veloren/voxygen/src/anim/quadruped/run.rs

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use super::{
super::{Animation, SkeletonAttr},
QuadrupedSkeleton,
};
use vek::*;
pub struct RunAnimation;
impl Animation for RunAnimation {
type Skeleton = QuadrupedSkeleton;
type Dependency = (f32, f64);
fn update_skeleton(
skeleton: &Self::Skeleton,
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(_velocity, _global_time): Self::Dependency,
anim_time: f64,
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_skeleton_attr: &SkeletonAttr,
) -> Self::Skeleton {
let mut next = (*skeleton).clone();
let wave = (anim_time as f32 * 14.0).sin();
let wave_quick = (anim_time as f32 * 20.0).sin();
let wave_quick_cos = (anim_time as f32 * 20.0).cos();
let wave_cos = (anim_time as f32 * 14.0).cos();
next.pig_head.offset = Vec3::new(0.0, 0.0, -1.5 + wave * 1.5) / 11.0;
next.pig_head.ori =
Quaternion::rotation_x(0.2 + wave * 0.05) * Quaternion::rotation_y(wave_cos * 0.03);
next.pig_head.scale = Vec3::one() / 10.5;
next.pig_chest.offset = Vec3::new(0.0, -9.0, 1.5 + wave_cos * 1.2) / 11.0;
next.pig_chest.ori = Quaternion::rotation_x(wave * 0.1);
next.pig_chest.scale = Vec3::one() / 11.0;
next.pig_leg_lf.offset =
Vec3::new(-4.5, 2.0 + wave_quick * 0.8, 2.5 + wave_quick_cos * 1.5) / 11.0;
next.pig_leg_lf.ori = Quaternion::rotation_x(wave_quick * 0.3);
next.pig_leg_lf.scale = Vec3::one() / 11.0;
next.pig_leg_rf.offset =
Vec3::new(2.5, 2.0 - wave_quick_cos * 0.8, 2.5 + wave_quick * 1.5) / 11.0;
next.pig_leg_rf.ori = Quaternion::rotation_x(wave_quick_cos * -0.3);
next.pig_leg_rf.scale = Vec3::one() / 11.0;
next.pig_leg_lb.offset =
Vec3::new(-4.5, -3.0 - wave_quick_cos * 0.8, 2.5 + wave_quick * 1.5) / 11.0;
next.pig_leg_lb.ori = Quaternion::rotation_x(wave_quick_cos * -0.3);
next.pig_leg_lb.scale = Vec3::one() / 11.0;
next.pig_leg_rb.offset =
Vec3::new(2.5, -3.0 + wave_quick * 0.8, 2.5 + wave_quick_cos * 1.5) / 11.0;
next.pig_leg_rb.ori = Quaternion::rotation_x(wave_quick * 0.3);
next.pig_leg_rb.scale = Vec3::one() / 11.0;
next
}
}