2019-10-04 00:41:42 +00:00
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use crate::comp::{Pos, Vel};
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2019-10-06 17:35:47 +00:00
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use hashbrown::{hash_map::DefaultHashBuilder, HashSet};
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2019-10-04 00:41:42 +00:00
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use indexmap::IndexMap;
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2019-11-30 06:41:20 +00:00
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use specs::{hibitset::BitSetLike, BitSet, Entities, Join, ReadStorage};
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2019-10-04 00:41:42 +00:00
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use vek::*;
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2019-10-06 17:35:47 +00:00
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pub enum Event {
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// Contains the key of the region the entity moved to
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Left(u32, Option<Vec2<i32>>),
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// Contains the key of the region the entity came from
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Entered(u32, Option<Vec2<i32>>),
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}
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2019-10-04 00:41:42 +00:00
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/// Region consisting of a bitset of entities within it
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2019-10-06 17:35:47 +00:00
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pub struct Region {
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2019-10-04 00:41:42 +00:00
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// Use specs bitset for simplicity (and joinability)
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bitset: BitSet,
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// Indices of neighboring regions
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neighbors: [Option<usize>; 8],
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2019-10-06 17:35:47 +00:00
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// TODO consider SmallVec for these
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// Entites that left or entered this region
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events: Vec<Event>,
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2019-10-04 00:41:42 +00:00
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}
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2019-10-06 17:35:47 +00:00
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impl Region {
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fn new() -> Self {
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2019-10-04 00:41:42 +00:00
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Self {
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2019-10-06 17:35:47 +00:00
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bitset: BitSet::new(),
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2019-10-04 00:41:42 +00:00
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neighbors: [None; 8],
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2019-10-06 17:35:47 +00:00
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events: Vec::new(),
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2019-10-04 00:41:42 +00:00
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}
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}
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2020-02-01 20:39:39 +00:00
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2019-10-06 17:35:47 +00:00
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/// Checks if the region contains no entities and no events
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2020-02-01 20:39:39 +00:00
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fn removable(&self) -> bool { self.bitset.is_empty() && self.events.is_empty() }
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2019-10-06 17:35:47 +00:00
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fn add(&mut self, id: u32, from: Option<Vec2<i32>>) {
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self.bitset.add(id);
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self.events.push(Event::Entered(id, from));
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}
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2020-02-01 20:39:39 +00:00
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2019-10-06 17:35:47 +00:00
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fn remove(&mut self, id: u32, to: Option<Vec2<i32>>) {
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self.bitset.remove(id);
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self.events.push(Event::Left(id, to));
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}
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2020-02-01 20:39:39 +00:00
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pub fn events(&self) -> &[Event] { &self.events }
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pub fn entities(&self) -> &BitSet { &self.bitset }
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2019-10-04 00:41:42 +00:00
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}
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2020-02-01 20:39:39 +00:00
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/// How far can an entity roam outside its region before it is switched over to
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/// the neighboring one In units of blocks (i.e. world pos)
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2019-10-04 00:41:42 +00:00
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/// Used to prevent rapid switching of entities between regions
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2019-10-06 17:35:47 +00:00
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pub const TETHER_LENGTH: u32 = 16;
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2019-10-07 01:00:47 +00:00
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/// Bitshift between region and world pos, i.e. log2(REGION_SIZE)
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2019-10-06 17:35:47 +00:00
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const REGION_LOG2: u8 = 9;
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2019-10-07 01:00:47 +00:00
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/// Region Size in blocks
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pub const REGION_SIZE: u32 = 1 << REGION_LOG2;
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2019-10-04 00:41:42 +00:00
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/// Offsets to iterate though neighbors
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/// Counter-clockwise order
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const NEIGHBOR_OFFSETS: [Vec2<i32>; 8] = [
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Vec2::new(0, 1),
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Vec2::new(-1, 1),
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Vec2::new(-1, 0),
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Vec2::new(-1, -1),
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Vec2::new(0, -1),
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Vec2::new(1, -1),
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Vec2::new(1, 0),
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Vec2::new(1, 1),
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];
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// TODO generic region size (16x16 for now)
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// TODO compare to sweep and prune approach
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/// A region system that tracks where entities are
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2019-10-06 17:35:47 +00:00
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pub struct RegionMap {
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2019-10-04 00:41:42 +00:00
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// Tree?
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// Sorted Vec? (binary search lookup)
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2020-02-01 20:39:39 +00:00
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// Sort into multiple vecs (say 32) using lower bits of morton code, then binary search via
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// upper bits? <-- sounds very promising to me (might not be super good though?)
