2020-04-08 14:26:42 +00:00
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use async_std::task;
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use task::block_on;
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2020-06-08 09:47:39 +00:00
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use veloren_network::{NetworkError, StreamError};
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2020-03-10 00:07:36 +00:00
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mod helper;
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2020-04-08 14:26:42 +00:00
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use helper::{network_participant_stream, tcp, udp};
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2020-05-27 11:43:29 +00:00
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use std::io::ErrorKind;
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2020-07-09 11:42:38 +00:00
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use veloren_network::{Network, Pid, ProtocolAddr, PROMISES_CONSISTENCY, PROMISES_ORDERED};
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2020-03-10 00:07:36 +00:00
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#[test]
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2020-04-08 14:26:42 +00:00
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#[ignore]
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fn network_20s() {
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let (_, _) = helper::setup(false, 0);
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let (_n_a, _, _, _n_b, _, _) = block_on(network_participant_stream(tcp()));
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std::thread::sleep(std::time::Duration::from_secs(30));
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}
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2020-03-22 13:47:21 +00:00
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#[test]
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2020-04-08 14:26:42 +00:00
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fn stream_simple() {
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let (_, _) = helper::setup(false, 0);
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2020-07-09 07:58:21 +00:00
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let (_n_a, _p_a, mut s1_a, _n_b, _p_b, mut s1_b) = block_on(network_participant_stream(tcp()));
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2020-04-08 14:26:42 +00:00
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s1_a.send("Hello World").unwrap();
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assert_eq!(block_on(s1_b.recv()), Ok("Hello World".to_string()));
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2020-03-22 13:47:21 +00:00
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}
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2020-03-10 00:07:36 +00:00
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2020-03-22 13:47:21 +00:00
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#[test]
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2020-04-08 14:26:42 +00:00
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fn stream_simple_3msg() {
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let (_, _) = helper::setup(false, 0);
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2020-07-09 07:58:21 +00:00
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let (_n_a, _p_a, mut s1_a, _n_b, _p_b, mut s1_b) = block_on(network_participant_stream(tcp()));
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2020-04-08 14:26:42 +00:00
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s1_a.send("Hello World").unwrap();
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s1_a.send(1337).unwrap();
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assert_eq!(block_on(s1_b.recv()), Ok("Hello World".to_string()));
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assert_eq!(block_on(s1_b.recv()), Ok(1337));
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s1_a.send("3rdMessage").unwrap();
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assert_eq!(block_on(s1_b.recv()), Ok("3rdMessage".to_string()));
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}
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#[test]
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fn stream_simple_udp() {
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let (_, _) = helper::setup(false, 0);
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2020-07-09 07:58:21 +00:00
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let (_n_a, _p_a, mut s1_a, _n_b, _p_b, mut s1_b) = block_on(network_participant_stream(udp()));
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2020-04-08 14:26:42 +00:00
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s1_a.send("Hello World").unwrap();
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assert_eq!(block_on(s1_b.recv()), Ok("Hello World".to_string()));
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}
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#[test]
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fn stream_simple_udp_3msg() {
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let (_, _) = helper::setup(false, 0);
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2020-07-09 07:58:21 +00:00
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let (_n_a, _p_a, mut s1_a, _n_b, _p_b, mut s1_b) = block_on(network_participant_stream(udp()));
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2020-04-08 14:26:42 +00:00
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s1_a.send("Hello World").unwrap();
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s1_a.send(1337).unwrap();
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assert_eq!(block_on(s1_b.recv()), Ok("Hello World".to_string()));
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assert_eq!(block_on(s1_b.recv()), Ok(1337));
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s1_a.send("3rdMessage").unwrap();
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assert_eq!(block_on(s1_b.recv()), Ok("3rdMessage".to_string()));
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2020-03-10 00:07:36 +00:00
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}
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2020-05-26 13:06:03 +00:00
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#[test]
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#[ignore]
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fn tcp_and_udp_2_connections() -> std::result::Result<(), Box<dyn std::error::Error>> {
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Fixing the DEADLOCK in handshake -> channel creation
- this bug was initially called imbris bug, as it happened on his runners and i couldn't reproduce it locally at fist :)
- When in a Handshake a seperate mpsc::Channel was created for (Cid, Frame) transport
however the protocol could already catch non handshake data any more and push in into this
mpsc::Channel.
