veloren/common/src/figure/mod.rs

135 lines
4.3 KiB
Rust
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pub mod cell;
use self::cell::Cell;
use crate::{
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util::chromify_srgb,
vol::{ReadVol, SizedVol, Vox, WriteVol},
volumes::dyna::Dyna,
};
use dot_vox::DotVoxData;
use vek::*;
/// A type representing a volume that may be part of an animated figure.
///
/// Figures are used to represent things like characters, NPCs, mobs, etc.
pub type Segment = Dyna<Cell, ()>;
impl From<&DotVoxData> for Segment {
fn from(dot_vox_data: &DotVoxData) -> Self {
if let Some(model) = dot_vox_data.models.get(0) {
let palette = dot_vox_data
.palette
.iter()
.map(|col| Rgba::from(col.to_ne_bytes()).into())
.collect::<Vec<_>>();
let mut segment = Segment::filled(
Vec3::new(model.size.x, model.size.y, model.size.z),
Cell::empty(),
(),
);
for voxel in &model.voxels {
if let Some(&color) = palette.get(voxel.i as usize) {
// TODO: Maybe don't ignore this error?
let _ = segment.set(
Vec3::new(voxel.x, voxel.y, voxel.z).map(|e| i32::from(e)),
Cell::new(color),
);
}
}
segment
} else {
Segment::filled(Vec3::zero(), Cell::empty(), ())
}
}
}
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impl Segment {
/// Replaces one cell with another
pub fn replace(mut self, old: Cell, new: Cell) -> Self {
for pos in self.iter_positions() {
if old == *self.get(pos).unwrap() {
self.set(pos, new);
}
}
self
}
/// Preserve the luminance of all the colors but set the chomaticity to match the provided color
// TODO add more advanced recoloring and/or indexed based coloring
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pub fn chromify(mut self, chroma: Rgb<u8>) -> Self {
let chroma = chroma.map(|e| e as f32 * 255.0);
for pos in self.iter_positions() {
match self.get(pos).unwrap() {
Cell::Filled(rgb) => self
.set(
pos,
Cell::Filled(
chromify_srgb(Rgb::from_slice(rgb).map(|e| e as f32 / 255.0), chroma)
.map(|e| (e * 255.0) as u8)
.into_array(),
),
)
.unwrap(),
Cell::Empty => (),
}
}
self
}
}
/// A `Segment` builder that combines segments
pub struct SegmentUnionizer(Vec<(Segment, Vec3<i32>)>);
impl SegmentUnionizer {
pub fn new() -> Self {
SegmentUnionizer(Vec::new())
}
pub fn add(mut self, segment: Segment, offset: Vec3<i32>) -> Self {
self.0.push((segment, offset));
self
}
pub fn maybe_add(self, maybe: Option<(Segment, Vec3<i32>)>) -> Self {
match maybe {
Some((segment, offset)) => self.add(segment, offset),
None => self,
}
}
pub fn unify(self) -> (Segment, Vec3<i32>) {
if self.0.is_empty() {
return (
Segment::filled(Vec3::new(0, 0, 0), Cell::empty(), ()),
Vec3::new(0, 0, 0),
);
}
// Determine size of the new segment
let mut min_point = self.0[0].1;
let mut max_point = self.0[0].1 + self.0[0].0.get_size().map(|e| e as i32);
for (segment, offset) in self.0.iter().skip(1) {
let size = segment.get_size().map(|e| e as i32);
min_point = min_point.map2(*offset, std::cmp::min);
max_point = max_point.map2(offset + size, std::cmp::max);
}
let new_size = (max_point - min_point).map(|e| e as u32);
// Allocate new segment
let mut combined = Segment::filled(new_size, Cell::empty(), ());
// Copy segments into combined
let origin = min_point.map(|e| e * -1);
for (segment, offset) in self.0 {
for pos in segment.iter_positions() {
if let Cell::Filled(col) = *segment.get(pos).unwrap() {
combined
.set(origin + offset + pos, Cell::Filled(col))
.unwrap();
}
}
}
(combined, origin)
}
}