veloren/network/tests/closing.rs

471 lines
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#![feature(assert_matches)]
//! How to read those tests:
//! - in the first line we call the helper, this is only debug code. in case
//! you want to have tracing for a special test you set set the bool = true
//! and the sleep to 10000 and your test will start 10 sec delayed with
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//! tracing. You need a delay as otherwise the other tests pollute your trace
//! - the second line is to simulate a client and a server
//! `network_participant_stream` will return
//! - 2 networks
//! - 2 participants
//! - 2 streams
//! each one `linked` to their counterpart.
//! You see a cryptic use of rust `_` this is because we are testing the
//! `drop` behavior here.
//! - A `_` means this is directly dropped after the line executes, thus
//! immediately executing its `Drop` impl.
//! - A `_p1_a` e.g. means we don't use that Participant yet, but we must
//! not `drop` it yet as we might want to use the Streams.
//! - You sometimes see sleep(1000ms) this is used when we rely on the
//! underlying TCP functionality, as this simulates client and server
use std::{assert_matches::assert_matches, sync::Arc};
use tokio::runtime::Runtime;
use veloren_network::{Network, ParticipantError, ParticipantEvent, Pid, Promises, StreamError};
mod helper;
use helper::{network_participant_stream, tcp, SLEEP_EXTERNAL, SLEEP_INTERNAL};
#[test]
fn close_network() {
let (_, _) = helper::setup(false, 0);
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let (r, _, _p1_a, s1_a, _, _p1_b, mut s1_b) = network_participant_stream(tcp());
std::thread::sleep(SLEEP_INTERNAL);
assert_eq!(s1_a.send("Hello World"), Err(StreamError::StreamClosed));
let msg1: Result<String, _> = r.block_on(s1_b.recv());
assert_eq!(msg1, Err(StreamError::StreamClosed));
}
#[test]
fn close_participant() {
let (_, _) = helper::setup(false, 0);
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let (r, _n_a, p1_a, s1_a, _n_b, p1_b, mut s1_b) = network_participant_stream(tcp());
r.block_on(p1_a.disconnect()).unwrap();
r.block_on(p1_b.disconnect()).unwrap();
assert_eq!(s1_a.send("Hello World"), Err(StreamError::StreamClosed));
assert_eq!(
r.block_on(s1_b.recv::<String>()),
Err(StreamError::StreamClosed)
);
}
#[test]
fn close_stream() {
let (_, _) = helper::setup(false, 0);
let (r, _n_a, _, mut s1_a, _n_b, _, _) = network_participant_stream(tcp());
// s1_b is dropped directly while s1_a isn't
std::thread::sleep(SLEEP_INTERNAL);
assert_eq!(s1_a.send("Hello World"), Err(StreamError::StreamClosed));
assert_eq!(
r.block_on(s1_a.recv::<String>()),
Err(StreamError::StreamClosed)
);
}
///WE must NOT create runtimes inside a Runtime, this check needs to verify
/// that we dont panic there
Fixing the DEADLOCK in handshake -> channel creation - this bug was initially called imbris bug, as it happened on his runners and i couldn't reproduce it locally at fist :) - When in a Handshake a seperate mpsc::Channel was created for (Cid, Frame) transport however the protocol could already catch non handshake data any more and push in into this mpsc::Channel. Then this channel got dropped and a fresh one was created for the network::Channel. These droped Frames are ofc a BUG! I tried multiple things to solve this: - dont create a new mpsc::Channel, but instead bind it to the Protocol itself and always use 1. This would work theoretically, but in bParticipant side we are using 1 mpsc::Channel<(Cid, Frame)> to handle ALL the network::channel. If now ever Protocol would have it's own, and with that every network::Channel had it's own it would no longer work out Bad Idea... - using the first method but creating the mpsc::Channel inside the scheduler instead protocol neither works, as the scheduler doesnt know the remote_pid yet - i dont want a hack to say the protocol only listen to 2 messages and then stop no matter what So i switched over to the simply method now: - Do everything like before with 2 mpsc::Channels - after the handshake. close the receiver and listen for all remaining (cid, frame) combinations - when starting the channel, reapply them to the new sender/listener combination - added tracing - switched Protocol RwLock to Mutex, as it's only ever 1 - Additionally changed the layout and introduces the c2w_frame_s and w2s_cid_frame_s name schema - Fixed a bug in scheduler which WOULD cause a DEADLOCK if handshake would fail - fixd a but in api_send_send_main, i need to store the stream_p otherwise it's immeadiatly closed and a stream_a.send() isn't guaranteed - add extra test to verify that a send message is received even if the Stream is already closed - changed OutGoing to Outgoing - fixed a bug that `metrics.tick()` was never called - removed 2 unused nightly features and added `deny_code`