Then this channel got dropped and a fresh one was created for the network::Channel.
These droped Frames are ofc a BUG!
I tried multiple things to solve this:
- dont create a new mpsc::Channel, but instead bind it to the Protocol itself and always use 1.
This would work theoretically, but in bParticipant side we are using 1 mpsc::Channel<(Cid, Frame)>
to handle ALL the network::channel.
If now ever Protocol would have it's own, and with that every network::Channel had it's own it would no longer work out
Bad Idea...
- using the first method but creating the mpsc::Channel inside the scheduler instead protocol neither works, as the
scheduler doesnt know the remote_pid yet
- i dont want a hack to say the protocol only listen to 2 messages and then stop no matter what
So i switched over to the simply method now:
- Do everything like before with 2 mpsc::Channels
- after the handshake. close the receiver and listen for all remaining (cid, frame) combinations
- when starting the channel, reapply them to the new sender/listener combination
- added tracing
- switched Protocol RwLock to Mutex, as it's only ever 1
- Additionally changed the layout and introduces the c2w_frame_s and w2s_cid_frame_s name schema
- Fixed a bug in scheduler which WOULD cause a DEADLOCK if handshake would fail
- fixd a but in api_send_send_main, i need to store the stream_p otherwise it's immeadiatly closed and a stream_a.send() isn't guaranteed
- add extra test to verify that a send message is received even if the Stream is already closed
- changed OutGoing to Outgoing
- fixed a bug that `metrics.tick()` was never called
- removed 2 unused nightly features and added `deny_code`
2020-06-03 07:13:00 +00:00
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let (_, _) = helper::setup(false, 0);
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2020-07-14 23:34:41 +00:00
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let (network, f) = Network::new(Pid::new());
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let (remote, fr) = Network::new(Pid::new());
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2020-06-08 09:47:39 +00:00
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std::thread::spawn(f);
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std::thread::spawn(fr);
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2020-05-26 13:06:03 +00:00
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block_on(async {
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remote
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2020-07-09 11:42:38 +00:00
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.listen(ProtocolAddr::Tcp("0.0.0.0:2000".parse().unwrap()))
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2020-05-26 13:06:03 +00:00
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.await?;
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remote
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2020-07-09 11:42:38 +00:00
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.listen(ProtocolAddr::Udp("0.0.0.0:2001".parse().unwrap()))
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2020-05-26 13:06:03 +00:00
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.await?;
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let p1 = network
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2020-07-09 11:42:38 +00:00
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.connect(ProtocolAddr::Tcp("127.0.0.1:2000".parse().unwrap()))
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2020-05-26 13:06:03 +00:00
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.await?;
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let p2 = network
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2020-07-09 11:42:38 +00:00
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.connect(ProtocolAddr::Udp("127.0.0.1:2001".parse().unwrap()))
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2020-05-26 13:06:03 +00:00
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.await?;
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2020-07-09 07:58:21 +00:00
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assert_eq!(&p1, &p2);
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2020-05-26 13:06:03 +00:00
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Ok(())
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})
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}
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2020-05-27 11:43:29 +00:00
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#[test]
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fn failed_listen_on_used_ports() -> std::result::Result<(), Box<dyn std::error::Error>> {
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let (_, _) = helper::setup(false, 0);
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2020-07-14 23:34:41 +00:00
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let (network, f) = Network::new(Pid::new());
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2020-06-08 09:47:39 +00:00
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std::thread::spawn(f);
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2020-05-27 11:43:29 +00:00
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let udp1 = udp();
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let tcp1 = tcp();
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block_on(network.listen(udp1.clone()))?;
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block_on(network.listen(tcp1.clone()))?;
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2020-05-27 15:58:57 +00:00
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std::thread::sleep(std::time::Duration::from_millis(200));
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2020-05-27 11:43:29 +00:00
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2020-07-14 23:34:41 +00:00
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let (network2, f2) = Network::new(Pid::new());
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2020-06-08 09:47:39 +00:00
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std::thread::spawn(f2);
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2020-05-27 11:43:29 +00:00
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let e1 = block_on(network2.listen(udp1));
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let e2 = block_on(network2.listen(tcp1));
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match e1 {
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Err(NetworkError::ListenFailed(e)) if e.kind() == ErrorKind::AddrInUse => (),
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2020-06-30 22:01:09 +00:00
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_ => panic!(),
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2020-05-27 11:43:29 +00:00
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};
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match e2 {
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Err(NetworkError::ListenFailed(e)) if e.kind() == ErrorKind::AddrInUse => (),
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2020-06-30 22:01:09 +00:00
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_ => panic!(),
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2020-05-27 11:43:29 +00:00
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};
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Ok(())
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}
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2020-05-27 15:58:57 +00:00
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/// There is a bug an impris-desktop-1 which fails the DOC tests,
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/// it fails exactly `api_stream_send_main` and `api_stream_recv_main` by
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/// deadlocking at different times!
