2019-04-29 20:37:19 +00:00
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use client::{Client, Event, Input};
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use common::{clock::Clock, comp};
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2019-03-03 22:02:38 +00:00
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use log::info;
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2019-04-29 20:37:19 +00:00
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use std::time::Duration;
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2019-03-03 22:02:38 +00:00
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const FPS: u64 = 60;
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fn main() {
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2019-05-17 09:22:32 +00:00
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// Initialize logging.
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2019-03-03 22:02:38 +00:00
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pretty_env_logger::init();
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info!("Starting chat-cli...");
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2019-05-17 09:22:32 +00:00
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// Set up an fps clock.
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2019-03-03 22:02:38 +00:00
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let mut clock = Clock::new();
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2019-05-17 09:22:32 +00:00
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// Create a client.
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2019-04-29 20:37:19 +00:00
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let mut client =
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2019-05-19 01:06:34 +00:00
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Client::new(([127, 0, 0, 1], 59003), None).expect("Failed to create client instance");
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2019-03-03 22:02:38 +00:00
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2019-05-19 01:06:34 +00:00
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client.register(comp::Player::new("test".to_string(), None));
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2019-04-22 10:07:48 +00:00
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2019-04-02 11:59:42 +00:00
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client.send_chat("Hello!".to_string());
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2019-03-03 22:02:38 +00:00
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loop {
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2019-03-05 00:00:11 +00:00
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let events = match client.tick(Input::default(), clock.get_last_delta()) {
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Ok(events) => events,
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Err(err) => {
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println!("Error: {:?}", err);
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break;
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2019-04-29 20:37:19 +00:00
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}
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2019-03-05 00:00:11 +00:00
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};
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2019-03-03 22:02:38 +00:00
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for event in events {
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match event {
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Event::Chat(msg) => println!("[chat] {}", msg),
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2019-04-23 12:28:45 +00:00
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Event::Disconnect => {} // TODO
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2019-03-03 22:02:38 +00:00
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}
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}
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2019-05-17 09:22:32 +00:00
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// Clean up the server after a tick.
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2019-03-03 22:02:38 +00:00
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client.cleanup();
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2019-05-17 09:22:32 +00:00
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// Wait for the next tick.
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2019-03-03 22:02:38 +00:00
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clock.tick(Duration::from_millis(1000 / FPS));
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}
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}
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