veloren/voxygen/src/hud/chat.rs

204 lines
6.4 KiB
Rust
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use super::{img_ids::Imgs, Fonts, TEXT_COLOR};
use conrod_core::{
input::Key,
position::Dimension,
widget::{self, Button, Id, List, Rectangle, Text, TextEdit},
widget_ids, Colorable, Positionable, Sizeable, UiCell, Widget, WidgetCommon,
};
use std::collections::VecDeque;
widget_ids! {
struct Ids {
message_box,
message_box_bg,
input,
input_bg,
chat_arrow,
}
}
#[derive(WidgetCommon)]
pub struct Chat<'a> {
new_messages: &'a mut VecDeque<String>,
imgs: &'a Imgs,
fonts: &'a Fonts,
#[conrod(common_builder)]
common: widget::CommonBuilder,
}
impl<'a> Chat<'a> {
pub fn new(new_messages: &'a mut VecDeque<String>, imgs: &'a Imgs, fonts: &'a Fonts) -> Self {
Self {
new_messages,
imgs,
fonts,
common: widget::CommonBuilder::default(),
}
}
fn scrolled_to_bottom(state: &State, ui: &UiCell) -> bool {
// could be more efficient to cache result and update it when a scroll event has occurred instead of every frame
if let Some(scroll) = ui
.widget_graph()
.widget(state.ids.message_box)
.and_then(|widget| widget.maybe_y_scroll_state)
{
scroll.offset >= scroll.offset_bounds.start
} else {
false
}
}
}
pub struct State {
messages: VecDeque<String>,
input: String,
ids: Ids,
}
pub enum Event {
SendMessage(String),
Focus(Id),
}
impl<'a> Widget for Chat<'a> {
type State = State;
type Style = ();
type Event = Option<Event>;
fn init_state(&self, id_gen: widget::id::Generator) -> Self::State {
State {
messages: VecDeque::new(),
input: "".to_owned(),
ids: Ids::new(id_gen),
}
}
fn style(&self) -> Self::Style {
()
}
fn update(self, args: widget::UpdateArgs<Self>) -> Self::Event {
let widget::UpdateArgs { id, state, ui, .. } = args;
// Maintain scrolling
if !self.new_messages.is_empty() {
state.update(|s| s.messages.extend(self.new_messages.drain(..)));
ui.scroll_widget(state.ids.message_box, [0.0, std::f64::MAX]);
}
let keyboard_capturer = ui.global_input().current.widget_capturing_keyboard;
let input_focused = keyboard_capturer == Some(state.ids.input);
// Only show if it has the keyboard captured
// Chat input with rectangle as background
if input_focused {
let text_edit = TextEdit::new(&state.input)
.w(460.0)
.restrict_to_height(false)
.color(TEXT_COLOR)
.line_spacing(2.0)
.font_size(15)
.font_id(self.fonts.opensans);
let y = match text_edit.get_y_dimension(ui) {
Dimension::Absolute(y) => y + 6.0,
_ => 0.0,
};
Rectangle::fill([470.0, y])
.rgba(0.0, 0.0, 0.0, 0.8)
.bottom_left_with_margins_on(ui.window, 10.0, 10.0)
.w(470.0)
.set(state.ids.input_bg, ui);
if let Some(str) = text_edit
.top_left_with_margins_on(state.ids.input_bg, 1.0, 1.0)
.set(state.ids.input, ui)
{
let mut input = str.to_owned();
input.retain(|c| c != '\n');
state.update(|s| s.input = input);
}
}
// Message box
Rectangle::fill([470.0, 174.0])
.rgba(0.0, 0.0, 0.0, 0.4)
.and(|r| {
if input_focused {
r.up_from(state.ids.input_bg, 0.0)
} else {
r.bottom_left_with_margins_on(ui.window, 10.0, 10.0)
}
})
.set(state.ids.message_box_bg, ui);
let (mut items, _) = List::flow_down(state.messages.len() + 1)
.top_left_of(state.ids.message_box_bg)
.w_h(470.0, 174.0)
.scroll_kids_vertically()
.set(state.ids.message_box, ui);
while let Some(item) = items.next(ui) {
// This would be easier if conrod used the v-metrics from rusttype
let widget = if item.i < state.messages.len() {
let text = Text::new(&state.messages[item.i])
.font_size(15)
.font_id(self.fonts.opensans)
.w(470.0)
.color(TEXT_COLOR)
.line_spacing(2.0);
// Add space between messages
let y = match text.get_y_dimension(ui) {
Dimension::Absolute(y) => y + 2.0,
_ => 0.0,
};
text.h(y)
} else {
// Spacer at bottom of the last message so that it is not cut off
// Needs to be larger than the space above
Text::new("")
.font_size(6)
.font_id(self.fonts.opensans)
.w(470.0)
};
item.set(widget, ui);
}
// Chat Arrow
// Check if already at bottom
if !Self::scrolled_to_bottom(state, ui) {
if Button::image(self.imgs.chat_arrow)
.w_h(20.0, 20.0)
.hover_image(self.imgs.chat_arrow_mo)
.press_image(self.imgs.chat_arrow_press)
.bottom_right_with_margins_on(state.ids.message_box_bg, 0.0, -22.0)
.set(state.ids.chat_arrow, ui)
.was_clicked()
{
ui.scroll_widget(state.ids.message_box, [0.0, std::f64::MAX]);
}
}
// If the chat widget is focused return a focus event to pass the focus to the input box
if keyboard_capturer == Some(id) {
Some(Event::Focus(state.ids.input))
}
// If enter is pressed and the input box is not empty send the current message
else if ui
.widget_input(state.ids.input)
.presses()
.key()
.any(|key_press| match key_press.key {
Key::Return if !state.input.is_empty() => true,
_ => false,
})
{
let msg = state.input.clone();
state.update(|s| s.input.clear());
Some(Event::SendMessage(msg))
} else {
None
}
}
}