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Fixing the DEADLOCK in handshake -> channel creation
- this bug was initially called imbris bug, as it happened on his runners and i couldn't reproduce it locally at fist :)
- When in a Handshake a seperate mpsc::Channel was created for (Cid, Frame) transport
however the protocol could already catch non handshake data any more and push in into this
mpsc::Channel.
Then this channel got dropped and a fresh one was created for the network::Channel.
These droped Frames are ofc a BUG!
I tried multiple things to solve this:
- dont create a new mpsc::Channel, but instead bind it to the Protocol itself and always use 1.
This would work theoretically, but in bParticipant side we are using 1 mpsc::Channel<(Cid, Frame)>
to handle ALL the network::channel.
If now ever Protocol would have it's own, and with that every network::Channel had it's own it would no longer work out
Bad Idea...
- using the first method but creating the mpsc::Channel inside the scheduler instead protocol neither works, as the
scheduler doesnt know the remote_pid yet
- i dont want a hack to say the protocol only listen to 2 messages and then stop no matter what
So i switched over to the simply method now:
- Do everything like before with 2 mpsc::Channels
- after the handshake. close the receiver and listen for all remaining (cid, frame) combinations
- when starting the channel, reapply them to the new sender/listener combination
- added tracing
- switched Protocol RwLock to Mutex, as it's only ever 1
- Additionally changed the layout and introduces the c2w_frame_s and w2s_cid_frame_s name schema
- Fixed a bug in scheduler which WOULD cause a DEADLOCK if handshake would fail
- fixd a but in api_send_send_main, i need to store the stream_p otherwise it's immeadiatly closed and a stream_a.send() isn't guaranteed
- add extra test to verify that a send message is received even if the Stream is already closed
- changed OutGoing to Outgoing
- fixed a bug that `metrics.tick()` was never called
- removed 2 unused nightly features and added `deny_code`
2020-06-03 07:13:00 +00:00
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/// So i rather put the same test into a unit test, these are now duplicate to
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/// the api, but are left here, just to be save!
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2020-05-27 15:58:57 +00:00
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#[test]
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fn api_stream_send_main() -> std::result::Result<(), Box<dyn std::error::Error>> {
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let (_, _) = helper::setup(false, 0);
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Fixing the DEADLOCK in handshake -> channel creation
- this bug was initially called imbris bug, as it happened on his runners and i couldn't reproduce it locally at fist :)
- When in a Handshake a seperate mpsc::Channel was created for (Cid, Frame) transport
however the protocol could already catch non handshake data any more and push in into this
mpsc::Channel.
Then this channel got dropped and a fresh one was created for the network::Channel.
These droped Frames are ofc a BUG!
I tried multiple things to solve this:
- dont create a new mpsc::Channel, but instead bind it to the Protocol itself and always use 1.
This would work theoretically, but in bParticipant side we are using 1 mpsc::Channel<(Cid, Frame)>
to handle ALL the network::channel.