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2019-10-06 17:35:47 +00:00
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regions: IndexMap<Vec2<i32>, Region, DefaultHashBuilder>,
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2019-10-04 00:41:42 +00:00
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// If an entity isn't here it needs to be added to a region
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tracked_entities: BitSet,
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// Re-useable vecs
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// (src, entity, pos)
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entities_to_move: Vec<(usize, u32, Vec3<i32>)>,
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// (region, entity)
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entities_to_remove: Vec<(usize, u32)>,
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2019-10-06 17:35:47 +00:00
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// Track the current tick, used to enable not checking everything every tick
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tick: u64,
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2019-10-04 00:41:42 +00:00
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}
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2019-10-06 17:35:47 +00:00
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impl RegionMap {
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2020-06-10 19:47:36 +00:00
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#[allow(clippy::new_without_default)] // TODO: Pending review in #587
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2019-10-04 00:41:42 +00:00
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pub fn new() -> Self {
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Self {
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regions: IndexMap::default(),
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tracked_entities: BitSet::new(),
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entities_to_move: Vec::new(),
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entities_to_remove: Vec::new(),
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2019-10-06 17:35:47 +00:00
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// rate is depedent on the rate the caller calls region_manager.tick()
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tick: 0,
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2019-10-04 00:41:42 +00:00
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}
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}
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2020-02-01 20:39:39 +00:00
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2019-10-06 17:35:47 +00:00
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// TODO maintain within a system?
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// TODO special case large entities
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pub fn tick(&mut self, pos: ReadStorage<Pos>, vel: ReadStorage<Vel>, entities: Entities) {
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self.tick += 1;
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2019-11-29 06:04:37 +00:00
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// Clear events within each region
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for i in 0..self.regions.len() {
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self.regions
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.get_index_mut(i)
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.map(|(_, v)| v)
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.unwrap()
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.events
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.clear();
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}
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2019-10-04 00:41:42 +00:00
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// Add any untracked entites
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for (pos, id) in (&pos, &entities, !&self.tracked_entities)
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.join()
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.map(|(pos, e, _)| (pos, e.id()))
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.collect::<Vec<_>>()
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{
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// Add entity
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2019-10-06 17:35:47 +00:00
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self.tracked_entities.add(id);
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self.add_entity(id, pos.0.map(|e| e as i32), None);
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2019-10-04 00:41:42 +00:00
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}
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2019-10-06 17:35:47 +00:00
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let mut regions_to_remove = Vec::new();
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2019-10-04 00:41:42 +00:00
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for i in 0..self.regions.len() {
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2019-10-06 17:35:47 +00:00
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for (maybe_pos, _maybe_vel, id) in (
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2019-10-04 00:41:42 +00:00
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pos.maybe(),
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vel.maybe(),
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&self.regions.get_index(i).map(|(_, v)| v).unwrap().bitset,
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)
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.join()
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{
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match maybe_pos {
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// Switch regions for entities which need switching
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// TODO don't check every tick (use velocity) (and use id to stagger)
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// Starting parameters at v = 0 check every 100 ticks
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// tether_length^2 / vel^2 (with a max of every tick)
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Some(pos) => {
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let pos = pos.0.map(|e| e as i32);
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let current_region = self.index_key(i).unwrap();
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let key = Self::pos_key(pos);
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// Consider switching
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// Caculate distance outside border
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if key != current_region
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&& (Vec2::<i32>::from(pos) - Self::key_pos(current_region))
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.map(|e| e.abs() as u32)
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.reduce_max()
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> TETHER_LENGTH
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{
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// Switch
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2019-10-06 17:35:47 +00:00
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self.entities_to_move.push((i, id, pos));
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2019-10-04 00:41:42 +00:00
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}
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2020-02-01 20:39:39 +00:00
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},
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// Remove any non-existant entities (or just ones that lost their position
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// component) TODO: distribute this between ticks
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2019-10-04 00:41:42 +00:00
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None => {
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2020-02-01 20:39:39 +00:00
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// TODO: shouldn't there be a way to extract the bitset of entities with
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// positions directly from specs?