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#[test]
fn close_streams_in_block_on() {
let (_, _) = helper::setup(false, 0);
let (r, _n_a, _p_a, s1_a, _n_b, _p_b, s1_b) = network_participant_stream(tcp());
r.block_on(async {
Fixing the DEADLOCK in handshake -> channel creation - this bug was initially called imbris bug, as it happened on his runners and i couldn't reproduce it locally at fist :) - When in a Handshake a seperate mpsc::Channel was created for (Cid, Frame) transport however the protocol could already catch non handshake data any more and push in into this mpsc::Channel. Then this channel got dropped and a fresh one was created for the network::Channel. These droped Frames are ofc a BUG! I tried multiple things to solve this: - dont create a new mpsc::Channel, but instead bind it to the Protocol itself and always use 1. This would work theoretically, but in bParticipant side we are using 1 mpsc::Channel<(Cid, Frame)> to handle ALL the network::channel. If now ever Protocol would have it's own, and with that every network::Channel had it's own it would no longer work out Bad Idea... - using the first method but creating the mpsc::Channel inside the scheduler instead protocol neither works, as the scheduler doesnt know the remote_pid yet - i dont want a hack to say the protocol only listen to 2 messages and then stop no matter what So i switched over to the simply method now: - Do everything like before with 2 mpsc::Channels - after the handshake. close the receiver and listen for all remaining (cid, frame) combinations - when starting the channel, reapply them to the new sender/listener combination - added tracing - switched Protocol RwLock to Mutex, as it's only ever 1 - Additionally changed the layout and introduces the c2w_frame_s and w2s_cid_frame_s name schema - Fixed a bug in scheduler which WOULD cause a DEADLOCK if handshake would fail - fixd a but in api_send_send_main, i need to store the stream_p otherwise it's immeadiatly closed and a stream_a.send() isn't guaranteed - add extra test to verify that a send message is received even if the Stream is already closed - changed OutGoing to Outgoing - fixed a bug that `metrics.tick()` was never called - removed 2 unused nightly features and added `deny_code`
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//make it locally so that they are dropped later
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let s1_a = s1_a;
Fixing the DEADLOCK in handshake -> channel creation - this bug was initially called imbris bug, as it happened on his runners and i couldn't reproduce it locally at fist :) - When in a Handshake a seperate mpsc::Channel was created for (Cid, Frame) transport however the protocol could already catch non handshake data any more and push in into this mpsc::Channel. Then this channel got dropped and a fresh one was created for the network::Channel. These droped Frames are ofc a BUG! I tried multiple things to solve this: - dont create a new mpsc::Channel, but instead bind it to the Protocol itself and always use 1. This would work theoretically, but in bParticipant side we are using 1 mpsc::Channel<(Cid, Frame)> to handle ALL the network::channel. If now ever Protocol would have it's own, and with that every network::Channel had it's own it would no longer work out Bad Idea... - using the first method but creating the mpsc::Channel inside the scheduler instead protocol neither works, as the scheduler doesnt know the remote_pid yet - i dont want a hack to say the protocol only listen to 2 messages and then stop no matter what So i switched over to the simply method now: - Do everything like before with 2 mpsc::Channels - after the handshake. close the receiver and listen for all remaining (cid, frame) combinations - when starting the channel, reapply them to the new sender/listener combination - added tracing - switched Protocol RwLock to Mutex, as it's only ever 1 - Additionally changed the layout and introduces the c2w_frame_s and w2s_cid_frame_s name schema - Fixed a bug in scheduler which WOULD cause a DEADLOCK if handshake would fail - fixd a but in api_send_send_main, i need to store the stream_p otherwise it's immeadiatly closed and a stream_a.send() isn't guaranteed - add extra test to verify that a send message is received even if the Stream is already closed - changed OutGoing to Outgoing - fixed a bug that `metrics.tick()` was never called - removed 2 unused nightly features and added `deny_code`
