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29 lines
675 B
Rust
29 lines
675 B
Rust
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pub mod comp;
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pub mod sys;
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use specs::{Entity, World, WorldExt};
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#[derive(Copy, Clone, Debug)]
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pub struct MyEntity(pub Entity);
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#[derive(Copy, Clone, Debug)]
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pub struct ExpFloater {
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pub exp_change: i32, // Maybe you can loose exp :p
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pub timer: f32,
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// Used to randomly offset position
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pub rand: (f32, f32),
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}
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#[derive(Clone, Debug, Default)]
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pub struct MyExpFloaterList {
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pub floaters: Vec<ExpFloater>,
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pub last_exp: u32,
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pub last_level: u32,
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pub last_exp_max: u32,
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}
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pub fn init(world: &mut World) {
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world.register::<comp::HpFloaterList>();
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world.register::<comp::Interpolated>();
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world.insert(MyExpFloaterList::default());
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}
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