veloren/common/src/comp/body/humanoid.rs

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2019-06-28 23:42:51 +00:00
use rand::{seq::SliceRandom, thread_rng};
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub struct Body {
pub race: Race,
pub body_type: BodyType,
pub chest: Chest,
pub belt: Belt,
pub pants: Pants,
pub hand: Hand,
pub foot: Foot,
pub shoulder: Shoulder,
pub hair_color: HairColor,
pub hair_style: HairStyle,
pub beard: Beard,
pub skin: Skin,
pub eyebrows: Eyebrows,
pub eye_color: EyeColor,
pub accessory: Accessory,
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}
impl Body {
pub fn random() -> Self {
let mut rng = thread_rng();
Self {
race: *(&ALL_RACES).choose(&mut rng).unwrap(),
body_type: *(&ALL_BODY_TYPES).choose(&mut rng).unwrap(),
chest: *(&ALL_CHESTS).choose(&mut rng).unwrap(),
belt: *(&ALL_BELTS).choose(&mut rng).unwrap(),
pants: *(&ALL_PANTS).choose(&mut rng).unwrap(),
hand: *(&ALL_HANDS).choose(&mut rng).unwrap(),
foot: *(&ALL_FEET).choose(&mut rng).unwrap(),
shoulder: *(&ALL_SHOULDERS).choose(&mut rng).unwrap(),
hair_color: *(&ALL_HAIR_COLORS).choose(&mut rng).unwrap(),
hair_style: *(&ALL_HAIR_STYLES).choose(&mut rng).unwrap(),
beard: *(&ALL_BEARDS).choose(&mut rng).unwrap(),
skin: *(&ALL_SKINS).choose(&mut rng).unwrap(),
eyebrows: *(&ALL_EYEBROWS).choose(&mut rng).unwrap(),
eye_color: *(&ALL_EYE_COLORS).choose(&mut rng).unwrap(),
accessory: *(&ALL_ACCESSORIES).choose(&mut rng).unwrap(),
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}
}
}
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Race {
Danari,
Dwarf,
Elf,
Human,
Orc,
Undead,
}
pub const ALL_RACES: [Race; 6] = [
Race::Danari,
Race::Dwarf,
Race::Elf,
Race::Human,
Race::Orc,
Race::Undead,
];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum BodyType {
Female,
Male,
}
pub const ALL_BODY_TYPES: [BodyType; 2] = [BodyType::Female, BodyType::Male];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Chest {
Blue,
Brown,
Dark,
Green,
Orange,
}
pub const ALL_CHESTS: [Chest; 5] = [
Chest::Blue,
Chest::Brown,
Chest::Dark,
Chest::Green,
Chest::Orange,
];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Belt {
Dark,
}
pub const ALL_BELTS: [Belt; 1] = [
//Belt::Default,
Belt::Dark,
];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Pants {
Blue,
Brown,
Dark,
Green,
Orange,
}
pub const ALL_PANTS: [Pants; 5] = [
Pants::Blue,
Pants::Brown,
Pants::Dark,
Pants::Green,
Pants::Orange,
];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Hand {
Default,
}
pub const ALL_HANDS: [Hand; 1] = [Hand::Default];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Foot {
Dark,
}
pub const ALL_FEET: [Foot; 1] = [Foot::Dark];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Shoulder {
None,
Brown1,
}
pub const ALL_SHOULDERS: [Shoulder; 2] = [Shoulder::None, Shoulder::Brown1];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum HairStyle {
None,
Temp1,
Temp2,
}
pub const ALL_HAIR_STYLES: [HairStyle; 3] = [HairStyle::None, HairStyle::Temp1, HairStyle::Temp2];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum HairColor {
Red,
Green,
Blue,
Brown,
Black,
}
pub const ALL_HAIR_COLORS: [HairColor; 5] = [
HairColor::Red,
HairColor::Green,
HairColor::Blue,
HairColor::Brown,
HairColor::Black,
];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Skin {
Light,
Medium,
Dark,
Rainbow,
}
pub const ALL_SKINS: [Skin; 4] = [Skin::Light, Skin::Medium, Skin::Dark, Skin::Rainbow];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Eyebrows {
Yup,
}
pub const ALL_EYEBROWS: [Eyebrows; 1] = [Eyebrows::Yup];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum EyeColor {
Black,
Blue,
Green,
Brown,
Red,
White,
}
pub const ALL_EYE_COLORS: [EyeColor; 6] = [
EyeColor::Black,
EyeColor::Blue,
EyeColor::Green,
EyeColor::Brown,
EyeColor::Red,
EyeColor::White,
];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Accessory {
Nothing,
Something,
}
pub const ALL_ACCESSORIES: [Accessory; 2] = [Accessory::Nothing, Accessory::Something];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Beard {
None,
Some,
}
pub const ALL_BEARDS: [Beard; 2] = [Beard::None, Beard::Some];