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2019-10-06 17:35:47 +00:00
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self.entities_to_remove.push((i, id));
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2020-02-01 20:39:39 +00:00
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},
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2019-10-04 00:41:42 +00:00
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}
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}
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// Remove region if it is empty
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// TODO: distribute this betweeen ticks
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2019-10-07 01:00:47 +00:00
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let (key, region) = self.regions.get_index(i).unwrap();
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if region.removable() {
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regions_to_remove.push(*key);
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2019-10-04 00:41:42 +00:00
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}
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}
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// Mutate
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2020-02-01 20:39:39 +00:00
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// Note entity moving is outside the whole loop so that the same entity is not
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// checked twice (this may be fine though...)
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2019-10-06 17:35:47 +00:00
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while let Some((i, id, pos)) = self.entities_to_move.pop() {
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let (prev_key, region) = self.regions.get_index_mut(i).map(|(k, v)| (*k, v)).unwrap();
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region.remove(id, Some(Self::pos_key(pos)));
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self.add_entity(id, pos, Some(prev_key));
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2019-10-04 00:41:42 +00:00
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}
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2019-10-06 17:35:47 +00:00
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for (i, id) in self.entities_to_remove.drain(..) {
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2019-10-04 00:41:42 +00:00
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self.regions
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.get_index_mut(i)
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.map(|(_, v)| v)
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.unwrap()
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2019-10-06 17:35:47 +00:00
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.remove(id, None);
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self.tracked_entities.remove(id);
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2019-10-04 00:41:42 +00:00
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}
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2019-10-07 01:00:47 +00:00
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for key in regions_to_remove.into_iter() {
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2019-10-06 19:38:54 +00:00
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// Check that the region is still removable
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2019-10-07 01:00:47 +00:00
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if self.regions.get(&key).unwrap().removable() {
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2020-02-01 20:39:39 +00:00
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// Note we have to use key's here since the index can change when others are
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// removed
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2019-10-07 01:00:47 +00:00
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self.remove(key);
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2019-10-06 19:38:54 +00:00
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}
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}
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2019-10-04 00:41:42 +00:00
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}
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2020-02-01 20:39:39 +00:00
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2019-10-06 17:35:47 +00:00
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fn add_entity(&mut self, id: u32, pos: Vec3<i32>, from: Option<Vec2<i32>>) {
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2019-10-04 00:41:42 +00:00
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let key = Self::pos_key(pos);
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if let Some(region) = self.regions.get_mut(&key) {
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2019-10-06 17:35:47 +00:00
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region.add(id, from);
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2019-10-04 00:41:42 +00:00
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return;
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}
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2019-10-06 17:35:47 +00:00
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let index = self.insert(key);
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self.regions
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.get_index_mut(index)
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.map(|(_, v)| v)
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.unwrap()