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let mut s1_b = s1_b;
s1_a.send("ping").unwrap();
assert_eq!(s1_b.recv().await, Ok("ping".to_string()));
drop(s1_a);
});
drop((_n_a, _p_a, _n_b, _p_b)); //clean teardown
Fixing the DEADLOCK in handshake -> channel creation - this bug was initially called imbris bug, as it happened on his runners and i couldn't reproduce it locally at fist :) - When in a Handshake a seperate mpsc::Channel was created for (Cid, Frame) transport however the protocol could already catch non handshake data any more and push in into this mpsc::Channel. Then this channel got dropped and a fresh one was created for the network::Channel. These droped Frames are ofc a BUG! I tried multiple things to solve this: - dont create a new mpsc::Channel, but instead bind it to the Protocol itself and always use 1. This would work theoretically, but in bParticipant side we are using 1 mpsc::Channel<(Cid, Frame)> to handle ALL the network::channel. If now ever Protocol would have it's own, and with that every network::Channel had it's own it would no longer work out Bad Idea... - using the first method but creating the mpsc::Channel inside the scheduler instead protocol neither works, as the scheduler doesnt know the remote_pid yet - i dont want a hack to say the protocol only listen to 2 messages and then stop no matter what So i switched over to the simply method now: - Do everything like before with 2 mpsc::Channels - after the handshake. close the receiver and listen for all remaining (cid, frame) combinations - when starting the channel, reapply them to the new sender/listener combination - added tracing - switched Protocol RwLock to Mutex, as it's only ever 1 - Additionally changed the layout and introduces the c2w_frame_s and w2s_cid_frame_s name schema - Fixed a bug in scheduler which WOULD cause a DEADLOCK if handshake would fail - fixd a but in api_send_send_main, i need to store the stream_p otherwise it's immeadiatly closed and a stream_a.send() isn't guaranteed - add extra test to verify that a send message is received even if the Stream is already closed - changed OutGoing to Outgoing - fixed a bug that `metrics.tick()` was never called - removed 2 unused nightly features and added `deny_code`
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}
#[test]
fn stream_simple_3msg_then_close() {
let (_, _) = helper::setup(false, 0);
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let (r, _n_a, _p_a, s1_a, _n_b, _p_b, mut s1_b) = network_participant_stream(tcp());
s1_a.send(1u8).unwrap();
s1_a.send(42).unwrap();
s1_a.send("3rdMessage").unwrap();
assert_eq!(r.block_on(s1_b.recv()), Ok(1u8));
assert_eq!(r.block_on(s1_b.recv()), Ok(42));
assert_eq!(r.block_on(s1_b.recv()), Ok("3rdMessage".to_string()));
drop(s1_a);
std::thread::sleep(SLEEP_EXTERNAL);
assert_eq!(s1_b.send("Hello World"), Err(StreamError::StreamClosed));
}
#[test]
fn stream_send_first_then_receive() {
// recv should still be possible even if stream got closed if they are in queue
let (_, _) = helper::setup(false, 0);
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let (r, _n_a, _p_a, s1_a, _n_b, _p_b, mut s1_b) = network_participant_stream(tcp());
s1_a.send(1u8).unwrap();
s1_a.send(42).unwrap();
s1_a.send("3rdMessage").unwrap();
drop(s1_a);
std::thread::sleep(SLEEP_EXTERNAL);
assert_eq!(r.block_on(s1_b.recv()), Ok(1u8));
assert_eq!(r.block_on(s1_b.recv()), Ok(42));
assert_eq!(r.block_on(s1_b.recv()), Ok("3rdMessage".to_string()));
assert_eq!(s1_b.send("Hello World"), Err(StreamError::StreamClosed));
}
