veloren/voxygen/shaders/ui.vert

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#version 330 core
#include <globals.glsl>
in vec2 v_pos;
in vec2 v_uv;
in vec4 v_color;
in uint v_mode;
layout (std140)
uniform u_locals {
vec4 w_pos;
};
uniform sampler2D u_tex;
out vec2 f_uv;
flat out uint f_mode;
out vec4 f_color;
void main() {
f_uv = v_uv;
f_color = v_color;
if (w_pos.w == 1.0) {
// In-game element
gl_Position = proj_mat * (view_mat * w_pos + vec4(v_pos, 0.0, 0.0));
} else {
// Interface element
gl_Position = vec4(v_pos, 0.0, 1.0);
}
f_mode = v_mode;
}