2020-10-03 05:43:34 +00:00
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use super::{
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super::{vek::*, Animation},
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CharacterSkeleton, SkeletonAttr,
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};
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2021-03-30 04:58:22 +00:00
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use common::{
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comp::item::{Hands, ToolKind},
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states::utils::{AbilityInfo, StageSection},
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};
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2020-10-03 05:43:34 +00:00
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pub struct ChargeswingAnimation;
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2021-04-13 06:50:30 +00:00
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type ChargeswingAnimationDependency = (
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(Option<Hands>, Option<Hands>),
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Vec3<f32>,
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f32,
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Option<StageSection>,
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Option<AbilityInfo>,
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);
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2020-10-03 05:43:34 +00:00
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impl Animation for ChargeswingAnimation {
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2021-04-13 06:50:30 +00:00
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type Dependency = ChargeswingAnimationDependency;
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2020-10-03 05:43:34 +00:00
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type Skeleton = CharacterSkeleton;
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#[cfg(feature = "use-dyn-lib")]
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const UPDATE_FN: &'static [u8] = b"character_chargeswing\0";
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#[cfg_attr(feature = "be-dyn-lib", export_name = "character_chargeswing")]
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#[allow(clippy::approx_constant)] // TODO: Pending review in #587
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fn update_skeleton_inner(
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skeleton: &Self::Skeleton,
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(hands, _velocity, _global_time, stage_section, ability_info): Self::Dependency,
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2021-02-27 22:21:03 +00:00
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anim_time: f32,
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2020-10-03 05:43:34 +00:00
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rate: &mut f32,
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2020-10-20 23:05:52 +00:00
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s_a: &SkeletonAttr,
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2020-10-03 05:43:34 +00:00
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) -> Self::Skeleton {
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*rate = 1.0;
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let mut next = (*skeleton).clone();
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2021-02-27 22:21:03 +00:00
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let lab: f32 = 1.0;
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2020-10-03 05:43:34 +00:00
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2021-02-27 22:21:03 +00:00
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let short = ((5.0 / (1.5 + 3.5 * ((anim_time * lab * 8.0).sin()).powi(2))).sqrt())
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* ((anim_time * lab * 8.0).sin());
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2020-10-03 05:43:34 +00:00
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// end spin stuff
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2021-03-30 04:58:22 +00:00
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let (move1base, move2base, movement3, tension, test) = match stage_section {
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2020-10-24 18:54:36 +00:00
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Some(StageSection::Charge) => (
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2021-03-30 04:58:22 +00:00
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(anim_time.powf(0.25)).min(1.0),
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2020-10-24 18:54:36 +00:00
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0.0,
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0.0,
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(anim_time * 18.0 * lab).sin(),
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2021-02-14 07:04:29 +00:00
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0.0,
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),
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Some(StageSection::Swing) => (1.0, anim_time.powf(0.25), 0.0, 0.0, anim_time.powi(4)),
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Some(StageSection::Recover) => (1.0, 1.0, anim_time.powi(4), 0.0, 1.0),
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_ => (0.0, 0.0, 0.0, 0.0, 0.0),
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};
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2021-03-30 04:58:22 +00:00
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2021-04-13 06:50:30 +00:00
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let pullback = 1.0 - movement3;
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2021-03-30 04:58:22 +00:00
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let move1 = move1base * pullback;
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let move2 = move2base * pullback;
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let slowrise = test * pullback;
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next.second.position = Vec3::new(0.0, 0.0, 0.0);
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next.second.orientation = Quaternion::rotation_z(0.0);
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next.head.position = Vec3::new(0.0, s_a.head.0, s_a.head.1);
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2021-04-13 06:50:30 +00:00
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if let Some(ToolKind::Hammer) = ability_info.and_then(|a| a.tool) {
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next.main.position = Vec3::new(0.0, 0.0, 0.0);
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next.main.orientation = Quaternion::rotation_x(0.0);
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next.chest.orientation =
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Quaternion::rotation_z(short * 0.04 + (move1 * 2.0 + move2 * -3.5));
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next.belt.orientation = Quaternion::rotation_z(short * 0.08 + (move1 * -1.0));
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next.shorts.orientation = Quaternion::rotation_z(short * 0.15 + (move1 * -1.5));
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next.head.position = Vec3::new(
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0.0 + (move1 * -1.0 + move2 * 2.0),
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s_a.head.0 + (move1 * 1.0),
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s_a.head.1,
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);
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next.head.orientation = Quaternion::rotation_z(move1 * -1.5 + move2 * 3.2);