If now ever Protocol would have it's own, and with that every network::Channel had it's own it would no longer work out
Bad Idea...
- using the first method but creating the mpsc::Channel inside the scheduler instead protocol neither works, as the
scheduler doesnt know the remote_pid yet
- i dont want a hack to say the protocol only listen to 2 messages and then stop no matter what
So i switched over to the simply method now:
- Do everything like before with 2 mpsc::Channels
- after the handshake. close the receiver and listen for all remaining (cid, frame) combinations
- when starting the channel, reapply them to the new sender/listener combination
- added tracing
- switched Protocol RwLock to Mutex, as it's only ever 1
- Additionally changed the layout and introduces the c2w_frame_s and w2s_cid_frame_s name schema
- Fixed a bug in scheduler which WOULD cause a DEADLOCK if handshake would fail
- fixd a but in api_send_send_main, i need to store the stream_p otherwise it's immeadiatly closed and a stream_a.send() isn't guaranteed
- add extra test to verify that a send message is received even if the Stream is already closed
- changed OutGoing to Outgoing
- fixed a bug that `metrics.tick()` was never called
- removed 2 unused nightly features and added `deny_code`
2020-06-03 07:13:00 +00:00
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// Create a Network, listen on Port `1200` and wait for a Stream to be opened,
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2020-05-27 15:58:57 +00:00
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// then answer `Hello World`
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2020-07-14 23:34:41 +00:00
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let (network, f) = Network::new(Pid::new());
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let (remote, fr) = Network::new(Pid::new());
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2020-06-08 09:47:39 +00:00
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std::thread::spawn(f);
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std::thread::spawn(fr);
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2020-05-27 15:58:57 +00:00
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block_on(async {
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network
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2020-07-09 11:42:38 +00:00
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.listen(ProtocolAddr::Tcp("127.0.0.1:1200".parse().unwrap()))
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2020-05-27 15:58:57 +00:00
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.await?;
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let remote_p = remote
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2020-07-09 11:42:38 +00:00
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.connect(ProtocolAddr::Tcp("127.0.0.1:1200".parse().unwrap()))
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2020-05-27 15:58:57 +00:00
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.await?;
|
Fixing the DEADLOCK in handshake -> channel creation
- this bug was initially called imbris bug, as it happened on his runners and i couldn't reproduce it locally at fist :)
- When in a Handshake a seperate mpsc::Channel was created for (Cid, Frame) transport
however the protocol could already catch non handshake data any more and push in into this
mpsc::Channel.
Then this channel got dropped and a fresh one was created for the network::Channel.
These droped Frames are ofc a BUG!
I tried multiple things to solve this:
- dont create a new mpsc::Channel, but instead bind it to the Protocol itself and always use 1.
This would work theoretically, but in bParticipant side we are using 1 mpsc::Channel<(Cid, Frame)>
to handle ALL the network::channel.
If now ever Protocol would have it's own, and with that every network::Channel had it's own it would no longer work out
Bad Idea...
- using the first method but creating the mpsc::Channel inside the scheduler instead protocol neither works, as the
scheduler doesnt know the remote_pid yet
- i dont want a hack to say the protocol only listen to 2 messages and then stop no matter what
So i switched over to the simply method now:
- Do everything like before with 2 mpsc::Channels
- after the handshake. close the receiver and listen for all remaining (cid, frame) combinations
- when starting the channel, reapply them to the new sender/listener combination
- added tracing
- switched Protocol RwLock to Mutex, as it's only ever 1
- Additionally changed the layout and introduces the c2w_frame_s and w2s_cid_frame_s name schema
- Fixed a bug in scheduler which WOULD cause a DEADLOCK if handshake would fail
- fixd a but in api_send_send_main, i need to store the stream_p otherwise it's immeadiatly closed and a stream_a.send() isn't guaranteed
- add extra test to verify that a send message is received even if the Stream is already closed
- changed OutGoing to Outgoing
- fixed a bug that `metrics.tick()` was never called
- removed 2 unused nightly features and added `deny_code`
2020-06-03 07:13:00 +00:00
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// keep it alive
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let _stream_p = remote_p
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2020-05-27 15:58:57 +00:00
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.open(16, PROMISES_ORDERED | PROMISES_CONSISTENCY)
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.await?;
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let participant_a = network.connected().await?;
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let mut stream_a = participant_a.opened().await?;
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//Send Message
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stream_a.send("Hello World")?;
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Ok(())
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})
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}
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#[test]
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fn api_stream_recv_main() -> std::result::Result<(), Box<dyn std::error::Error>> {
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let (_, _) = helper::setup(false, 0);
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Fixing the DEADLOCK in handshake -> channel creation
- this bug was initially called imbris bug, as it happened on his runners and i couldn't reproduce it locally at fist :)
- When in a Handshake a seperate mpsc::Channel was created for (Cid, Frame) transport
however the protocol could already catch non handshake data any more and push in into this
mpsc::Channel.