Fixing the DEADLOCK in handshake -> channel creation - this bug was initially called imbris bug, as it happened on his runners and i couldn't reproduce it locally at fist :) - When in a Handshake a seperate mpsc::Channel was created for (Cid, Frame) transport however the protocol could already catch non handshake data any more and push in into this mpsc::Channel. Then this channel got dropped and a fresh one was created for the network::Channel. These droped Frames are ofc a BUG! I tried multiple things to solve this: - dont create a new mpsc::Channel, but instead bind it to the Protocol itself and always use 1. This would work theoretically, but in bParticipant side we are using 1 mpsc::Channel<(Cid, Frame)> to handle ALL the network::channel. If now ever Protocol would have it's own, and with that every network::Channel had it's own it would no longer work out Bad Idea... - using the first method but creating the mpsc::Channel inside the scheduler instead protocol neither works, as the scheduler doesnt know the remote_pid yet - i dont want a hack to say the protocol only listen to 2 messages and then stop no matter what So i switched over to the simply method now: - Do everything like before with 2 mpsc::Channels - after the handshake. close the receiver and listen for all remaining (cid, frame) combinations - when starting the channel, reapply them to the new sender/listener combination - added tracing - switched Protocol RwLock to Mutex, as it's only ever 1 - Additionally changed the layout and introduces the c2w_frame_s and w2s_cid_frame_s name schema - Fixed a bug in scheduler which WOULD cause a DEADLOCK if handshake would fail - fixd a but in api_send_send_main, i need to store the stream_p otherwise it's immeadiatly closed and a stream_a.send() isn't guaranteed - add extra test to verify that a send message is received even if the Stream is already closed - changed OutGoing to Outgoing - fixed a bug that `metrics.tick()` was never called - removed 2 unused nightly features and added `deny_code`
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#[test]
fn stream_send_1_then_close_stream() {
let (_, _) = helper::setup(false, 0);
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let (r, _n_a, _p_a, s1_a, _n_b, _p_b, mut s1_b) = network_participant_stream(tcp());
Fixing the DEADLOCK in handshake -> channel creation - this bug was initially called imbris bug, as it happened on his runners and i couldn't reproduce it locally at fist :) - When in a Handshake a seperate mpsc::Channel was created for (Cid, Frame) transport however the protocol could already catch non handshake data any more and push in into this mpsc::Channel. Then this channel got dropped and a fresh one was created for the network::Channel. These droped Frames are ofc a BUG! I tried multiple things to solve this: - dont create a new mpsc::Channel, but instead bind it to the Protocol itself and always use 1. This would work theoretically, but in bParticipant side we are using 1 mpsc::Channel<(Cid, Frame)> to handle ALL the network::channel. If now ever Protocol would have it's own, and with that every network::Channel had it's own it would no longer work out Bad Idea... - using the first method but creating the mpsc::Channel inside the scheduler instead protocol neither works, as the scheduler doesnt know the remote_pid yet - i dont want a hack to say the protocol only listen to 2 messages and then stop no matter what So i switched over to the simply method now: - Do everything like before with 2 mpsc::Channels - after the handshake. close the receiver and listen for all remaining (cid, frame) combinations - when starting the channel, reapply them to the new sender/listener combination - added tracing - switched Protocol RwLock to Mutex, as it's only ever 1 - Additionally changed the layout and introduces the c2w_frame_s and w2s_cid_frame_s name schema - Fixed a bug in scheduler which WOULD cause a DEADLOCK if handshake would fail - fixd a but in api_send_send_main, i need to store the stream_p otherwise it's immeadiatly closed and a stream_a.send() isn't guaranteed - add extra test to verify that a send message is received even if the Stream is already closed - changed OutGoing to Outgoing - fixed a bug that `metrics.tick()` was never called - removed 2 unused nightly features and added `deny_code`
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s1_a.send("this message must be received, even if stream is closed already!")
