veloren/voxygen/src/singleplayer.rs

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use common::clock::Clock;
use log::info;
use portpicker::pick_unused_port;
use server::{Event, Input, Server};
use std::{
net::SocketAddr,
sync::mpsc::{channel, Receiver, Sender, TryRecvError},
thread::{self, JoinHandle},
time::Duration,
};
const TPS: u64 = 30;
enum Msg {
Stop,
}
/// Used to start and stop the background thread running the server
/// when in singleplayer mode.
pub struct Singleplayer {
server_thread: JoinHandle<()>,
sender: Sender<Msg>,
}
impl Singleplayer {
pub fn new() -> (Self, SocketAddr) {
let (sender, reciever) = channel();
let sock = SocketAddr::from((
[127, 0, 0, 1],
pick_unused_port().expect("Failed to find unused port"),
));
let sock2 = sock.clone();
let thread = thread::spawn(move || {
run_server(sock2, reciever);
});
(
Singleplayer {
server_thread: thread,
sender,
},
sock,
)
}
}
impl Drop for Singleplayer {
fn drop(&mut self) {
// Ignore the result
let _ = self.sender.send(Msg::Stop);
}
}
fn run_server(sock: SocketAddr, rec: Receiver<Msg>) {
info!("Starting server-cli...");
// Set up an fps clock
let mut clock = Clock::new();
// Create server
let mut server = Server::bind(sock).expect("Failed to create server instance");
loop {
let events = server
.tick(Input::default(), clock.get_last_delta())
.expect("Failed to tick server");
for event in events {
match event {
Event::ClientConnected { entity } => info!("Client connected!"),
Event::ClientDisconnected { entity } => info!("Client disconnected!"),
Event::Chat { entity, msg } => info!("[Client] {}", msg),
}
}
// Clean up the server after a tick
server.cleanup();
match rec.try_recv() {
Ok(msg) => break,
Err(err) => match err {
TryRecvError::Empty => (),
TryRecvError::Disconnected => break,
},
}
// Wait for the next tick
clock.tick(Duration::from_millis(1000 / TPS));
}
}