Then this channel got dropped and a fresh one was created for the network::Channel.
These droped Frames are ofc a BUG!
I tried multiple things to solve this:
- dont create a new mpsc::Channel, but instead bind it to the Protocol itself and always use 1.
This would work theoretically, but in bParticipant side we are using 1 mpsc::Channel<(Cid, Frame)>
to handle ALL the network::channel.
If now ever Protocol would have it's own, and with that every network::Channel had it's own it would no longer work out
Bad Idea...
- using the first method but creating the mpsc::Channel inside the scheduler instead protocol neither works, as the
scheduler doesnt know the remote_pid yet
- i dont want a hack to say the protocol only listen to 2 messages and then stop no matter what
So i switched over to the simply method now:
- Do everything like before with 2 mpsc::Channels
- after the handshake. close the receiver and listen for all remaining (cid, frame) combinations
- when starting the channel, reapply them to the new sender/listener combination
- added tracing
- switched Protocol RwLock to Mutex, as it's only ever 1
- Additionally changed the layout and introduces the c2w_frame_s and w2s_cid_frame_s name schema
- Fixed a bug in scheduler which WOULD cause a DEADLOCK if handshake would fail
- fixd a but in api_send_send_main, i need to store the stream_p otherwise it's immeadiatly closed and a stream_a.send() isn't guaranteed
- add extra test to verify that a send message is received even if the Stream is already closed
- changed OutGoing to Outgoing
- fixed a bug that `metrics.tick()` was never called
- removed 2 unused nightly features and added `deny_code`
2020-06-03 07:13:00 +00:00
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// Create a Network, listen on Port `1220` and wait for a Stream to be opened,
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2020-05-27 15:58:57 +00:00
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// then listen on it
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2020-07-14 23:34:41 +00:00
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let (network, f) = Network::new(Pid::new());
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let (remote, fr) = Network::new(Pid::new());
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2020-06-08 09:47:39 +00:00
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std::thread::spawn(f);
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std::thread::spawn(fr);
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2020-05-27 15:58:57 +00:00
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block_on(async {
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network
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2020-07-09 11:42:38 +00:00
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.listen(ProtocolAddr::Tcp("127.0.0.1:1220".parse().unwrap()))
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2020-05-27 15:58:57 +00:00
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.await?;
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let remote_p = remote
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2020-07-09 11:42:38 +00:00
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.connect(ProtocolAddr::Tcp("127.0.0.1:1220".parse().unwrap()))
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2020-05-27 15:58:57 +00:00
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.await?;
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let mut stream_p = remote_p
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.open(16, PROMISES_ORDERED | PROMISES_CONSISTENCY)
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.await?;
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stream_p.send("Hello World")?;
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let participant_a = network.connected().await?;
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let mut stream_a = participant_a.opened().await?;
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//Send Message
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Fixing the DEADLOCK in handshake -> channel creation
- this bug was initially called imbris bug, as it happened on his runners and i couldn't reproduce it locally at fist :)
- When in a Handshake a seperate mpsc::Channel was created for (Cid, Frame) transport
however the protocol could already catch non handshake data any more and push in into this
mpsc::Channel.
