2020-04-11 06:33:06 +00:00
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#[derive(Clone, Copy, PartialEq)]
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pub enum Slot {
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One = 0,
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Two = 1,
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Three = 2,
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Four = 3,
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Five = 4,
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Six = 5,
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Seven = 6,
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Eight = 7,
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Nine = 8,
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Ten = 9,
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}
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#[derive(Clone, Copy, PartialEq)]
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pub enum SlotContents {
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Inventory(usize),
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Ability3,
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}
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pub struct State {
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slots: [Option<SlotContents>; 10],
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inputs: [bool; 10],
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}
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impl State {
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pub fn new() -> Self {
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Self {
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slots: [None; 10],
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inputs: [false; 10],
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}
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}
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2020-04-12 19:45:01 +00:00
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/// Returns true if the button was just pressed
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2020-04-11 06:33:06 +00:00
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pub fn process_input(&mut self, slot: Slot, state: bool) -> bool {
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let slot = slot as usize;
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let just_pressed = !self.inputs[slot] && state;
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self.inputs[slot] = state;
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just_pressed
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}
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pub fn get(&self, slot: Slot) -> Option<SlotContents> { self.slots[slot as usize] }
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pub fn swap(&mut self, a: Slot, b: Slot) { self.slots.swap(a as usize, b as usize); }
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pub fn clear_slot(&mut self, slot: Slot) { self.slots[slot as usize] = None; }
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pub fn add_inventory_link(&mut self, slot: Slot, inventory_index: usize) {
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self.slots[slot as usize] = Some(SlotContents::Inventory(inventory_index));
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}
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// TODO: remove
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// Adds ability3 slot if it is missing and should be present
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// Removes if it is there and shouldn't be present
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pub fn maintain_ability3(&mut self, client: &client::Client) {
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use specs::WorldExt;
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let loadouts = client.state().ecs().read_storage::<common::comp::Loadout>();
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let loadout = loadouts.get(client.entity());
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let should_be_present = if let Some(loadout) = loadout {
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loadout
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.active_item
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.as_ref()
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.map(|i| &i.item.kind)
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.filter(|kind| {
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use common::comp::item::{
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tool::{StaffKind, Tool, ToolKind},
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ItemKind,
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};
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matches!(
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kind,
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ItemKind::Tool(Tool {
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kind: ToolKind::Staff(StaffKind::BasicStaff),
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..
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})
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)
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})
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.is_some()
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} else {
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false
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};
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if should_be_present {
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if !self
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.slots
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.iter()
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.any(|s| matches!(s, Some(SlotContents::Ability3)))
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{
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self.slots[0] = Some(SlotContents::Ability3);
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}
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} else {
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self.slots
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.iter_mut()
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.filter(|s| matches!(s, Some(SlotContents::Ability3)))
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.for_each(|s| *s = None)
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}
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}
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}
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