2020-12-06 02:29:46 +00:00
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use crate::{
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comp::{Body, Loadout},
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sync::Uid,
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DamageSource,
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};
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2020-12-05 18:23:45 +00:00
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use serde::{Deserialize, Serialize};
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use specs::{Component, FlaggedStorage};
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use specs_idvs::IdvStorage;
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2020-12-06 02:29:46 +00:00
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#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)]
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pub struct PoiseChange {
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pub amount: i32,
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pub source: PoiseSource,
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}
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impl PoiseChange {
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pub fn modify_poise_damage(self, loadout: Option<&Loadout>, uid: Option<Uid>) -> PoiseChange {
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println!("Pre modified: {:?}", self.amount);
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let mut poise_damage = -self.amount as f32;
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match self.source {
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PoiseSource::Melee => {
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// Armor
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let damage_reduction = loadout.map_or(0.0, |l| l.get_poise_damage_reduction());
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poise_damage *= 1.0 - damage_reduction;
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PoiseChange {
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amount: -poise_damage as i32,
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source: PoiseSource::Melee,
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}
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},
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PoiseSource::Projectile => {
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// Armor
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let damage_reduction = loadout.map_or(0.0, |l| l.get_poise_damage_reduction());
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poise_damage *= 1.0 - damage_reduction;
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PoiseChange {
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amount: -poise_damage as i32,
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source: PoiseSource::Projectile,
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}
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},
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PoiseSource::Shockwave => {
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// Armor
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let damage_reduction = loadout.map_or(0.0, |l| l.get_poise_damage_reduction());
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poise_damage *= 1.0 - damage_reduction;
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PoiseChange {
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amount: -poise_damage as i32,
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source: PoiseSource::Shockwave,
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}
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},
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PoiseSource::Explosion => {
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// Armor
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let damage_reduction = loadout.map_or(0.0, |l| l.get_poise_damage_reduction());
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poise_damage *= 1.0 - damage_reduction;
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PoiseChange {
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amount: -poise_damage as i32,
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source: PoiseSource::Explosion,
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}
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},
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PoiseSource::Falling => {
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// Armor
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let damage_reduction = loadout.map_or(0.0, |l| l.get_poise_damage_reduction());
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if (damage_reduction - 1.0).abs() < f32::EPSILON {
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poise_damage = 0.0;
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}
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PoiseChange {
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amount: -poise_damage as i32,
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source: PoiseSource::Falling,
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}
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},
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_ => PoiseChange {
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amount: self.amount,
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source: PoiseSource::Other,
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},
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}
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}
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}
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#[derive(Clone, Copy, Debug, Eq, PartialEq, Serialize, Deserialize)]
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pub enum PoiseSource {
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LevelUp,
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Melee,
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Projectile,
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Explosion,
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Beam,
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Shockwave,
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Falling,
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Revive,
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2020-12-10 00:32:24 +00:00
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Regen,
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2020-12-06 02:29:46 +00:00
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Other,
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}
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2020-12-05 18:23:45 +00:00
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#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
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pub struct Poise {
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base_max: u32,
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current: u32,
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maximum: u32,
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pub is_interrupted: bool,
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pub is_stunned: bool,
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pub is_dazed: bool,
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pub is_knockeddown: bool,
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2020-12-10 00:32:24 +00:00
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pub regen_rate: f32,
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2020-12-05 18:23:45 +00:00
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}
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impl Default for Poise {
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fn default() -> Self {
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Self {
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current: 0,
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maximum: 0,
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base_max: 0,
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is_interrupted: false,
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is_stunned: false,
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is_dazed: false,
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is_knockeddown: false,
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2020-12-10 00:32:24 +00:00
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regen_rate: 0.0,
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2020-12-05 18:23:45 +00:00
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}
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}
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}
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#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
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pub enum PoiseState {
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Normal,
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Interrupted,
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Stunned,
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Dazed,
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KnockedDown,
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}
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impl Poise {
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pub fn new(body: Body) -> Self {
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let mut poise = Poise::default();
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poise.update_max_poise(Some(body));
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poise.set_to(poise.maximum());
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poise
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}
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pub fn poise_state(&self) -> PoiseState {
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if self.current >= 5 * self.maximum / 10 {
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PoiseState::Normal
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} else if self.current >= 4 * self.maximum / 10 {
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PoiseState::Interrupted
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} else if self.current >= 3 * self.maximum / 10 {
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PoiseState::Stunned
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} else if self.current >= 2 * self.maximum / 10 {
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PoiseState::Dazed
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} else {
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PoiseState::KnockedDown
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}
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}
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pub fn current(&self) -> u32 { self.current }
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pub fn maximum(&self) -> u32 { self.maximum }
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pub fn set_to(&mut self, amount: u32) {
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let amount = amount.min(self.maximum);
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self.current = amount;
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}
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2020-12-06 02:29:46 +00:00
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pub fn change_by(&mut self, change: PoiseChange) {
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self.current = ((self.current as i32 + change.amount).max(0) as u32).min(self.maximum);
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2020-12-05 18:23:45 +00:00
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}
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pub fn reset(&mut self) { self.current = self.maximum; }
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pub fn set_maximum(&mut self, amount: u32) {
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self.maximum = amount;
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self.current = self.current.min(self.maximum);
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}
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fn set_base_max(&mut self, amount: u32) {
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self.base_max = amount;
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self.current = self.current.min(self.maximum);
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}
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pub fn reset_max(&mut self) { self.maximum = self.base_max; }
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pub fn update_max_poise(&mut self, body: Option<Body>) {
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if let Some(body) = body {
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self.set_base_max(body.base_poise());
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self.set_maximum(body.base_poise());
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}
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}
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pub fn with_max_poise(mut self, amount: u32) -> Self {
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self.maximum = amount;
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self.current = amount;
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self
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}
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}
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impl Component for Poise {
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type Storage = FlaggedStorage<Self, IdvStorage<Self>>;
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}
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