veloren/assets/common/abilities/adlet/tracker/arrow.ron

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BasicRanged(
energy_cost: 0,
buildup_duration: 0.6,
recover_duration: 0.4,
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projectile: (
kind: Pointed,
attack: Some((
damage: 12,
energy: 0,
buff: Some((
kind: Bleeding,
dur_secs: 10,
strength: DamageFraction(0.1),
chance: 0.1,
)),
)),
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),
projectile_body: Object(Arrow),
projectile_light: None,
projectile_speed: 100.0,
num_projectiles: 1,
projectile_spread: 0.0,
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move_efficiency: 0.3,
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)