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58 lines
2.0 KiB
Rust
58 lines
2.0 KiB
Rust
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use crate::client::Client;
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use common::{
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comp::{Player, Pos},
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msg::ServerMsg,
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state::TerrainChanges,
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terrain::TerrainGrid,
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};
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use specs::{Join, Read, ReadExpect, ReadStorage, System, WriteStorage};
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/// This system will handle loading generated chunks and unloading uneeded chunks.
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/// 1. Inserts newly generated chunks into the TerrainGrid
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/// 2. Sends new chunks to neaby clients
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/// 3. Handles the chunk's supplement (e.g. npcs)
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/// 4. Removes chunks outside the range of players
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pub struct Sys;
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impl<'a> System<'a> for Sys {
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type SystemData = (
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ReadExpect<'a, TerrainGrid>,
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Read<'a, TerrainChanges>,
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ReadStorage<'a, Pos>,
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ReadStorage<'a, Player>,
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WriteStorage<'a, Client>,
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);
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fn run(
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&mut self,
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(terrain, terrain_changes, positions, players, mut clients): Self::SystemData,
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) {
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// Sync changed chunks
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'chunk: for chunk_key in &terrain_changes.modified_chunks {
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for (player, pos, client) in (&players, &positions, &mut clients).join() {
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if player
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.view_distance
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.map(|vd| super::terrain::chunk_in_vd(pos.0, *chunk_key, &terrain, vd))
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.unwrap_or(false)
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{
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client.notify(ServerMsg::TerrainChunkUpdate {
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key: *chunk_key,
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chunk: Ok(Box::new(match terrain.get_key(*chunk_key) {
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Some(chunk) => chunk.clone(),
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None => break 'chunk,
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})),
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});
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}
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}
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}
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// TODO: Don't send all changed blocks to all clients
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// Sync changed blocks
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let msg = ServerMsg::TerrainBlockUpdates(terrain_changes.modified_blocks.clone());
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for (player, client) in (&players, &mut clients).join() {
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if player.view_distance.is_some() {
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client.notify(msg.clone());
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}
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}
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}
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}
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