.unwrap();
drop(s1_a);
std::thread::sleep(SLEEP_EXTERNAL);
Fixing the DEADLOCK in handshake -> channel creation - this bug was initially called imbris bug, as it happened on his runners and i couldn't reproduce it locally at fist :) - When in a Handshake a seperate mpsc::Channel was created for (Cid, Frame) transport however the protocol could already catch non handshake data any more and push in into this mpsc::Channel. Then this channel got dropped and a fresh one was created for the network::Channel. These droped Frames are ofc a BUG! I tried multiple things to solve this: - dont create a new mpsc::Channel, but instead bind it to the Protocol itself and always use 1. This would work theoretically, but in bParticipant side we are using 1 mpsc::Channel<(Cid, Frame)> to handle ALL the network::channel. If now ever Protocol would have it's own, and with that every network::Channel had it's own it would no longer work out Bad Idea... - using the first method but creating the mpsc::Channel inside the scheduler instead protocol neither works, as the scheduler doesnt know the remote_pid yet - i dont want a hack to say the protocol only listen to 2 messages and then stop no matter what So i switched over to the simply method now: - Do everything like before with 2 mpsc::Channels - after the handshake. close the receiver and listen for all remaining (cid, frame) combinations - when starting the channel, reapply them to the new sender/listener combination - added tracing - switched Protocol RwLock to Mutex, as it's only ever 1 - Additionally changed the layout and introduces the c2w_frame_s and w2s_cid_frame_s name schema - Fixed a bug in scheduler which WOULD cause a DEADLOCK if handshake would fail - fixd a but in api_send_send_main, i need to store the stream_p otherwise it's immeadiatly closed and a stream_a.send() isn't guaranteed - add extra test to verify that a send message is received even if the Stream is already closed - changed OutGoing to Outgoing - fixed a bug that `metrics.tick()` was never called - removed 2 unused nightly features and added `deny_code`
2020-06-03 07:13:00 +00:00
let exp = Ok("this message must be received, even if stream is closed already!".to_string());
assert_eq!(r.block_on(s1_b.recv()), exp);
Fixing the DEADLOCK in handshake -> channel creation - this bug was initially called imbris bug, as it happened on his runners and i couldn't reproduce it locally at fist :) - When in a Handshake a seperate mpsc::Channel was created for (Cid, Frame) transport however the protocol could already catch non handshake data any more and push in into this mpsc::Channel. Then this channel got dropped and a fresh one was created for the network::Channel. These droped Frames are ofc a BUG! I tried multiple things to solve this: - dont create a new mpsc::Channel, but instead bind it to the Protocol itself and always use 1. This would work theoretically, but in bParticipant side we are using 1 mpsc::Channel<(Cid, Frame)> to handle ALL the network::channel. If now ever Protocol would have it's own, and with that every network::Channel had it's own it would no longer work out Bad Idea... - using the first method but creating the mpsc::Channel inside the scheduler instead protocol neither works, as the scheduler doesnt know the remote_pid yet - i dont want a hack to say the protocol only listen to 2 messages and then stop no matter what So i switched over to the simply method now: - Do everything like before with 2 mpsc::Channels - after the handshake. close the receiver and listen for all remaining (cid, frame) combinations - when starting the channel, reapply them to the new sender/listener combination - added tracing - switched Protocol RwLock to Mutex, as it's only ever 1 - Additionally changed the layout and introduces the c2w_frame_s and w2s_cid_frame_s name schema - Fixed a bug in scheduler which WOULD cause a DEADLOCK if handshake would fail - fixd a but in api_send_send_main, i need to store the stream_p otherwise it's immeadiatly closed and a stream_a.send() isn't guaranteed - add extra test to verify that a send message is received even if the Stream is already closed - changed OutGoing to Outgoing - fixed a bug that `metrics.tick()` was never called - removed 2 unused nightly features and added `deny_code`
