veloren/world/examples/settlement_viewer.rs

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Rust
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use rand::thread_rng;
use vek::*;
use veloren_world::site::Settlement;
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const W: usize = 640;
const H: usize = 480;
fn main() {
let mut win =
minifb::Window::new("Settlement Viewer", W, H, minifb::WindowOptions::default()).unwrap();
let settlement = Settlement::generate(Vec2::zero(), None, &mut thread_rng());
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let mut focus = Vec2::<f32>::zero();
let mut zoom = 1.0;
while win.is_open() {
let mut buf = vec![0; W * H];
let win_to_pos =
|wp: Vec2<usize>| (wp.map(|e| e as f32) - Vec2::new(W as f32, H as f32) * 0.5) * zoom;
for i in 0..W {
for j in 0..H {
let pos = focus + win_to_pos(Vec2::new(i, j)) * zoom;
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let color = settlement
.get_color(pos.map(|e| e.floor() as i32))
.unwrap_or(Rgb::new(35, 50, 20));
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buf[j * W + i] = u32::from_le_bytes([color.b, color.g, color.r, 255]);
}
}
let spd = 20.0;
if win.is_key_down(minifb::Key::W) {
focus.y -= spd * zoom;
}
if win.is_key_down(minifb::Key::A) {
focus.x -= spd * zoom;
}
if win.is_key_down(minifb::Key::S) {
focus.y += spd * zoom;
}
if win.is_key_down(minifb::Key::D) {
focus.x += spd * zoom;
}
if win.is_key_down(minifb::Key::Q) {
zoom *= 1.05;
}
if win.is_key_down(minifb::Key::E) {
zoom /= 1.05;
}
win.update_with_buffer(&buf).unwrap();
}
}