2022-02-20 16:04:58 +00:00
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use std::fmt;
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2021-11-17 17:09:51 +00:00
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use serde::{Deserialize, Serialize};
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2022-03-28 13:22:57 +00:00
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use vek::{Lerp, Vec2, Vec3};
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2021-11-17 17:09:51 +00:00
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2022-03-28 13:22:57 +00:00
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use crate::{grid::Grid, terrain::TerrainChunkSize, vol::RectVolSize};
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/// Weather::default is Clear, 0 degrees C and no wind
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2021-11-17 17:09:51 +00:00
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#[derive(Debug, Clone, Copy, Serialize, Deserialize, Default)]
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pub struct Weather {
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2022-02-20 16:04:58 +00:00
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/// Clouds currently in the area between 0 and 1
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2021-11-17 17:09:51 +00:00
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pub cloud: f32,
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2022-02-20 16:04:58 +00:00
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/// Rain per time, between 0 and 1
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2021-11-17 17:09:51 +00:00
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pub rain: f32,
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2022-02-20 16:04:58 +00:00
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// Wind direction in block / second
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2021-11-17 17:09:51 +00:00
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pub wind: Vec2<f32>,
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}
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impl Weather {
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pub fn new(cloud: f32, rain: f32, wind: Vec2<f32>) -> Self { Self { cloud, rain, wind } }
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pub fn get_kind(&self) -> WeatherKind {
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match (
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(self.cloud * 10.0) as i32,
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(self.rain * 10.0) as i32,
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(self.wind.magnitude() * 10.0) as i32,
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) {
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2022-02-20 16:04:05 +00:00
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// Over 24.5 m/s wind is a storm
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(_, _, 245..) => WeatherKind::Storm,
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2021-11-17 17:09:51 +00:00
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(_, 1..=10, _) => WeatherKind::Rain,
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(4..=10, _, _) => WeatherKind::Cloudy,
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_ => WeatherKind::Clear,
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}
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}
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2022-03-15 08:34:01 +00:00
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pub fn lerp(from: &Self, to: &Self, t: f32) -> Self {
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Self {
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cloud: f32::lerp(from.cloud, to.cloud, t),
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rain: f32::lerp(from.rain, to.rain, t),
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wind: Vec2::<f32>::lerp(from.wind, to.wind, t),
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}
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}
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2022-03-28 13:22:57 +00:00
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// Get the rain direction for this weather
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pub fn rain_dir(&self) -> Vec3<f32> {
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// If this value is changed also change it in cloud-frag.glsl
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const FALL_RATE: f32 = 70.0;
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(-Vec3::unit_z() + self.wind / FALL_RATE).normalized()
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}
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2021-11-17 17:09:51 +00:00
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}
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2022-02-20 16:04:05 +00:00
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#[derive(Debug, Clone, Copy, Serialize, Deserialize, PartialEq, Eq)]
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2021-11-17 17:09:51 +00:00
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pub enum WeatherKind {
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Clear,
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Cloudy,
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Rain,
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Storm,
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}
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2022-02-20 16:04:58 +00:00
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impl fmt::Display for WeatherKind {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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match self {
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WeatherKind::Clear => write!(f, "Clear"),
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WeatherKind::Cloudy => write!(f, "Cloudy"),
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WeatherKind::Rain => write!(f, "Rain"),
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WeatherKind::Storm => write!(f, "Storm"),
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}
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}
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}
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2022-03-28 13:22:57 +00:00
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pub const CHUNKS_PER_CELL: u32 = 16;
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pub const CELL_SIZE: u32 = CHUNKS_PER_CELL * TerrainChunkSize::RECT_SIZE.x;
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/// How often the weather is updated, in seconds
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pub const WEATHER_DT: f32 = 5.0;
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// pub const MAX_WIND_SPEED: f32 = CELL_SIZE as f32 / WEATHER_DT;
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct WeatherGrid {
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weather: Grid<Weather>,
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}
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impl WeatherGrid {
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pub fn new(size: Vec2<u32>) -> Self {
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Self {
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weather: Grid::new(size.as_(), Weather::default()),
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}
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}
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pub fn iter(&self) -> impl Iterator<Item = (Vec2<i32>, &Weather)> { self.weather.iter() }
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pub fn iter_mut(&mut self) -> impl Iterator<Item = (Vec2<i32>, &mut Weather)> {
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self.weather.iter_mut()
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}
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pub fn size(&self) -> Vec2<u32> { self.weather.size().as_() }
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/// Get the weather at a given world position by doing bilinear
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/// interpolation between four cells.
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pub fn get_interpolated(&self, wpos: Vec2<f32>) -> Weather {
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let cell_pos = wpos / CELL_SIZE as f32;
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let rpos = cell_pos.map(|e| e.fract());
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let cell_pos = cell_pos.map(|e| e.floor());
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let wpos = cell_pos.as_::<i32>();
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Weather::lerp(
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&Weather::lerp(
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self.weather.get(wpos).unwrap_or(&Weather::default()),
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self.weather
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.get(wpos + Vec2::unit_x())
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.unwrap_or(&Weather::default()),
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rpos.x,
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),
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&Weather::lerp(
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self.weather
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.get(wpos + Vec2::unit_x())
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.unwrap_or(&Weather::default()),
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self.weather
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.get(wpos + Vec2::one())
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.unwrap_or(&Weather::default()),
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rpos.x,
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),
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rpos.y,
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)
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}
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}
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