile { owner: uid },
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}
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},
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DamageSource::Explosion => {
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// Block
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if block {
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damage *= 1.0 - BLOCK_EFFICIENCY
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}
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// Armor
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2020-10-27 22:16:17 +00:00
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let damage_reduction = loadout.map_or(0.0, |l| l.get_damage_reduction());
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2020-10-17 22:42:43 +00:00
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damage *= 1.0 - damage_reduction;
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HealthChange {
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amount: -damage as i32,
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cause: HealthSource::Explosion { owner: uid },
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}
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},
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DamageSource::Shockwave => {
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// Armor
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let damage_reduction = loadout.map_or(0.0, |l| l.get_damage_reduction());
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2020-10-17 22:42:43 +00:00
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damage *= 1.0 - damage_reduction;
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HealthChange {
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amount: -damage as i32,
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cause: HealthSource::Attack { by: uid.unwrap() },
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}
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},
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DamageSource::Energy => {
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// Armor
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let damage_reduction = loadout.map_or(0.0, |l| l.get_damage_reduction());
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2020-10-17 22:42:43 +00:00
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damage *= 1.0 - damage_reduction;
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HealthChange {
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amount: -damage as i32,
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cause: HealthSource::Energy { owner: uid },
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}
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},
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DamageSource::Healing => HealthChange {
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amount: damage as i32,
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cause: HealthSource::Healing { by: uid },
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},
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DamageSource::Falling => {
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// Armor
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let damage_reduction = loadout.map_or(0.0, |l| l.get_damage_reduction());
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2020-10-17 22:42:43 +00:00
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if (damage_reduction - 1.0).abs() < f32::EPSILON {
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damage = 0.0;
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}
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HealthChange {
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amount: -damage as i32,
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cause: HealthSource::World,
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}
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},
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}
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}
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2020-10-30 20:41:21 +00:00
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pub fn interpolate_damage(&mut self, frac: f32, min: f32) {
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let new_damage = min + frac * (self.value - min);
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self.value = new_damage;
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}
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2020-10-17 22:42:43 +00:00
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}
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2020-10-18 18:21:58 +00:00
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub enum Knockback {
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Away(f32),
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Towards(f32),
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Up(f32),
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TowardsUp(f32),
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}
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impl Knockback {
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pub fn calculate_impulse(self, dir: Dir) -> Vec3<f32> {
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2020-10-18 18:21:58 +00:00
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match self {
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Knockback::Away(strength) => strength * *Dir::slerp(dir, Dir::new(Vec3::unit_z()), 0.5),
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Knockback::Towards(strength) => {
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strength * *Dir::slerp(-dir, Dir::new(Vec3::unit_z()), 0.5)
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},
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Knockback::Up(strength) => strength * Vec3::unit_z(),
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Knockback::TowardsUp(strength) => {
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strength * *Dir::slerp(-dir, Dir::new(Vec3::unit_z()), 0.85)
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},
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}
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}
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}
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