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next.chest.position = Vec3::new(0.0, s_a.chest.0, s_a.chest.1);
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2020-10-03 05:43:34 +00:00
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}
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2021-03-30 04:58:22 +00:00
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match hands {
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(Some(Hands::Two), _) => match ability_info.and_then(|a| a.tool) {
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Some(ToolKind::Hammer) | Some(ToolKind::HammerSimple) => {
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next.hand_l.position =
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Vec3::new(s_a.hhl.0, s_a.hhl.1, s_a.hhl.2 + (move2 * -8.0));
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next.hand_l.orientation =
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Quaternion::rotation_x(s_a.hhl.3) * Quaternion::rotation_y(s_a.hhl.4);
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next.hand_r.position = Vec3::new(s_a.hhr.0, s_a.hhr.1, s_a.hhr.2);
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next.hand_r.orientation =
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Quaternion::rotation_x(s_a.hhr.3) * Quaternion::rotation_y(s_a.hhr.4);
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next.control.position = Vec3::new(
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s_a.hc.0 + (move1 * -2.0 + move2 * -8.0),
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s_a.hc.1 + (move1 * 2.0 + move2 * 6.0),
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s_a.hc.2 + (move1 * -2.0 + slowrise * 8.0),
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);
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next.control.orientation = Quaternion::rotation_x(s_a.hc.3 + (move2 * 0.0))
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* Quaternion::rotation_y(
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s_a.hc.4
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+ (tension * 0.08 + move1 * 0.7 + move2 * -1.0 + slowrise * 2.0),
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)
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* Quaternion::rotation_z(s_a.hc.5 + (move1 * 0.2 + move2 * -1.0));
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},
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_ => {},
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},
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(_, _) => {},
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};
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match hands {
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2021-04-13 22:56:26 +00:00
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(Some(Hands::One), _) => match ability_info.and_then(|a| a.tool) {
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Some(ToolKind::Hammer) | Some(ToolKind::HammerSimple) => {
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next.control_l.position = Vec3::new(
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-7.0 + move1 * 4.0,
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8.0 + move1 * 2.0 + move2 * 4.0,
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2.0 + move1 * -1.0 + slowrise * 20.0,
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);
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next.control_l.orientation = Quaternion::rotation_x(-0.3 + move2 * -1.0)
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* Quaternion::rotation_y(tension * 0.07 + move1 * -1.2 + slowrise * 0.5)
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* Quaternion::rotation_z(move2 * 1.0);
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next.hand_l.position = Vec3::new(0.0, -0.5, 0.0);
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next.hand_l.orientation = Quaternion::rotation_x(1.57)
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},
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2021-04-13 22:56:26 +00:00
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_ => {},
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2021-03-30 04:58:22 +00:00
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},
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(_, _) => {},
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};
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match hands {
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(None | Some(Hands::One), Some(Hands::One)) => {
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2021-03-30 04:58:22 +00:00
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match ability_info.and_then(|a| a.tool) {
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Some(ToolKind::Hammer) | Some(ToolKind::HammerSimple) => {
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next.control_r.position = Vec3::new(
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7.0 + move1 * 1.0 + move2 * -20.0,
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8.0 + move1 * 1.0 + move2 * 4.0,
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2021-04-05 21:43:40 +00:00
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2.0 + move1 * -3.0 + slowrise * 20.0,
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);
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next.control_r.orientation = Quaternion::rotation_x(-0.3 + move2 * -1.0)
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* Quaternion::rotation_y(
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tension * -0.07 + move1 * -2.0 + slowrise * 1.5,
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)
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* Quaternion::rotation_z(move2 * 1.0);
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next.hand_r.position = Vec3::new(0.0, -0.5, 0.0);
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next.hand_r.orientation = Quaternion::rotation_x(1.57)
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},
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_ => {},
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}
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},
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(_, _) => {},
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};
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match hands {
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(None, None) | (None, Some(Hands::One)) => {
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next.hand_l.position = Vec3::new(-4.5, 8.0, 5.0);
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next.hand_l.orientation = Quaternion::rotation_x(1.9) * Quaternion::rotation_y(-0.5)
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},
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(_, _) => {},
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};
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match hands {
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(None, None) | (Some(Hands::One), None) => {
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next.hand_r.position = Vec3::new(4.5, 8.0, 5.0);
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next.hand_r.orientation = Quaternion::rotation_x(1.9) * Quaternion::rotation_y(0.5)
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},
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(_, _) => {},
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};
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2020-10-03 05:43:34 +00:00
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next
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}
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}
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