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println!("all received and done");
}
#[test]
fn stream_send_100000_then_close_stream() {
let (_, _) = helper::setup(false, 0);
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let (r, _n_a, _p_a, s1_a, _n_b, _p_b, mut s1_b) = network_participant_stream(tcp());
for _ in 0..100000 {
s1_a.send("woop_PARTY_HARD_woop").unwrap();
}
drop(s1_a);
let exp = Ok("woop_PARTY_HARD_woop".to_string());
println!("start receiving");
r.block_on(async {
for _ in 0..100000 {
assert_eq!(s1_b.recv().await, exp);
}
});
println!("all received and done");
}
#[test]
fn stream_send_100000_then_close_stream_remote() {
let (_, _) = helper::setup(false, 0);
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let (_r, _n_a, _p_a, s1_a, _n_b, _p_b, _s1_b) = network_participant_stream(tcp());
for _ in 0..100000 {
s1_a.send("woop_PARTY_HARD_woop").unwrap();
}
drop(s1_a);
drop(_s1_b);
//no receiving
drop((_n_a, _p_a, _n_b, _p_b)); //clean teardown
}
#[test]
fn stream_send_100000_then_close_stream_remote2() {
let (_, _) = helper::setup(false, 0);
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let (_r, _n_a, _p_a, s1_a, _n_b, _p_b, _s1_b) = network_participant_stream(tcp());
for _ in 0..100000 {
s1_a.send("woop_PARTY_HARD_woop").unwrap();
}
drop(_s1_b);
std::thread::sleep(SLEEP_EXTERNAL);
drop(s1_a);
//no receiving
drop((_n_a, _p_a, _n_b, _p_b)); //clean teardown
}
#[test]
fn stream_send_100000_then_close_stream_remote3() {
let (_, _) = helper::setup(false, 0);
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let (_r, _n_a, _p_a, s1_a, _n_b, _p_b, _s1_b) = network_participant_stream(tcp());
for _ in 0..100000 {
s1_a.send("woop_PARTY_HARD_woop").unwrap();
}
drop(_s1_b);
std::thread::sleep(SLEEP_EXTERNAL);
drop(s1_a);
//no receiving
drop((_n_a, _p_a, _n_b, _p_b)); //clean teardown
}
#[test]
fn close_part_then_network() {
let (_, _) = helper::setup(false, 0);
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let (_r, n_a, p_a, s1_a, _n_b, _p_b, _s1_b) = network_participant_stream(tcp());
for _ in 0..1000 {
s1_a.send("woop_PARTY_HARD_woop").unwrap();
}
drop(p_a);
std::thread::sleep(SLEEP_EXTERNAL);
drop(n_a);
std::thread::sleep(SLEEP_INTERNAL);
}
#[test]
fn close_network_then_part() {
let (_, _) = helper::setup(false, 0);
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let (_r, n_a, p_a, s1_a, _n_b, _p_b, _s1_b) = network_participant_stream(tcp());
for _ in 0..1000 {
s1_a.send("woop_PARTY_HARD_woop").unwrap();
}
drop(n_a);
std::thread::sleep(SLEEP_EXTERNAL);
drop(p_a);
std::thread::sleep(SLEEP_INTERNAL);
}
#[test]
fn close_network_then_disconnect_part() {
let (_, _) = helper::setup(false, 0);
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let (r, n_a, p_a, s1_a, _n_b, _p_b, _s1_b) = network_participant_stream(tcp());
for _ in 0..1000 {
s1_a.send("woop_PARTY_HARD_woop").unwrap();
}
drop(n_a);
assert!(r.block_on(p_a.disconnect()).is_err());
std::thread::sleep(SLEEP_EXTERNAL);
drop((_n_b, _p_b)); //clean teardown
}
#[test]
fn close_runtime_then_network() {
let (_, _) = helper::setup(false, 0);
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let (r, _n_a, _p_a, s1_a, _n_b, _p_b, _s1_b) = network_participant_stream(tcp());
for _ in 0..100 {
s1_a.send("woop_PARTY_HARD_woop").unwrap();
}
drop(r);
drop(_n_a);
std::thread::sleep(SLEEP_EXTERNAL);
drop(_p_b);
}
#[test]
fn close_runtime_then_part() {
let (_, _) = helper::setup(false, 0);
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let (r, _n_a, _p_a, s1_a, _n_b, _p_b, _s1_b) = network_participant_stream(tcp());
for _ in 0..100 {
s1_a.send("woop_PARTY_HARD_woop").unwrap();
}
drop(r);
drop(_p_a);