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.add(id, None);
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2019-10-04 00:41:42 +00:00
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}
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2020-02-01 20:39:39 +00:00
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fn pos_key<P: Into<Vec2<i32>>>(pos: P) -> Vec2<i32> { pos.into().map(|e| e >> REGION_LOG2) }
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pub fn key_pos(key: Vec2<i32>) -> Vec2<i32> { key.map(|e| e << REGION_LOG2) }
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/// Finds the region where a given entity is located using a given position
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/// to speed up the search
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2020-06-10 19:47:36 +00:00
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#[allow(clippy::needless_range_loop)] // TODO: Pending review in #587
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2019-11-29 06:04:37 +00:00
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pub fn find_region(&self, entity: specs::Entity, pos: Vec3<f32>) -> Option<Vec2<i32>> {
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let id = entity.id();
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// Compute key for most likely region
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let key = Self::pos_key(pos.map(|e| e as i32));
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// Get region
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if let Some(region) = self.regions.get(&key) {
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if region.entities().contains(id) {
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return Some(key);
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} else {
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// Check neighbors
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for i in 0..8 {
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if let Some(idx) = region.neighbors[i] {
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let (key, region) = self.regions.get_index(idx).unwrap();
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if region.entities().contains(id) {
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return Some(*key);
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}
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}
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}
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}
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} else {
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// Check neighbors
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for i in 0..8 {
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let key = key + NEIGHBOR_OFFSETS[i];
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if let Some(region) = self.regions.get(&key) {
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if region.entities().contains(id) {
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return Some(key);
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}
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}
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}
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}
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// Scan though all regions
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for (key, region) in self.iter() {
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if region.entities().contains(id) {
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return Some(key);
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}
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}
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None
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}
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2020-02-01 20:39:39 +00:00
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2019-10-06 19:38:54 +00:00
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fn key_index(&self, key: Vec2<i32>) -> Option<usize> {
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self.regions.get_full(&key).map(|(i, _, _)| i)
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}
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2020-02-01 20:39:39 +00:00
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2019-10-04 00:41:42 +00:00
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fn index_key(&self, index: usize) -> Option<Vec2<i32>> {
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self.regions.get_index(index).map(|(k, _)| k).copied()
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}
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2020-02-01 20:39:39 +00:00
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2019-10-04 00:41:42 +00:00
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/// Adds a new region
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2019-10-06 17:35:47 +00:00
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/// Returns the index of the region in the index map
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fn insert(&mut self, key: Vec2<i32>) -> usize {
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let (index, old_region) = self.regions.insert_full(key, Region::new());
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2019-10-04 00:41:42 +00:00
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if old_region.is_some() {
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panic!("Inserted a region that already exists!!!(this should never need to occur");
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}
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// Add neighbors and add to neighbors
