2020-01-26 00:22:48 +00:00
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use super::{super::Animation, QuadrupedMediumSkeleton, SkeletonAttr};
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2019-05-26 03:31:41 +00:00
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use std::{f32::consts::PI, ops::Mul};
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use vek::*;
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pub struct RunAnimation;
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impl Animation for RunAnimation {
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type Dependency = (f32, f64);
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2020-02-01 20:39:39 +00:00
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type Skeleton = QuadrupedMediumSkeleton;
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2019-05-26 03:31:41 +00:00
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fn update_skeleton(
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skeleton: &Self::Skeleton,
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2019-07-04 14:58:59 +00:00
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(_velocity, global_time): Self::Dependency,
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2019-05-26 03:31:41 +00:00
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anim_time: f64,
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2019-09-09 19:11:40 +00:00
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_rate: &mut f32,
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2020-01-26 00:22:48 +00:00
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skeleton_attr: &SkeletonAttr,
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2019-05-26 03:31:41 +00:00
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) -> Self::Skeleton {
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let mut next = (*skeleton).clone();
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2020-01-29 06:38:08 +00:00
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let lab = 14;
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2020-01-27 14:16:23 +00:00
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let vertlf = (anim_time as f32 * lab as f32 + PI * 1.8).sin().max(0.15);
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let vertrfoffset = (anim_time as f32 * lab as f32 + PI * 0.80).sin().max(0.15);
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let vertlboffset = (anim_time as f32 * lab as f32).sin().max(0.15);
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let vertrb = (anim_time as f32 * lab as f32 + PI).sin().max(0.15);
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let horilf = (anim_time as f32 * lab as f32 + PI * 1.2).sin();
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let horirfoffset = (anim_time as f32 * lab as f32 + PI * 0.20).sin();
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let horilboffset = (anim_time as f32 * lab as f32 + PI * 1.4).sin();
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let horirb = (anim_time as f32 * lab as f32 + PI * 0.4).sin();
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let vertchest = (anim_time as f32 * lab as f32 + PI * 0.3).sin().max(0.2);
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let horichest = (anim_time as f32 * lab as f32 + PI * 0.8).sin();
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let verthead = (anim_time as f32 * lab as f32 + PI * 0.3).sin();
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2019-05-26 03:31:41 +00:00
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let wolf_look = Vec2::new(
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((global_time + anim_time) as f32 / 4.0)
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.floor()
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.mul(7331.0)
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.sin()
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* 0.25,
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((global_time + anim_time) as f32 / 4.0)
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.floor()
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.mul(1337.0)
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.sin()
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* 0.125,
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);
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2020-01-26 00:22:48 +00:00
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next.head_upper.offset = Vec3::new(
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0.0,
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2020-01-27 14:16:23 +00:00
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skeleton_attr.head_upper.0 + horichest * 1.8,
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skeleton_attr.head_upper.1 + verthead * -1.8,
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2020-01-26 00:22:48 +00:00
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) / 11.0;
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2020-01-27 14:16:23 +00:00
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next.head_upper.ori =
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Quaternion::rotation_x(wolf_look.y) * Quaternion::rotation_z(wolf_look.x);
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2020-01-26 00:22:48 +00:00
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next.head_upper.scale = Vec3::one() / 10.98;
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2019-05-26 03:31:41 +00:00
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2020-01-26 00:22:48 +00:00
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next.head_lower.offset = Vec3::new(
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0.0,
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2020-01-27 14:16:23 +00:00
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skeleton_attr.head_lower.0 + horichest * 0.8,
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skeleton_attr.head_lower.1 + vertchest * -0.8 + verthead * 1.8,
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2020-01-26 00:22:48 +00:00
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);
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2019-10-25 23:18:34 +00:00
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next.head_lower.ori = Quaternion::rotation_z(0.0);
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next.head_lower.scale = Vec3::one() * 0.98;
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2019-05-26 03:31:41 +00:00
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2020-01-27 14:16:23 +00:00
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next.jaw.offset = Vec3::new(0.0, skeleton_attr.jaw.0, skeleton_attr.jaw.1);
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next.jaw.ori = Quaternion::rotation_x(0.0);
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next.jaw.scale = Vec3::one() * 1.02;
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2020-01-26 00:22:48 +00:00
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2020-01-27 14:16:23 +00:00
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next.tail.offset = Vec3::new(0.0, skeleton_attr.tail.0, skeleton_attr.tail.1);
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next.tail.ori = Quaternion::rotation_x(0.0);