std::thread::sleep(SLEEP_EXTERNAL);
drop(_p_b);
drop(_n_a);
}
#[test]
fn close_network_from_async() {
let (_, _) = helper::setup(false, 0);
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let (r, _n_a, _p_a, s1_a, _n_b, _p_b, _s1_b) = network_participant_stream(tcp());
for _ in 0..100 {
s1_a.send("woop_PARTY_HARD_woop").unwrap();
}
r.block_on(async move {
drop(_n_a);
});
drop(_p_b);
}
#[test]
fn close_part_from_async() {
let (_, _) = helper::setup(false, 0);
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let (r, _n_a, p_a, s1_a, _n_b, _p_b, _s1_b) = network_participant_stream(tcp());
for _ in 0..100 {
s1_a.send("woop_PARTY_HARD_woop").unwrap();
}
r.block_on(async move {
p_a.disconnect().await.unwrap();
drop(_p_b);
});
drop(_n_a);
}
#[test]
fn opened_stream_before_remote_part_is_closed() {
let (_, _) = helper::setup(false, 0);
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let (r, _n_a, p_a, _, _n_b, mut p_b, _) = network_participant_stream(tcp());
let s2_a = r.block_on(p_a.open(4, Promises::empty(), 0)).unwrap();
s2_a.send("HelloWorld").unwrap();
let mut s2_b = r.block_on(p_b.opened()).unwrap();
drop(p_a);
std::thread::sleep(SLEEP_EXTERNAL);
assert_eq!(r.block_on(s2_b.recv()), Ok("HelloWorld".to_string()));
drop((_n_a, _n_b, p_b)); //clean teardown
}
#[test]
fn opened_stream_after_remote_part_is_closed() {
let (_, _) = helper::setup(false, 0);
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let (r, _n_a, p_a, _, _n_b, mut p_b, _) = network_participant_stream(tcp());
let s2_a = r.block_on(p_a.open(3, Promises::empty(), 0)).unwrap();
s2_a.send("HelloWorld").unwrap();
drop(p_a);
std::thread::sleep(SLEEP_EXTERNAL);
let mut s2_b = r.block_on(p_b.opened()).unwrap();
assert_eq!(r.block_on(s2_b.recv()), Ok("HelloWorld".to_string()));
assert_eq!(
r.block_on(p_b.opened()).unwrap_err(),
ParticipantError::ParticipantDisconnected
);
drop((_n_a, _n_b, p_b)); //clean teardown
}
#[test]
fn open_stream_after_remote_part_is_closed() {
let (_, _) = helper::setup(false, 0);
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let (r, _n_a, p_a, _, _n_b, mut p_b, _) = network_participant_stream(tcp());
let s2_a = r.block_on(p_a.open(4, Promises::empty(), 0)).unwrap();
s2_a.send("HelloWorld").unwrap();
drop(p_a);
std::thread::sleep(SLEEP_EXTERNAL);
let mut s2_b = r.block_on(p_b.opened()).unwrap();
assert_eq!(r.block_on(s2_b.recv()), Ok("HelloWorld".to_string()));
assert_eq!(
r.block_on(p_b.open(5, Promises::empty(), 0)).unwrap_err(),
ParticipantError::ParticipantDisconnected
);
drop((_n_a, _n_b, p_b)); //clean teardown
}
#[test]
fn failed_stream_open_after_remote_part_is_closed() {
let (_, _) = helper::setup(false, 0);
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let (r, _n_a, p_a, _, _n_b, mut p_b, _) = network_participant_stream(tcp());
drop(p_a);
assert_eq!(
r.block_on(p_b.opened()).unwrap_err(),
ParticipantError::ParticipantDisconnected
);
drop((_n_a, _n_b, p_b)); //clean teardown
}
#[test]
fn open_participant_before_remote_part_is_closed() {
let (_, _) = helper::setup(false, 0);
let r = Arc::new(Runtime::new().unwrap());
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let mut n_a = Network::new(Pid::fake(0), &r);
let n_b = Network::new(Pid::fake(1), &r);
let addr = tcp();
r.block_on(n_a.listen(addr.0)).unwrap();
let p_b = r.block_on(n_b.connect(addr.1)).unwrap();
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let s1_b = r.block_on(p_b.open(4, Promises::empty(), 0)).unwrap();
s1_b.send("HelloWorld").unwrap();
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let mut p_a = r.block_on(n_a.connected()).unwrap();
drop(s1_b);
drop(p_b);
drop(n_b);
std::thread::sleep(SLEEP_EXTERNAL);
let mut s1_a = r.block_on(p_a.opened()).unwrap();
assert_eq!(r.block_on(s1_a.recv()), Ok("HelloWorld".to_string()));
}
#[test]
fn open_participant_after_remote_part_is_closed() {
let (_, _) = helper::setup(false, 0);
let r = Arc::new(Runtime::new().unwrap());
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let mut n_a = Network::new(Pid::fake(0), &r);
