veloren/CHANGELOG.md

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2019-12-29 12:28:00 +00:00
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [Unreleased]
### Added
- Player now starts with a lantern. Equipping/unequipping a lantern has the same effect as the `/lantern` command
- Added music system
- Added zoomable and rotatable minimap
- Added rotating orientation marker to main-map
2020-02-14 00:19:06 +00:00
- Added daily Mac builds
- Allow spawning individual pet species, not just generic body kinds.
- Configurable fonts
2020-04-08 17:36:37 +00:00
- Configurable keybindings from the Controls menu
- Tanslation status tracking
2020-02-13 12:28:03 +00:00
- Added gamma setting
- Added new orc hairstyles
2020-02-21 02:56:54 +00:00
- Added sfx for wielding/unwielding weapons
2020-02-26 04:41:58 +00:00
- Fixed NPCs attacking the player forever after killing them
- Added sfx for collecting, dropping and using inventory items
2020-03-05 14:02:11 +00:00
- New attack animation
- weapon control system
- Game pauses when in singleplayer and pause menu
- Added authentication system (to play on the official server register on https://account.veloren.net)
2020-03-10 21:00:13 +00:00
- Added gamepad/controller support
- Added player feedback when attempting to pickup an item with a full inventory
2020-03-26 21:22:21 +00:00
- Added free look
2020-03-27 16:11:47 +00:00
- Added Italian translation
- Added Portuguese translation
2020-03-27 17:28:46 +00:00
- Added Turkish translation
2020-04-01 17:22:05 +00:00
- Complete rewrite of the combat system into a state machine
- Abilities like Dash and Triplestrike
- Armor can now be eqipped as items
- Fireball explosions
- Inventory supports stacking
- Many new armors and weapons to find in chests
- Fleshed out "attack" animation into alpha, beta and spin type attacks
- Fleshed out range attack into charging and shooting anims for staff/bow
- Customized attack animation for hammers and axes
2020-04-04 14:39:54 +00:00
- German translation
2020-04-04 19:36:55 +00:00
- Added a silhouette for players when they are occluded
- Added transparency to the player when zooming in
2020-04-12 04:23:17 +00:00
- Made armor and hotbar slots actually function
2020-04-12 19:45:01 +00:00
- Added dragging and right-click to use functionality to inventory, armor & hotbar slots
- Added capes, lanterns, tabards, rings, helmets & necklaces as equippable armor
2020-04-23 17:16:45 +00:00
- 6 new music tracks
2020-04-23 16:14:33 +00:00
- Added basic world and civilisation simulation
- Added overhauled towns
- Added fields, crops and scarecrows
- Added paths
- Added bridges
- Added procedural house generation
- Added lampposts
- Added NPCs that spawn in towns
- Added simple dungeons
- Added sub-voxel noise effect
- Added waypoints next to dungeons
- Made players spawn in towns
- Added non-uniform block heights
2020-04-24 02:36:19 +00:00
- Added `/sudo` command
2020-04-25 20:37:45 +00:00
- Added a Level of Detail (LoD) system for terrain sprites and entities
2020-04-28 03:13:23 +00:00
- Added owl, hyena, parrot npcs
2020-04-28 18:37:07 +00:00
- Added dungeon entrances
2020-04-30 20:43:24 +00:00
- Villagers tools and clothing
- Cultists clothing
- You can start the game by pressing "enter" from the character selection menu
- Added server-side character saving
2020-01-29 14:00:07 +00:00
### Changed
2020-05-07 18:39:48 +00:00
- The /give_item command can now specify the amount of items. Syntax is now `/give_item <name> [num]`
- Brighter / higher contrast main-map
- Removed highlighting of non-collectible sprites
- Fixed /give_exp ignoring player argument
- Extend run sfx to small animals to prevent sneak attacks by geese.
- Decreased clientside latency of ServerEvent mediated effects (e.g. projectiles, inventory operations, etc)
2020-04-01 17:22:05 +00:00
- Started changing the visual theme of the UI
- Merge of the Bag and Character-Screen
- Merge of the Map and Questlog
- Overhauled icon art
- Asset cleanup to lower client-size
- Rewrote the humanoid skeleton to be more ideal for attack animations
- Arrows can no longer hurt their owners
2020-04-30 20:43:24 +00:00
- Increased overall character scale
2020-04-01 17:22:05 +00:00
2020-01-29 14:00:07 +00:00
### Removed
## [0.5.0] - 2019-01-31
### Added
2019-12-29 12:28:00 +00:00
- Added new debug item
- Bows give experience by projectiles having an owner
- Allow cancelling chunk generation
- Include licence in assets
- Added dropping items
- Added initial region system implementation
- Added /giveitem command
- Strip Linux executables
- Added moon
- Added clouds
- Added tarpaulin coverage
- Added ability to jump while underwater
- Added proper SFX system
- Added changelog
- Added animated Map and Minimap position indicator
- Added visuals to indicate strength compared to the player
2020-01-10 00:33:38 +00:00
- Added Scrolling Combat Text (SCT) & Settings for it
- Added a Death Screen and Hurt Screen
- Added randomly selected Loading Screen background images
2020-01-19 19:28:24 +00:00
- Added options to disable clouds and to use cheaper water rendering
2020-01-20 13:40:14 +00:00
- Added client-side character saving
- Added a localization system to provide multi-language support
to voxygen
- Added French language for Voxygen
2020-01-22 15:49:44 +00:00
- Added rivers and lakes which follow realistic physical paths.
