veloren/voxygen/shaders/ui.frag

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#version 330 core
in vec3 f_pos;
in vec2 f_uv;
layout (std140)
uniform u_locals {
vec4 bounds;
};
uniform sampler2D u_tex;
out vec4 tgt_color;
void main() {
tgt_color = texture(u_tex, f_uv);
}