veloren/common/src/assets/mod.rs

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use dot_vox::DotVoxData;
use image::DynamicImage;
use lazy_static::lazy_static;
use serde_json::Value;
use std::{
any::Any,
collections::HashMap,
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env,
fs::{read_dir, read_link, File, ReadDir},
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io::{BufReader, Read},
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path::{Path, PathBuf},
sync::{Arc, RwLock},
};
#[derive(Debug, Clone)]
pub enum Error {
/// An asset of a different type has already been loaded with this specifier.
InvalidType,
/// Asset does not exist.
NotFound(String),
}
impl From<Arc<dyn Any + 'static + Sync + Send>> for Error {
fn from(_: Arc<dyn Any + 'static + Sync + Send>) -> Self {
Error::InvalidType
}
}
impl From<std::io::Error> for Error {
fn from(err: std::io::Error) -> Self {
Error::NotFound(format!("{:?}", err))
}
}
lazy_static! {
static ref ASSETS: RwLock<HashMap<String, Arc<dyn Any + 'static + Sync + Send>>> =
RwLock::new(HashMap::new());
}
/// Function used to load assets. Permits manipulating the loaded asset with a mapping function.
/// Loaded assets are cached in a global singleton hashmap.
/// Example usage:
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/// ```no_run=
/// use veloren_common::{assets, terrain::Structure};
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/// use vek::*;
///
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/// let my_tree_structure = assets::load_map(
/// "world/tree/oak_green/1.vox",
/// |s: Structure| s.with_center(Vec3::new(15, 18, 14)),
/// ).unwrap();
/// ```
pub fn load_map<A: Asset + 'static, F: FnOnce(A) -> A>(
specifier: &str,
f: F,
) -> Result<Arc<A>, Error> {
let mut assets_write = ASSETS.write().unwrap();
match assets_write.get(specifier) {
Some(asset) => Ok(Arc::clone(asset).downcast()?),
None => {
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let asset = Arc::new(f(A::load(load_from_path(specifier)?)?));
let clone = Arc::clone(&asset);
assets_write.insert(specifier.to_owned(), clone);
Ok(asset)
}
}
}
/// Function used to load assets.
/// Loaded assets are cached in a global singleton hashmap.
/// Example usage:
/// ```no_run
/// use image::DynamicImage;
/// use veloren_common::assets;
///
/// let my_image = assets::load::<DynamicImage>("core.ui.backgrounds.city").unwrap();
/// ```
pub fn load<A: Asset + 'static>(specifier: &str) -> Result<Arc<A>, Error> {
load_map(specifier, |x| x)
}
/// Function used to load assets that will panic if the asset is not found.
/// Use this to load essential assets.
/// Loaded assets are cached in a global singleton hashmap.
/// Example usage:
/// ```no_run
/// use image::DynamicImage;
/// use veloren_common::assets;
///
/// let my_image = assets::load_expect::<DynamicImage>("core.ui.backgrounds.city");
/// ```
pub fn load_expect<A: Asset + 'static>(specifier: &str) -> Arc<A> {
load(specifier).unwrap_or_else(|_| panic!("Failed loading essential asset: {}", specifier))
}
/// Asset Trait
pub trait Asset: Send + Sync + Sized {
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fn load(buf_reader: BufReader<impl Read>) -> Result<Self, Error>;
}
impl Asset for DynamicImage {
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fn load(mut buf_reader: BufReader<impl Read>) -> Result<Self, Error> {
let mut buf = Vec::new();
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buf_reader.read_to_end(&mut buf)?;
Ok(image::load_from_memory(&buf).unwrap())
}
}
impl Asset for DotVoxData {
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fn load(mut buf_reader: BufReader<impl Read>) -> Result<Self, Error> {
let mut buf = Vec::new();
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buf_reader.read_to_end(&mut buf)?;
Ok(dot_vox::load_bytes(&buf).unwrap())
}
}
impl Asset for Value {
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fn load(buf_reader: BufReader<impl Read>) -> Result<Self, Error> {
Ok(serde_json::from_reader(buf_reader).unwrap())
}
}
// TODO: System to load file from specifiers (e.g.: "core.ui.backgrounds.city").
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fn assets_folder() -> PathBuf {
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let mut paths = Vec::new();
// VELOREN_ASSETS environment variable
if let Ok(var) = std::env::var("VELOREN_ASSETS") {
paths.push(var.to_string().into());
}
// Executable path
if let Ok(mut path) = std::env::current_exe() {
path.pop();
paths.push(path);
}
// Working path
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if let Ok(path) = std::env::current_dir() {
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paths.push(path);
}
// System paths
#[cfg(target_os = "linux")]
paths.push("/usr/share/veloren/assets".into());
for path in paths.clone() {
match find_folder::Search::ParentsThenKids(3, 1)
.of(path)
.for_folder("assets")
{
Ok(assets_path) => return assets_path,
Err(_) => continue,
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}
}
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panic!(
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"Asset directory not found. In attempting to find it, we searched:\n{})",
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paths.iter().fold(String::new(), |mut a, path| {
a += path.to_str().unwrap_or("<invalid>");
a += "\n";
a
}),
);
}
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// TODO: System to load file from specifiers (e.g.: "core.ui.backgrounds.city").
pub fn load_from_path(name: &str) -> Result<BufReader<File>, Error> {
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debug!("Trying to access \"{}\"", name);
let mut path = assets_folder();
path.push(name);
match File::open(path) {
Ok(file) => Ok(BufReader::new(file)),
Err(_) => Err(Error::NotFound(name.to_owned())),
}
}
/// Read directory from `veloren/assets/*`
pub fn read_from_assets(dir_name: &str) -> Result<ReadDir, Error> {
let mut entry = assets_folder();
entry.push(dir_name);
match Path::new(&entry).exists() {
true => Ok(read_dir(entry).expect("`read_dir` failed.")),
false => Err(Error::NotFound(entry.to_str().unwrap().to_owned())),
}
}
/// Returns the cargo manifest directory when running the executable with cargo
/// or the directory in which the executable resides otherwise,
/// traversing symlinks if necessary.
pub fn application_root_dir() -> String {
match env::var("PROFILE") {
Ok(_) => String::from(env!("CARGO_MANIFEST_DIR")),
Err(_) => {
let mut path = env::current_exe().expect("Failed to find executable path.");
while let Ok(target) = read_link(path.clone()) {
path = target;
}
String::from(
path.parent()
.expect("Failed to get parent directory of the executable.")
.to_str()
.unwrap(),
)
}
}
}