- Added a sophisticated erosion system for world generation which
dramatically changes the world layout.
- Added tracking of sediment vs. bedrock, which is visually reflected in the
world.
- Added map saving and loading for altitude and bedrock, with built in
versioning for forwards compatibility.
- Added a default map, which is used to speed up starting single player.
- Added a 3D renderered map, which is also used by the server to send the map
to the client.
- Added fullscreen and window size to settings so that they can be persisted
- Added coverage based scaling for pixel art
2020-01-26 00:22:48 +00:00
- 28 new mobs
2020-01-26 03:05:57 +00:00
- Added waypoints
- Added pathfinding to NPCs
- Overhauled NPC AI
- Pets now attack enemies and defend their owners
2020-01-29 12:01:28 +00:00
- Added collars to tame wild animals
2020-01-26 00:22:48 +00:00
2019-12-29 12:28:00 +00:00
### Changed
- Controls pane in settings window now shows actual configured keys
- Fixed scroll wheel and roll keys on OS X
2019-12-29 12:28:00 +00:00
- Fixed near and far view planes
- Improvements to armor names
- Animation fixes to line up with true positions
- Proper message for command permission check failure
- Improved meshing
- Improved dusk
- Improved movement and climbing
- Improved water rendering and chunk render order
- Moved computations to terrain fragment shaders
- Fixed title music
- Made rolling less violent when changing directions
- Fixed singleplayer crash
- Improved error information in client and server
- Store items as RON files
- Updated download info in readme
- Fixed cloud performance
- Fixed region display name
- Fixed the bow fire rate
- Healthbars now flash on critical health
- Fixed ghosts when going back to character screen
- Fixed not being able to unmount
- Fixed non-humanoids being able to climb and glide
2020-01-10 00:33:38 +00:00
- Made shadows and lights use interpolated positions
- Changed "Create Character" button position
2020-01-19 19:28:24 +00:00
- Made clouds bigger, more performant and prettier
2020-01-18 04:05:26 +00:00
- Terrain meshing optimized further
2020-01-18 21:58:15 +00:00
- Tree leaves no longer color blended
- Actual character stats displayed in character window
2020-01-22 15:49:44 +00:00
- Made significant changes to the noise functions used for world generation.
- Improved colors during world generation.
- Significantly reduced the use of warp during world generation.
- Parallelized and otherwise sped up significant parts of world generation.
- Various performance improvements to world generation.
- Nametags now a fixed size and shown in a limited range
2020-01-26 00:22:48 +00:00
- Non-humanoid skeletons now utilize configs for hotloading, and skeletal attributes.
- Names of NPCs spawned in the wild now include their species.
2019-12-29 12:28:00 +00:00
### Removed
- Remove heaptrack as it is now deprecated
## [0.4.0] - 2019-10-10
### Added
- Added adjustable FOV slider
- Added /explosion command
- Added first person switch
- Added singleplayer server settings
- Added admin check for commands
- Started asset reloading system
- Added SRGB conversion in shaders
- Added adminify to give temp admin privilages
### Changed
- Collision and fall damage fixes
- Switched to eventbus system
- Improved seed generation, diffusion function
- Switch to hashbrown in server/client
- Improved colors and lighting
- Replaced view distance culling with frustum culling
## [0.3.0] - 2019-08-04
### Added
- Added enemies
- Added player info to debug window
- Added server info
- Game settings persist after closing
- Added caves
- Added random NPC names
- Added tree roots, houses, basic lights
- Added XP and leveling
- Added build mode
- Character customization, multiple races
- Inventories (WIP)
- Day/night, better shaders, voxel shadows
### Changed
- Fixed attack delay
- Fixed disclaimer to show only once
- Only send physics updates for entities within view distance
- Fix for headphones and invalid device parameters
- Fixed asset names for consistancy
- Fixes animals jumping after their target no matter how far\
- Improved SFX in caves
- Better combat, movement, and animations
- Many performance optimizations
- Better world generation, more biomes
## [0.2.0] - 2019-05-28
### Added
- Hang Gliding
- Pets: Pig and Wolf. They can be spawned with /pig and /wolf commands.
- Name tags: You can finally know who is this guy with the blue shirt!
- Singleplayer: No need to start a server just to play alone
- Character customization: It isn't fully complete but still allows you to look different than others
- Music!
- Major performance improvements related to the fact that we rewrote the entire game
- 0% chance to get a deadlock
- Animations: You finally can move your limbs!
- Combat: You can finally swing your sword that has been on your back. Enemies are coming soon, but you can always fight with other players
- When a server dies the game no longer crashes - you will be just kicked to the main menu
## [0.1.0] - 2018-XX-XX
_0.1.0 was part of the legacy engine_
2020-01-29 14:00:07 +00:00
[unreleased]: https://gitlab.com/veloren/veloren/compare?from=v0.5.0&to=master
[0.0.5]: https://gitlab.com/veloren/veloren/compare?from=v0.4.0&to=v0.5.0
2019-12-29 12:28:00 +00:00
[0.0.4]: https://gitlab.com/veloren/veloren/compare?from=v0.3.0&to=v0.4.0
[0.0.3]: https://gitlab.com/veloren/veloren/compare?from=v0.2.0&to=v0.3.0
[0.0.2]: https://gitlab.com/veloren/veloren/compare?from=7d17f8b67a2a6d5aa00730f028cedc430fd5075a&to=v0.2.0
[0.0.1]: https://gitlab.com/veloren/game