veloren/assets/voxygen/shaders/include/srgb.glsl

8 lines
309 B
Plaintext
Raw Normal View History

2019-08-04 19:54:08 +00:00
//https://gamedev.stackexchange.com/questions/92015/optimized-linear-to-srgb-glsl
vec3 srgb_to_linear(vec3 srgb) {
bvec3 cutoff = lessThan(srgb, vec3(0.04045));
vec3 higher = pow((srgb + vec3(0.055))/vec3(1.055), vec3(2.4));
vec3 lower = srgb/vec3(12.92);
return mix(higher, lower, cutoff);
}