2019-06-28 08:24:13 +00:00
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use super::{
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super::{Animation, SkeletonAttr},
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QuadrupedSkeleton,
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};
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2019-05-13 23:43:10 +00:00
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use vek::*;
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pub struct RunAnimation;
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impl Animation for RunAnimation {
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type Skeleton = QuadrupedSkeleton;
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type Dependency = (f32, f64);
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fn update_skeleton(
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skeleton: &Self::Skeleton,
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2019-07-04 14:58:59 +00:00
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(_velocity, _global_time): Self::Dependency,
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2019-05-13 23:43:10 +00:00
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anim_time: f64,
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2019-07-04 14:58:59 +00:00
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_skeleton_attr: &SkeletonAttr,
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2019-05-13 23:43:10 +00:00
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) -> Self::Skeleton {
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let mut next = (*skeleton).clone();
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let wave = (anim_time as f32 * 14.0).sin();
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2019-05-17 09:22:32 +00:00
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let wave_quick = (anim_time as f32 * 20.0).sin();
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let wave_quick_cos = (anim_time as f32 * 20.0).cos();
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let wave_cos = (anim_time as f32 * 14.0).cos();
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2019-05-13 23:43:10 +00:00
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2019-05-17 09:22:32 +00:00
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next.pig_head.offset = Vec3::new(0.0, 0.0, -1.5 + wave * 1.5) / 11.0;
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next.pig_head.ori =
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Quaternion::rotation_x(0.2 + wave * 0.05) * Quaternion::rotation_y(wave_cos * 0.03);
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next.pig_head.scale = Vec3::one() / 10.5;
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2019-05-13 23:43:10 +00:00
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2019-05-17 09:22:32 +00:00
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next.pig_chest.offset = Vec3::new(0.0, -9.0, 1.5 + wave_cos * 1.2) / 11.0;
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next.pig_chest.ori = Quaternion::rotation_x(wave * 0.1);
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next.pig_chest.scale = Vec3::one() / 11.0;
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2019-05-13 23:43:10 +00:00
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2019-05-17 09:22:32 +00:00
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next.pig_leg_lf.offset =
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Vec3::new(-4.5, 2.0 + wave_quick * 0.8, 2.5 + wave_quick_cos * 1.5) / 11.0;
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next.pig_leg_lf.ori = Quaternion::rotation_x(wave_quick * 0.3);
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next.pig_leg_lf.scale = Vec3::one() / 11.0;
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2019-05-13 23:43:10 +00:00
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2019-05-17 09:22:32 +00:00
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next.pig_leg_rf.offset =
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Vec3::new(2.5, 2.0 - wave_quick_cos * 0.8, 2.5 + wave_quick * 1.5) / 11.0;
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next.pig_leg_rf.ori = Quaternion::rotation_x(wave_quick_cos * -0.3);
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next.pig_leg_rf.scale = Vec3::one() / 11.0;
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2019-05-13 23:43:10 +00:00
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2019-05-17 09:22:32 +00:00
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next.pig_leg_lb.offset =
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Vec3::new(-4.5, -3.0 - wave_quick_cos * 0.8, 2.5 + wave_quick * 1.5) / 11.0;
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next.pig_leg_lb.ori = Quaternion::rotation_x(wave_quick_cos * -0.3);
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next.pig_leg_lb.scale = Vec3::one() / 11.0;
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2019-05-13 23:43:10 +00:00
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2019-05-17 09:22:32 +00:00
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next.pig_leg_rb.offset =
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Vec3::new(2.5, -3.0 + wave_quick * 0.8, 2.5 + wave_quick_cos * 1.5) / 11.0;
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next.pig_leg_rb.ori = Quaternion::rotation_x(wave_quick * 0.3);
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next.pig_leg_rb.scale = Vec3::one() / 11.0;
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2019-05-13 23:43:10 +00:00
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next
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}
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}
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