veloren/server/src/sys/object.rs

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use common::{
comp::{HealthSource, Object, PhysicsState, Pos},
event::{EventBus, ServerEvent},
state::DeltaTime,
};
use specs::{Entities, Join, Read, ReadStorage, System, WriteStorage};
use std::time::Duration;
/// This system is responsible for handling projectile effect triggers
pub struct Sys;
impl<'a> System<'a> for Sys {
#[allow(clippy::type_complexity)]
type SystemData = (
Entities<'a>,
Read<'a, DeltaTime>,
Read<'a, EventBus<ServerEvent>>,
ReadStorage<'a, Pos>,
ReadStorage<'a, PhysicsState>,
WriteStorage<'a, Object>,
);
fn run(
&mut self,
(entities, dt, server_bus, positions, physics_states, mut objects): Self::SystemData,
) {
let mut server_emitter = server_bus.emitter();
// Objects
for (entity, pos, _physics, object) in
(&entities, &positions, &physics_states, &mut objects).join()
{
match object {
Object::Bomb { owner, timeout } => {
if let Some(t) = timeout.checked_sub(Duration::from_secs_f32(dt.0)) {
*timeout = t;
} else {
server_emitter.emit(ServerEvent::Destroy {
entity,
cause: HealthSource::Suicide,
});
server_emitter.emit(ServerEvent::Explosion {
pos: pos.0,
power: 4.0,
owner: *owner,
});
}
},
}
}
}
}