Then this channel got dropped and a fresh one was created for the network::Channel.
These droped Frames are ofc a BUG!
I tried multiple things to solve this:
- dont create a new mpsc::Channel, but instead bind it to the Protocol itself and always use 1.
This would work theoretically, but in bParticipant side we are using 1 mpsc::Channel<(Cid, Frame)>
to handle ALL the network::channel.
If now ever Protocol would have it's own, and with that every network::Channel had it's own it would no longer work out
Bad Idea...
- using the first method but creating the mpsc::Channel inside the scheduler instead protocol neither works, as the
scheduler doesnt know the remote_pid yet
- i dont want a hack to say the protocol only listen to 2 messages and then stop no matter what
So i switched over to the simply method now:
- Do everything like before with 2 mpsc::Channels
- after the handshake. close the receiver and listen for all remaining (cid, frame) combinations
- when starting the channel, reapply them to the new sender/listener combination
- added tracing
- switched Protocol RwLock to Mutex, as it's only ever 1
- Additionally changed the layout and introduces the c2w_frame_s and w2s_cid_frame_s name schema
- Fixed a bug in scheduler which WOULD cause a DEADLOCK if handshake would fail
- fixd a but in api_send_send_main, i need to store the stream_p otherwise it's immeadiatly closed and a stream_a.send() isn't guaranteed
- add extra test to verify that a send message is received even if the Stream is already closed
- changed OutGoing to Outgoing
- fixed a bug that `metrics.tick()` was never called
- removed 2 unused nightly features and added `deny_code`
2020-06-03 07:13:00 +00:00
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assert_eq!("Hello World".to_string(), stream_a.recv::<String>().await?);
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2020-05-27 15:58:57 +00:00
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Ok(())
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})
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}
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Fixing the DEADLOCK in handshake -> channel creation
- this bug was initially called imbris bug, as it happened on his runners and i couldn't reproduce it locally at fist :)
- When in a Handshake a seperate mpsc::Channel was created for (Cid, Frame) transport
however the protocol could already catch non handshake data any more and push in into this
mpsc::Channel.
Then this channel got dropped and a fresh one was created for the network::Channel.
These droped Frames are ofc a BUG!
I tried multiple things to solve this:
- dont create a new mpsc::Channel, but instead bind it to the Protocol itself and always use 1.
This would work theoretically, but in bParticipant side we are using 1 mpsc::Channel<(Cid, Frame)>
to handle ALL the network::channel.
If now ever Protocol would have it's own, and with that every network::Channel had it's own it would no longer work out
Bad Idea...
- using the first method but creating the mpsc::Channel inside the scheduler instead protocol neither works, as the
scheduler doesnt know the remote_pid yet
- i dont want a hack to say the protocol only listen to 2 messages and then stop no matter what
So i switched over to the simply method now:
- Do everything like before with 2 mpsc::Channels
- after the handshake. close the receiver and listen for all remaining (cid, frame) combinations
- when starting the channel, reapply them to the new sender/listener combination
- added tracing
- switched Protocol RwLock to Mutex, as it's only ever 1
- Additionally changed the layout and introduces the c2w_frame_s and w2s_cid_frame_s name schema
- Fixed a bug in scheduler which WOULD cause a DEADLOCK if handshake would fail
- fixd a but in api_send_send_main, i need to store the stream_p otherwise it's immeadiatly closed and a stream_a.send() isn't guaranteed
- add extra test to verify that a send message is received even if the Stream is already closed
- changed OutGoing to Outgoing
- fixed a bug that `metrics.tick()` was never called
- removed 2 unused nightly features and added `deny_code`
2020-06-03 07:13:00 +00:00
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#[test]
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fn wrong_parse() {
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let (_, _) = helper::setup(false, 0);
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2020-07-09 07:58:21 +00:00
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let (_n_a, _p_a, mut s1_a, _n_b, _p_b, mut s1_b) = block_on(network_participant_stream(tcp()));
|
Fixing the DEADLOCK in handshake -> channel creation
- this bug was initially called imbris bug, as it happened on his runners and i couldn't reproduce it locally at fist :)
- When in a Handshake a seperate mpsc::Channel was created for (Cid, Frame) transport
however the protocol could already catch non handshake data any more and push in into this
mpsc::Channel.