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next.tail.scale = Vec3::one();
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2019-05-26 03:31:41 +00:00
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2020-01-26 00:22:48 +00:00
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next.torso_back.offset = Vec3::new(
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0.0,
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2020-01-27 14:16:23 +00:00
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skeleton_attr.torso_back.0 + horichest * 2.9,
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skeleton_attr.torso_back.1 + vertchest * -3.6 + 1.0,
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2020-01-26 00:22:48 +00:00
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) / 11.0;
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2020-01-27 14:16:23 +00:00
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next.torso_back.ori = Quaternion::rotation_y(horichest * -0.12);
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2019-10-25 23:18:34 +00:00
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next.torso_back.scale = Vec3::one() / 11.0;
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2019-05-26 03:31:41 +00:00
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2020-01-26 00:22:48 +00:00
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next.torso_mid.offset = Vec3::new(
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0.0,
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2020-01-27 14:16:23 +00:00
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skeleton_attr.torso_mid.0 + horichest * 2.5,
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skeleton_attr.torso_mid.1 + vertchest * -3.2 + 1.0,
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2020-01-26 00:22:48 +00:00
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) / 11.0;
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2020-01-27 14:16:23 +00:00
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next.torso_mid.ori = Quaternion::rotation_y(horichest * -0.09);
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next.torso_mid.scale = Vec3::one() * 0.98 / 11.0;
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2019-05-26 03:31:41 +00:00
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2020-01-27 14:16:23 +00:00
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next.ears.offset = Vec3::new(0.0, skeleton_attr.ears.0, skeleton_attr.ears.1);
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next.ears.ori = Quaternion::rotation_x(0.0);
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2020-01-26 00:22:48 +00:00
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next.ears.scale = Vec3::one() * 1.02;
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next.foot_lf.offset = Vec3::new(
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-skeleton_attr.feet_f.0,
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2020-01-27 14:16:23 +00:00
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skeleton_attr.feet_f.1 + horilf * 2.5,
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skeleton_attr.feet_f.2 + vertlf * 5.0 * skeleton_attr.height - 0.5,
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2020-01-26 00:22:48 +00:00
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) / 11.0;
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2020-01-27 14:16:23 +00:00
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next.foot_lf.ori = Quaternion::rotation_x(horilf * 0.4);
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2019-10-25 23:18:34 +00:00
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next.foot_lf.scale = Vec3::one() / 11.0;
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2019-05-26 03:31:41 +00:00
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2020-01-26 00:22:48 +00:00
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next.foot_rf.offset = Vec3::new(
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skeleton_attr.feet_f.0,
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2020-01-27 14:16:23 +00:00
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skeleton_attr.feet_f.1 + horirfoffset * 2.5,
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skeleton_attr.feet_f.2 + vertrfoffset * 5.0 * skeleton_attr.height - 0.5,
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2020-01-26 00:22:48 +00:00
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) / 11.0;
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2020-01-27 14:16:23 +00:00
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next.foot_rf.ori = Quaternion::rotation_x(horirfoffset * 0.4);
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2019-10-25 23:18:34 +00:00
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next.foot_rf.scale = Vec3::one() / 11.0;
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2019-05-26 03:31:41 +00:00
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2020-01-26 00:22:48 +00:00
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next.foot_lb.offset = Vec3::new(
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-skeleton_attr.feet_b.0,
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2020-01-27 14:16:23 +00:00
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skeleton_attr.feet_b.1 + horilboffset * 3.0,
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skeleton_attr.feet_b.2 + vertlboffset * 5.0 * skeleton_attr.height - 0.5,
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2020-01-26 00:22:48 +00:00
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) / 11.0;
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2020-01-27 14:16:23 +00:00
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next.foot_lb.ori = Quaternion::rotation_x(horilboffset * 0.35);
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2019-10-25 23:18:34 +00:00
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next.foot_lb.scale = Vec3::one() / 11.0;
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2019-05-26 03:31:41 +00:00
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2020-01-26 00:22:48 +00:00
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next.foot_rb.offset = Vec3::new(
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skeleton_attr.feet_b.0,
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2020-01-27 14:16:23 +00:00
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skeleton_attr.feet_b.1 + horirb * 3.0,
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skeleton_attr.feet_b.2 + vertrb * 5.0 * skeleton_attr.height - 0.5,
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2020-01-26 00:22:48 +00:00
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) / 11.0;
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2020-01-27 14:16:23 +00:00
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next.foot_rb.ori = Quaternion::rotation_x(horirb * 0.35);
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2019-10-25 23:18:34 +00:00
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next.foot_rb.scale = Vec3::one() / 11.0;
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2019-05-26 03:31:41 +00:00
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next
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}
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}
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