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let mut neighbors = [None; 8];
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for i in 0..8 {
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if let Some((idx, _, region)) = self.regions.get_full_mut(&(key + NEIGHBOR_OFFSETS[i]))
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{
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// Add neighbor to the new region
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neighbors[i] = Some(idx);
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// Add new region to neighbor
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region.neighbors[(i + 4) % 8] = Some(index);
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}
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}
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self.regions
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.get_index_mut(index)
|
|
|
|
.map(|(_, v)| v)
|
|
|
|
.unwrap()
|
|
|
|
.neighbors = neighbors;
|
2019-10-06 17:35:47 +00:00
|
|
|
|
|
|
|
index
|
2019-10-04 00:41:42 +00:00
|
|
|
}
|
2020-02-01 20:39:39 +00:00
|
|
|
|
2019-10-04 00:41:42 +00:00
|
|
|
/// Remove a region using its key
|
2019-10-06 19:38:54 +00:00
|
|
|
fn remove(&mut self, key: Vec2<i32>) {
|
|
|
|
if let Some(index) = self.key_index(key) {
|
|
|
|
self.remove_index(index);
|
|
|
|
}
|
|
|
|
}
|
2020-02-01 20:39:39 +00:00
|
|
|
|
2019-10-04 00:41:42 +00:00
|
|
|
/// Add a region using its key
|
2020-06-10 19:47:36 +00:00
|
|
|
#[allow(clippy::needless_range_loop)] // TODO: Pending review in #587
|
2019-10-04 00:41:42 +00:00
|
|
|
fn remove_index(&mut self, index: usize) {
|
2020-02-01 20:39:39 +00:00
|
|
|
// Remap neighbor indices for neighbors of the region that will be moved from
|
|
|
|
// the end of the index map
|
2019-10-06 17:35:47 +00:00
|
|
|
if index != self.regions.len() - 1 {
|
|
|
|
let moved_neighbors = self
|
|
|
|
.regions
|
|
|
|
.get_index(self.regions.len() - 1)
|
|
|
|
.map(|(_, v)| v)
|
|
|
|
.unwrap()
|
|
|
|
.neighbors;
|
|
|
|
for i in 0..8 {
|
|
|
|
if let Some(idx) = moved_neighbors[i] {
|
|
|
|
self.regions
|
|
|
|
.get_index_mut(idx)
|
|
|
|
.map(|(_, v)| v)
|
|
|
|
.unwrap()
|
|
|
|
.neighbors[(i + 4) % 8] = Some(index);
|
|
|
|
}
|
2019-10-04 00:41:42 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
if let Some(region) = self
|
|
|
|
.regions
|
|
|
|
.swap_remove_index(index)
|
|
|
|
.map(|(_, region)| region)
|
|
|
|
{
|
|
|
|
if !region.bitset.is_empty() {
|
|
|
|
panic!("Removed region containing entities");
|
|
|
|
}
|
|
|
|
// Remove from neighbors
|
|
|
|
for i in 0..8 {
|
|
|
|
if let Some(idx) = region.neighbors[i] {
|
|
|
|
self.regions
|
|
|
|
.get_index_mut(idx)
|
|
|
|
.map(|(_, v)| v)
|
|
|
|
.unwrap()
|
|
|
|
.neighbors[(i + 4) % 8] = None;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2020-02-01 20:39:39 +00:00
|
|
|
|
2019-10-06 17:35:47 +00:00
|
|
|
// Returns a region given a key
|
2020-02-01 20:39:39 +00:00
|
|
|
pub fn get(&self, key: Vec2<i32>) -> Option<&Region> { self.regions.get(&key) }
|
|
|
|
|
2019-10-06 17:35:47 +00:00
|
|
|
// Returns an iterator of (Position, Region)
|
|
|
|
pub fn iter(&self) -> impl Iterator<Item = (Vec2<i32>, &Region)> {
|
|
|
|
self.regions.iter().map(|(key, r)| (*key, r))
|
|
|
|
}
|
2019-10-04 00:41:42 +00:00
|
|
|
}
|
|
|
|
|
2019-10-06 17:35:47 +00:00
|
|
|
// Note vd is in blocks in this case
|
|
|
|
pub fn region_in_vd(key: Vec2<i32>, pos: Vec3<f32>, vd: f32) -> bool {
|
|
|
|
let vd_extended = vd + TETHER_LENGTH as f32 * 2.0f32.sqrt();
|
2019-10-04 00:41:42 +00:00
|
|
|
|
2019-10-06 17:35:47 +00:00
|
|
|
let min_region_pos = RegionMap::key_pos(key).map(|e| e as f32);
|
2020-02-01 20:39:39 +00:00
|
|
|
// Should be diff to closest point on the square (which can be in the middle of
|
|
|
|
// an edge)
|
2019-10-06 17:35:47 +00:00
|
|
|
let diff = (min_region_pos - Vec2::from(pos)).map(|e| {
|
|
|
|
if e < 0.0 {
|
|
|
|
(e + REGION_SIZE as f32).min(0.0)
|
|
|
|
} else {
|
|
|
|
e
|
2019-10-04 00:41:42 +00:00
|
|
|
}
|
2019-10-06 17:35:47 +00:00
|
|
|
});
|
|
|
|
|
|
|
|
diff.magnitude_squared() < vd_extended.powi(2)
|
|
|
|
}
|
|
|
|
|
|
|
|
// Note vd is in blocks in this case
|
|
|
|
pub fn regions_in_vd(pos: Vec3<f32>, vd: f32) -> HashSet<Vec2<i32>> {
|
|
|
|
let mut set = HashSet::new();
|
|
|
|
|
|
|
|
let pos_xy = Vec2::<f32>::from(pos);
|
|
|
|
let vd_extended = vd + TETHER_LENGTH as f32 * 2.0f32.sqrt();
|
|
|
|
|
|
|
|
let max = RegionMap::pos_key(pos_xy.map(|e| (e + vd_extended) as i32));
|
|
|
|
let min = RegionMap::pos_key(pos_xy.map(|e| (e - vd_extended) as i32));
|
2019-10-04 00:41:42 +00:00
|
|
|
|
2020-01-12 14:45:20 +00:00
|
|
|
for x in min.x..max.x + 1 {
|
|
|
|
for y in min.y..max.y + 1 {
|
2019-10-06 17:35:47 +00:00
|
|
|
let key = Vec2::new(x, y);
|
2019-10-04 00:41:42 +00:00
|
|
|
|
2019-10-06 17:35:47 +00:00
|
|
|
if region_in_vd(key, pos, vd) {
|
|
|
|
set.insert(key);
|
|
|
|
}
|
|
|
|
}
|
2019-10-04 00:41:42 +00:00
|
|
|
}
|
2019-10-06 17:35:47 +00:00
|
|
|
|
|
|
|
set
|
|
|
|
}
|
2019-10-04 00:41:42 +00:00
|
|
|
// Iterator designed for use in collision systems
|
|
|
|
// Iterates through all regions yielding them along with half of their neighbors
|
2019-10-06 17:35:47 +00:00
|
|
|
// ..................
|
2019-10-04 00:41:42 +00:00
|
|
|
|
|
|
|
/*fn interleave_i32_with_zeros(mut x: i32) -> i64 {
|
|
|
|
x = (x ^ (x << 16)) & 0x0000ffff0000ffff;
|
|
|
|
x = (x ^ (x << 8)) & 0x00ff00ff00ff00ff;
|
|
|
|
x = (x ^ (x << 4)) & 0x0f0f0f0f0f0f0f0f;
|
|
|
|
x = (x ^ (x << 2)) & 0x3333333333333333;
|
|
|
|
x = (x ^ (x << 1)) & 0x5555555555555555;
|
|
|
|
x
|
|
|
|
}
|
|
|
|
|
|
|
|
fn morton_code(pos: Vec2<i32>) -> i64 {
|
|
|
|
interleave_i32_with_zeros(pos.x) | (interleave_i32_with_zeros(pos.y) << 1)
|
|
|
|
}*/
|