Then this channel got dropped and a fresh one was created for the network::Channel.
These droped Frames are ofc a BUG!
I tried multiple things to solve this:
- dont create a new mpsc::Channel, but instead bind it to the Protocol itself and always use 1.
This would work theoretically, but in bParticipant side we are using 1 mpsc::Channel<(Cid, Frame)>
to handle ALL the network::channel.
If now ever Protocol would have it's own, and with that every network::Channel had it's own it would no longer work out
Bad Idea...
- using the first method but creating the mpsc::Channel inside the scheduler instead protocol neither works, as the
scheduler doesnt know the remote_pid yet
- i dont want a hack to say the protocol only listen to 2 messages and then stop no matter what
So i switched over to the simply method now:
- Do everything like before with 2 mpsc::Channels
- after the handshake. close the receiver and listen for all remaining (cid, frame) combinations
- when starting the channel, reapply them to the new sender/listener combination
- added tracing
- switched Protocol RwLock to Mutex, as it's only ever 1
- Additionally changed the layout and introduces the c2w_frame_s and w2s_cid_frame_s name schema
- Fixed a bug in scheduler which WOULD cause a DEADLOCK if handshake would fail
- fixd a but in api_send_send_main, i need to store the stream_p otherwise it's immeadiatly closed and a stream_a.send() isn't guaranteed
- add extra test to verify that a send message is received even if the Stream is already closed
- changed OutGoing to Outgoing
- fixed a bug that `metrics.tick()` was never called
- removed 2 unused nightly features and added `deny_code`
2020-06-03 07:13:00 +00:00
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s1_a.send(1337).unwrap();
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2020-06-08 09:47:39 +00:00
|
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match block_on(s1_b.recv::<String>()) {
|
2020-06-30 22:01:09 +00:00
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Err(StreamError::DeserializeError(_)) => (),
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_ => panic!("this should fail, but it doesnt!"),
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2020-06-08 09:47:39 +00:00
|
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|
}
|
Fixing the DEADLOCK in handshake -> channel creation
- this bug was initially called imbris bug, as it happened on his runners and i couldn't reproduce it locally at fist :)
- When in a Handshake a seperate mpsc::Channel was created for (Cid, Frame) transport
however the protocol could already catch non handshake data any more and push in into this
mpsc::Channel.
Then this channel got dropped and a fresh one was created for the network::Channel.
These droped Frames are ofc a BUG!
I tried multiple things to solve this:
- dont create a new mpsc::Channel, but instead bind it to the Protocol itself and always use 1.
This would work theoretically, but in bParticipant side we are using 1 mpsc::Channel<(Cid, Frame)>
to handle ALL the network::channel.
If now ever Protocol would have it's own, and with that every network::Channel had it's own it would no longer work out
Bad Idea...
- using the first method but creating the mpsc::Channel inside the scheduler instead protocol neither works, as the
scheduler doesnt know the remote_pid yet
- i dont want a hack to say the protocol only listen to 2 messages and then stop no matter what
So i switched over to the simply method now:
- Do everything like before with 2 mpsc::Channels
- after the handshake. close the receiver and listen for all remaining (cid, frame) combinations
- when starting the channel, reapply them to the new sender/listener combination
- added tracing
- switched Protocol RwLock to Mutex, as it's only ever 1
- Additionally changed the layout and introduces the c2w_frame_s and w2s_cid_frame_s name schema
- Fixed a bug in scheduler which WOULD cause a DEADLOCK if handshake would fail
- fixd a but in api_send_send_main, i need to store the stream_p otherwise it's immeadiatly closed and a stream_a.send() isn't guaranteed
- add extra test to verify that a send message is received even if the Stream is already closed
- changed OutGoing to Outgoing
- fixed a bug that `metrics.tick()` was never called
- removed 2 unused nightly features and added `deny_code`
2020-06-03 07:13:00 +00:00
|
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|
}
|