let n_b = Network::new(Pid::fake(1), &r);
let addr = tcp();
r.block_on(n_a.listen(addr.0)).unwrap();
let p_b = r.block_on(n_b.connect(addr.1)).unwrap();
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let s1_b = r.block_on(p_b.open(4, Promises::empty(), 0)).unwrap();
s1_b.send("HelloWorld").unwrap();
drop(s1_b);
drop(p_b);
drop(n_b);
std::thread::sleep(SLEEP_EXTERNAL);
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let mut p_a = r.block_on(n_a.connected()).unwrap();
let mut s1_a = r.block_on(p_a.opened()).unwrap();
assert_eq!(r.block_on(s1_a.recv()), Ok("HelloWorld".to_string()));
}
#[test]
fn close_network_scheduler_completely() {
let (_, _) = helper::setup(false, 0);
let r = Arc::new(Runtime::new().unwrap());
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let mut n_a = Network::new(Pid::fake(0), &r);
let n_b = Network::new(Pid::fake(1), &r);
let addr = tcp();
r.block_on(n_a.listen(addr.0)).unwrap();
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let mut p_b = r.block_on(n_b.connect(addr.1)).unwrap();
assert_matches!(
r.block_on(p_b.fetch_event()),
Ok(ParticipantEvent::ChannelCreated(_))
);
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let s1_b = r.block_on(p_b.open(4, Promises::empty(), 0)).unwrap();
s1_b.send("HelloWorld").unwrap();
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let mut p_a = r.block_on(n_a.connected()).unwrap();
assert_matches!(
r.block_on(p_a.fetch_event()),
Ok(ParticipantEvent::ChannelCreated(_))
);
assert_matches!(p_a.try_fetch_event(), Ok(None));
assert_matches!(p_b.try_fetch_event(), Ok(None));
let mut s1_a = r.block_on(p_a.opened()).unwrap();
assert_eq!(r.block_on(s1_a.recv()), Ok("HelloWorld".to_string()));
drop(n_a);
drop(n_b);
std::thread::sleep(SLEEP_EXTERNAL); //p_b is INTERNAL, but p_a is EXTERNAL
assert_matches!(
p_a.try_fetch_event(),
Ok(Some(ParticipantEvent::ChannelDeleted(_)))
);
assert_matches!(
r.block_on(p_b.fetch_event()),
Ok(ParticipantEvent::ChannelDeleted(_))
);
assert_matches!(p_a.try_fetch_event(), Err(_));
assert_matches!(p_b.try_fetch_event(), Err(_));
drop(p_b);
drop(p_a);
let runtime = Arc::try_unwrap(r).expect("runtime is not alone, there still exist a reference");
runtime.shutdown_timeout(SLEEP_INTERNAL);
}
#[test]
fn dont_panic_on_multiply_recv_after_close() {
let (_, _) = helper::setup(false, 0);
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let (_r, _n_a, _p_a, s1_a, _n_b, _p_b, mut s1_b) = network_participant_stream(tcp());
s1_a.send(11u32).unwrap();
drop(s1_a);
std::thread::sleep(SLEEP_EXTERNAL);
assert_eq!(s1_b.try_recv::<u32>(), Ok(Some(11u32)));
assert_eq!(s1_b.try_recv::<String>(), Err(StreamError::StreamClosed));
// There was a "Feature" in futures::channels that they panic when you call recv
// a second time after it showed end of stream
assert_eq!(s1_b.try_recv::<String>(), Err(StreamError::StreamClosed));
}
#[test]
fn dont_panic_on_recv_send_after_close() {
let (_, _) = helper::setup(false, 0);
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let (_r, _n_a, _p_a, s1_a, _n_b, _p_b, mut s1_b) = network_participant_stream(tcp());
s1_a.send(11u32).unwrap();
drop(s1_a);
std::thread::sleep(SLEEP_EXTERNAL);
assert_eq!(s1_b.try_recv::<u32>(), Ok(Some(11u32)));
assert_eq!(s1_b.try_recv::<String>(), Err(StreamError::StreamClosed));
assert_eq!(s1_b.send("foobar"), Err(StreamError::StreamClosed));
}
#[test]
fn dont_panic_on_multiple_send_after_close() {
let (_, _) = helper::setup(false, 0);
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let (_r, _n_a, _p_a, s1_a, _n_b, _p_b, mut s1_b) = network_participant_stream(tcp());
s1_a.send(11u32).unwrap();
drop(s1_a);
drop(_p_a);
std::thread::sleep(SLEEP_EXTERNAL);
assert_eq!(s1_b.try_recv::<u32>(), Ok(Some(11u32)));
assert_eq!(s1_b.try_recv::<String>(), Err(StreamError::StreamClosed));
assert_eq!(s1_b.send("foobar"), Err(StreamError::StreamClosed));
assert_eq!(s1_b.send("foobar"), Err(StreamError::StreamClosed));
}